Frenzy Princess <3 ^^

"
KingAssassin wrote:
Hello guys, i've just started playing PoE and I want to use this build for my character.
I'm lvl 23 so i'm still at start, there are allot of things I dunno about the game.
I rushed Blood Magic and I am curios, why do you take the "Savant" points since you dont use mana ?


Because you need more intelligence to use certain intelligence-based aura gems like Wrath.
I'm using this build and it works very good :). Thank you.



Regards
evilknivel
"
mnxah wrote:
"
KingAssassin wrote:
Hello guys, i've just started playing PoE and I want to use this build for my character.
I'm lvl 23 so i'm still at start, there are allot of things I dunno about the game.
I rushed Blood Magic and I am curios, why do you take the "Savant" points since you dont use mana ?


Because you need more intelligence to use certain intelligence-based aura gems like Wrath.


Thank you for the answer, do I need to take the Savant point once or twice ?
What happens when you combine Iron Reflexes with Arrow Dodging ?
Is it worth to get points in skills that regenerates your hp/increase your movement speed/upgrade your flasks ?

Thanks in advance for the answers !
Last edited by cattoi#0970 on Jan 27, 2013, 12:39:43 PM
dndallasta asked about Chain, and this is the answer:
It's basic math. Chain causes 50% LESS projectile damage. The LESS/MORE modifiers are applied absolutely last, after every other modifier. This means that under the perfect circumstances, your chained attack will do a total of 150% damage, and possibly as low as 50% damage. Pierce on the other hand deals 100% damage with a hit, and 100% more for each additional hit, meaning it's average damage on any projectile skill will almost always be above that of chain. If you use a skill like Frenzy + LMP like I do, that is another 30% LESS damage, so you would be getting 9 hits in the perfect circumstances, and deal a total of 315% damage. However, with Frenzy + LMP + Pierce, you deal 70% * enemies hit, only needing to hit 4 enemies to deal almost the same damage (280%), and dealing more damage on 5 hits+. The only situation Chain is better in is when there are 3 or fewer mobs that are close enough to each other for chain to proc, and in those situations, I just use my single target Frenzy.
In-Game-Name: Lezli
Hi! up until you get blood magic, do you rely on manaflasks or do you get some sort of manaleech?

thanks in advance!
Question was:
Spoiler

I came across your build and found interesting that you favor Pierce over Chain. Before launch, I was thinking of Pierce replacing Chain as well, but I got my hands on one and it doesn't seem so bad. I could see the 'potential' for Pierce resulting in more damage if the circumstances are right (big tight pack, slow moving, quality? + level 20, Piercing Shots) but Chain seems to be more consistent in every other situation since you don't have to aim it and it still works with scattered mobs. Also, I'm terrible at math but if I understand, Chain just spreads around roughly (situationally, again) the same amount of damage that Pierce would do up front.


I'm trying to wrap my head around your explanation which sounds 100% right, and I also thought the same (without the math :P): "Chain reduces 50% per projectile, Pierce doesn't, so Pierce should be superior for most situations".

Actually trying to swap Chain for Pierce in-game, though, just felt off. My clearing speed seems faster with Chain (both Pierce and Chain are leveled and 0%).

What I thought then was "Chain cuts the damage in half, but it chains 2 times. So per projectile, as long as it bounces right, you get a 150% damage on each. Pierce remains at a 100% unless you actually proc it and hit another target behind and then it doubles Jay Wilson style".

So far those assumptions seem to relate to your answer.

I don't know what I'm missing here. I play at 200ms. Could it be that I'm consistently missing to hit 4 targets with Pierce due to latency? I don't think so, but I can't really find any other explanation as to why Chain clears faster than Pierce for me. It's quite mind-boggling. Maybe they're not really comparable until Pierce is maxed out and you get Piercing Shots as well? Maybe it's just the psychology of Chain's auto-aim?

EDIT: Also, do you find no value in using Chain against mobs that just bumrush you and spread out?

EDIT 2: Would you elaborate as to why you disregard Unwavering Stance? I mean, rhoas and those shield dudes from A3 don't bother you in maps? Plus access to Berserking seems solid.

Sorry about so many questions and being dense about Chain. It's just this build is the only one I could see myself sticking with after having played it to 45+. It's finger-licking good.

Thanks for taking the time to answer!
Last edited by dndallasta#1042 on Jan 27, 2013, 6:19:06 PM
@roffe1984
Generally you want to get blood magic when you get to the point where you can no longer spam your skills while using mana potions. If you find you are getting screwed over for gear and have no +life on your items, grabbing mana leech is probably better than getting Blood Magic until you have the life pool you need to be able to have a safe amount of life while using your abilities. With the ability to Alchemy some 30 life coral rings and a 40 life leather belt from the vendor though, it shouldn't be too hard to get a good chunk of life going. Try to read up on item levels, as this really helps decide what items you want to Alchemy. For example, if you get a coral ring at level 36 from the vendor, and its ilvl is 36, it can get up to 69 additional life as a prefix. When you are level 43, and buy an ilvl 43 coral ring, it can't get any more life on it than the ilvl 36 one. Knowing the item mod thresholds for important stats like life is always a good choice.

@Dndallasta
The actual formulas behind pierce are kind of odd, so until you actually get 100% pierce, your pierce rate will probably be lower on average than your listed %. I've also gotten to the point where I can hit spread out targets by firing while aiming at a specific distance from me, so this works quite well with pierce. If you can't do this, the auto-aim aspect of Chain will be weighed more heavily in your favor.

Against fast mobs, I use quicksilver flask to keep them all on one side of me while kiting.

I've mentioned earlier in the thread that spending 5 points to grab stun immunity and 15% attack speed is perfectly reasonable, but since I personally have no trouble with stuns and the 15% attack speed ends up being quite redundant with over 200% IAS already, I don't get them.
In-Game-Name: Lezli
So I'm making a variant inspired by this build, and right now I've got this for my passive tree:
Level 48

This is my target:
Level 90

Right now, I feel incredibly weak doing level appropriate zones, my dps only maxes out at about 420 (Split Arrow + Life Gain + Weapon Elemental Damage + Pierce). This includes my auras - Wrath, Anger, Hatred. My bow is a rare sniper bow http://i.imgur.com/ckZJKjS.png. Is this damage normal/expected? Does my bow suck a lot more than I think it does? My friend is a duelest using lightning strike and does twice my dps. I was just wondering if anyone had any input as to what's going on.
Hey Lezli,

Is there any particular areas that have a better mob density than others for grinding? Or just areas that work well with this build for decent clearing times?

(This is a question to both exp and gear grind, not sure if they differ)


Thanks.
Last edited by Seabreeze#6603 on Jan 27, 2013, 9:48:29 PM

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