"Leaked" patch notes and concerns over changes
love to see an honest, open, and direct communication with your gaming community. let's not take anything too seriously, this is after all, just a game. however much we all love and wish for it to succeed. there's no hidden agenda at GGG other than to make the game as fun as possible, an idea I think we can all get behind.
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" I have hope that you guys are smarter than that. |
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It's sad that this common sense post even has to exist, but apparently it does.
Well said Chris. If you are on the west coast, try In n' Out burger. If not, Five Guys is a close second. " ... to let them know the game isn’t going to be very fair from here on out."
- Qarl |
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Thanks, Chris, for such full response!
As for myself i'am absolutely ok with any changes for sake of balance and waiting for OB to test them. However there is still one really overpowered thing in game i concern about. I'am talking about party play, would it be balanced or not? " Situation when a group can easy and fast clear even higher level locations is commonly known. Mostly worried not about loot but about exp gain and group progression speed comparing to solo play. Sorry if it is too offtop. IGN BalaGi, SayaKho
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Keep up the great work GGG! I suppose because the game is in such an awesome state already that people forget it's still a work in progress and in no way close to being finalized. Stay true to your beautiful vision of the game!
Last edited by Thunderpeach#5818 on Jan 14, 2013, 12:32:05 PM
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" Yeah I honestly hope the Crit Potions are removed for good from the game - they are very OP. If you have to bring them back maybe make them a 50% increased chance to crit - but not 100%. |
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I hope you get to encounter M&Ms taken a few steps past "medium". These are often available at completely average Wal-Marts.
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" 50% increased crit chance is nothing. 50% more crit chance is something. At least far better than the "always crit" mod currently on the diamond flasks. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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Great, since CI's inception it has been my biggest balance concern and it's good to see it dealt with. As for dual totems/fork/spark I am again glad to see it dealt with - it's all any endgame player that had the right build would use because it's so absurdly powerful. Chain again was another one of those skills you see in near every build.
I'd like to see bonuses for melee characters. Right now it seems like if you're melee you're a greater risk for the same or even work damage output as well as being heavily gear dependent. |
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You simply coming here even with a very busy schedule and letting us know how and where things are going is amazing.
Keep at it and don't eat too many M&Ms! :- P Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
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