"Leaked" patch notes and concerns over changes

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SL4Y3R wrote:
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iiPeePee wrote:
It is still very likely to get over 10k ES at the cost of 5 extra skill points. However, it would just lower your attack damage slightly. But have you ever consider the fact that life is harder to get. In order to get around 4k health you need at least 150%+ increase maximum life. That's about 15 nodes wasted on hp alone.


While the CI route is at 12 nodes.

Also. HP builds don't get proced by elemental effects or stun nearly as often, and can regen from flasks.


12 nodes isn't much compare to having to get hp nodes and other armor/evasion nodes.
There are unique items you can acquire to prevent these effects. You can use Granite Flask and other useful flasks while we can stuck using hp.
Well you said 15 nodes. I said 12. For 3 extra nodes you pretty much should rarely/never get proced, and can use flasks.

Is there a unique for anti-chilled? Stun, I guess I could give up an ammy. But Fairgraves means i'm losing ES, so I gotta get more nodes to make up for it. The Dream Fragments ring means I'm giving up MF, more resists, more dmg, or any number of stats.

Also, we take the FULL dmg of every attack (sans ele) that hit us. We cannot evade or have DR in order to get that high ES. So we take the full force of EVERYTHING.

And what do you mean "stuck" with hp? You can use granites all you want to. Or whatever else for that matter.
Last edited by SL4Y3R#7487 on Jan 18, 2013, 12:30:14 AM
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SL4Y3R wrote:
Well you said 15 nodes. I said 12. For 3 extra nodes you pretty much should rarely/never get proced, and can use flasks.

Is there a unique for anti-chilled? Stun, I guess I could give up an ammy. But Fairgraves means i'm losing ES, so I gotta get more nodes to make up for it. The Dream Fragments ring means I'm giving up MF, more resists, more dmg, or any number of stats.

Also, we take the FULL dmg of every attack (sans ele) that hit us. We cannot evade or have DR in order to get that high ES. So we take the full force of EVERYTHING.

And what do you mean "stuck" with hp? You can use granites all you want to. Or whatever else for that matter.


That's 15nodes for just hp alone. We also need to spend nodes on armor and/or evasion. 12nodes to get over 10k isn't that bad. What if you get the same amount that melee spend for hp and armor and/or evasion. So let's say 22+. If you use the nodes in the say way and stop focusing so much on attack you could possible get 15k+. And ES isn't geting nerfed. Only CI is. So if your so worried about taking full damage don't use CI and go with ES and armor. No one is telling you that you must take CI with ES so you can use HP pots as well.

What I meant by stuck using ho pots is that we lock up a few slots to use HP pots so we only have 1 or 2 slots left for a utility. Let's say we both use 2mp pots. I need 2hp pots to survive. So I can only use 1 kind of utility flask. But you skill have 3slots to pick what kind of flasks to use.
As Slurms loves to point out, the node says that you sacrifice life in the pursuit of power. And we do, very much so. The advantage is that we get to change our focus almost wholly onto adding in damage passives while also depending on this damage to survive. Honestly, anything with a projectile attack in a group can nearly instantly kill most CI users unless we kill them first. And that 10k ES? I'm wearing some nice (not particularly my idea of up to snuff, but better than most) and I have 5K ES. That's with a maxed Discipline gem and more nodes than is required for CI, I even have Arcane Focus.
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Xikorut wrote:
As Slurms loves to point out, the node says that you sacrifice life in the pursuit of power. And we do, very much so. The advantage is that we get to change our focus almost wholly onto adding in damage passives while also depending on this damage to survive. Honestly, anything with a projectile attack in a group can nearly instantly kill most CI users unless we kill them first. And that 10k ES? I'm wearing some nice (not particularly my idea of up to snuff, but better than most) and I have 5K ES. That's with a maxed Discipline gem and more nodes than is required for CI, I even have Arcane Focus.


A projectile attack in a group can nearly instantly kill anything. Espically melee users. No one is telling you get take a full hit from them, you have the ability to dodge projectiles just by moving away. As for melee who has to dodge while try to get close just in order to eleminate the pack. ES is weak for low levels. Chris stated that it was possible to get 10k+ ES with good gears and lots of INT alone since int gives a % of ES. if you only have 5k, how much is your % increase on ES. 300 INT is already 60% I think.
Can someone explain why dual totems are OP?

Diamond flask
Crit multi
elemental damage

Are 10000x more OP.
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PSGMud wrote:
Can someone explain why dual totems are OP?

Diamond flask
Crit multi
elemental damage

Are 10000x more OP.


No gear requirements. Sit back and cast out of danger zone. Collect loot.
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PSGMud wrote:
Can someone explain why dual totems are OP?

Diamond flask
Crit multi
elemental damage

Are 10000x more OP.


Simple. Dual Spell totem with an elemental gem. With lots of crit multiplers on your passive because there isn't much you else you can get to benefit from dual totem. And than pop a diamond flask.
So basically you just use all three OP things you listed.
I'm not worried about taking full damage. I love CI. In fact, the goal is to make an even more OP build by using CI+GR on a FP caster. Who may or may not take Vaal Pact.

I was merely pointing out that the overly distant highway of Witch area automatically means we get less nodes with value, and more just +10 stat nodes. The node investment/return is near identical. Also, please quit talking about 10k ES. That is an endgame #. Hell, I had 12.5k with paltry ES investments. But lvling is an entirely different story.

I totally agree CI needed nerfing. I do not like the fact that now I am going to be pretty much playing a HP build by leeching. However, there is no other choice. If I wish to play maps with chaos dmg I have to leech.

So basically, I am now an HP build.

Before all the changes (GR inc.) CI meant no pots, leeching, possibly regen, nothing whatsoever. Now, instead of ES=eHP. It's ES=HP. Which, as others have put it, too one-dimensional. It's the EXACT same playstyle.
Last edited by SL4Y3R#7487 on Jan 18, 2013, 1:29:03 AM
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SL4Y3R wrote:
I'm not worried about taking full damage. I love CI. In fact, the goal is to make an even more OP build by using CI+GR on a FP caster. Who may or may not take Vaal Pact.

I was merely pointing out that the overly distant highway of Witch area automatically means we get less nodes with value, and more just +10 stat nodes. The node investment/return is near identical. Also, please quit talking about 10k ES. That is an endgame #. Hell, I had 12.5k with paltry ES investments. But lvling is an entirely different story.

I totally agree CI needed nerfing. I do not like the fact that now I am going to be pretty much playing a HP build by leeching. However, there is no other choice. If I wish to play maps with chaos dmg I have to leech.

So basically, I am now an HP build.

Before all the changes (GR inc.) CI meant no pots, leeching, possibly regen, nothing whatsoever. Now, instead of ES=eHP. It's ES=HP. Which, as others have put it, too one-dimensional. It's the EXACT same playstyle.


It's not leeching. It's called being in a party and supporting your teammates. Wires the fun in being about to just solo every map by yourself without having to pot. You can switch to using CI at higher levels. They aren't decreasing the amount of ES you gain from nodes. You just need to spend 5extra on that 50% increase ES. That is hardly taking away from your damage at all.
It's hard to balance it for leveling and endgame. Unless they decease the amount of ES you gain as you get to a certain level.

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