"Leaked" patch notes and concerns over changes

in my opinion totems could be removed compleatly XD
I don't know why people so stuck on diamond flasks. Just 1.5 seconds(default), and they are using 80 charges(default). It is too hard to recharge them, and you will sacrifice from your other flasks to use them.

Is this really look like powerful? Having %100 crit chance for 1.5 seconds? And you need to kill much more monsters to recharge them.

I don't know how much more it can be nerfed, %100 crit chance for 1 shot? Or %10 additional crit chance for few seconds? Diamond flask is powerful, but so limited usage. So i don't think it should change.
the only problem was the people making a big fus out of "leaked" alpha patch notes
mostly head off chickens coming with the krip wave not able to think for themselves no patience no own opinion then again it´s understandable bnet forums are no good childhood
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
"
accussed22 wrote:
I don't know why people so stuck on diamond flasks. Just 1.5 seconds(default), and they are using 80 charges(default). It is too hard to recharge them, and you will sacrifice from your other flasks to use them.

Is this really look like powerful? Having %100 crit chance for 1.5 seconds? And you need to kill much more monsters to recharge them.

I don't know how much more it can be nerfed, %100 crit chance for 1 shot? Or %10 additional crit chance for few seconds? Diamond flask is powerful, but so limited usage. So i don't think it should change.


People were very easily able to 'chain' several diamond flasks together almost infinitely. Think of flasks with extra charges, and/or higher charge rate, and/or charge on crit mods to the flask. 3-4 of these and you get pretty constant 100% crit on hit.
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade.
"
accussed22 wrote:
I don't know why people so stuck on diamond flasks. Just 1.5 seconds(default), and they are using 80 charges(default). It is too hard to recharge them, and you will sacrifice from your other flasks to use them.

Is this really look like powerful? Having %100 crit chance for 1.5 seconds? And you need to kill much more monsters to recharge them.

I don't know how much more it can be nerfed, %100 crit chance for 1 shot? Or %10 additional crit chance for few seconds? Diamond flask is powerful, but so limited usage. So i don't think it should change.

Well you don't use them for small groups or if your attack speed is bad or for single target attacks.

There is a guy that streams and uses 5 diamond flasks with his archer. Go see there what diamonds do and why they are bad.

"
ransagy wrote:
"
accussed22 wrote:
I don't know why people so stuck on diamond flasks. Just 1.5 seconds(default), and they are using 80 charges(default). It is too hard to recharge them, and you will sacrifice from your other flasks to use them.

Is this really look like powerful? Having %100 crit chance for 1.5 seconds? And you need to kill much more monsters to recharge them.

I don't know how much more it can be nerfed, %100 crit chance for 1 shot? Or %10 additional crit chance for few seconds? Diamond flask is powerful, but so limited usage. So i don't think it should change.


People were very easily able to 'chain' several diamond flasks together almost infinitely. Think of flasks with extra charges, and/or higher charge rate, and/or charge on crit mods to the flask. 3-4 of these and you get pretty constant 100% crit on hit.



What about flasks requirements?
Like you can only have 1 of each utility flask in your belt

Then you could even make new passives in the tree where you can have 2 of the same copy.

That of course only applies to non-Mana, non-Life flasks.

This way things like Diamond and Granits couldn't be chained constantly.
"
ransagy wrote:
"
accussed22 wrote:
I don't know why people so stuck on diamond flasks. Just 1.5 seconds(default), and they are using 80 charges(default). It is too hard to recharge them, and you will sacrifice from your other flasks to use them.

Is this really look like powerful? Having %100 crit chance for 1.5 seconds? And you need to kill much more monsters to recharge them.

I don't know how much more it can be nerfed, %100 crit chance for 1 shot? Or %10 additional crit chance for few seconds? Diamond flask is powerful, but so limited usage. So i don't think it should change.


People were very easily able to 'chain' several diamond flasks together almost infinitely. Think of flasks with extra charges, and/or higher charge rate, and/or charge on crit mods to the flask. 3-4 of these and you get pretty constant 100% crit on hit.

The flasks aren't the problem, nor is crit chance in general. The issue is with crit multiplier, that is what's OP.
Crash course in community management, by Chris.

Great post. Take notes, other companies.
"
ransagy wrote:

People were very easily able to 'chain' several diamond flasks together almost infinitely. Think of flasks with extra charges, and/or higher charge rate, and/or charge on crit mods to the flask. 3-4 of these and you get pretty constant 100% crit on hit.


this mod is prohibited for diamond
IGN: Guillotine - Shadow - Open Beta
Bawss - 73 Witch - Closed Beta

Last edited by tzaro#2485 on Jan 15, 2013, 10:10:06 PM
Looking forward to ob.
Khyras

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