Necro's pure righteous fire build HC, 90% phy dmg reduction, cheap! (5 seconds piety vid) lvl89

"

BTW you can respec out inner force last 2 points (keep the first one for the 3% aura buff) and enforcer and get holy fire cluster for 60% increased burning damage, this will also lower the damage you take from RF.

I would definetly go for more HP, endurance charges and armour (in gear). As for casting RF you can get carcass jack with RF in it and swap chests after casting RF.

GL!

Enforcer was an error which I didint rly have. So you suggest the following that I respec 2 Inner force and the node next to it as I dont need them until I get my hands on pof lvl20 effect. Just made the maths and it all makes sense since I dont get over 4% max res with the extra nodes I have right now. The reason I had I tho at first 4,56 would round to 5. As for the rest you suggest I go for holy fire and then closest max hp nodes. Endurance charges afterwards?
Does RF degen and life regen also round numbers somehow?
Last edited by Hartsa on Jan 24, 2014, 5:58:39 PM
I'm level 62 now and I'm getting really confused with all the different builds on the main page. The current level 80 something build is COMPLETELY different than the build in the starting 65 build, I mean, when do you make this drastic switch? I guess I'm just confused where to go from 65 onwards, is it something like build towards what you need?

I appreciate any and all help regarding this
I just respecced from ST and I gotta say... I LOVE THIS BUILD :D Stuff just melts :D The only problem is very small AOE, at least for now (I didnt level up inc. aoe nor conc. effect because of int requirements). I think Ill use lightning warp+faster casting+reduced duration+BM instead of discharge, at least for now - lets you elliminate key mobs like necromancers in a flash.

Also, a question - is there any differnece whatsoever in using flammability or elemental weakness? The resistance drop and duration seems the same, and we dont really need chance to ignite (do we?) while ele weakness seems better for parties..

"
B_rock wrote:
I'm level 62 now and I'm getting really confused with all the different builds on the main page. The current level 80 something build is COMPLETELY different than the build in the starting 65 build, I mean, when do you make this drastic switch? I guess I'm just confused where to go from 65 onwards, is it something like build towards what you need?

I appreciate any and all help regarding this


The final (lvl 85 or so) build ont he main page works, Im using slightly modified version, PROVIDING you have purity of fire lvl 20 OR weapon (wand or preferably sceptre) that adds +1/+2 lvl of fire gems, making PoF lvl 20. Purity needs to be lvl 16 or more (I have PoF lvl 19 in +2 sceptre and vitality lvl 16)

The newer build, posted on page 26 or so is modified to get more regen and more effect of buffs on you, letting you start using RF faster (with PoF at lvl 16 or so)

To sum up - if you can buy PoF lvl 18 you can respec to PoF faster. (DISCLAIMER - thats how *I* understand it, I didnt respec until level 69)
"
Hartsa wrote:

Enforcer was an error which I didint rly have. So you suggest the following that I respec 2 Inner force and the node next to it as I dont need them until I get my hands on pof lvl20 effect. Just made the maths and it all makes sense since I dont get over 4% max res with the extra nodes I have right now. The reason I had I tho at first 4,56 would round to 5. As for the rest you suggest I go for holy fire and then closest max hp nodes. Endurance charges afterwards?
Does RF degen and life regen also round numbers somehow?


As long as you have 1.34% aura buff your level17 pof will give 4% to maximum fire resistance (3 * 1,34)

Life regen also rounds down but with 2 decimals which is hardly nitceable ie 1.58 would round down to 1.55

Yes first holy fire as it is a huge damage boost, then hp and endurance charges

"
B_rock wrote:
I'm level 62 now and I'm getting really confused with all the different builds on the main page. The current level 80 something build is COMPLETELY different than the build in the starting 65 build, I mean, when do you make this drastic switch? I guess I'm just confused where to go from 65 onwards, is it something like build towards what you need?

I appreciate any and all help regarding this


Hello, the level 65 build is optimized to be able to sustain righteous fire at level 65 with not maxed gems. As you and the gems level up sustaining RF gets easier and you can respec points from life regeneration for instance into life, endurance charges or armour. I understand reading the whole topic can be tiresome but in there is all the different builds I tried and how I optimized the passive tree to the current build. Also the only real difference between the level 65 build and my current build is the respec out of growth and decay and 3% buff effect which is not needed anymore once pof hits level 20, hardly completely different. After level 65 go to the templar area for the armour, last endurance charge, AOE and connect with holy fire.

Cheers!
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
"
benjiwoosh wrote:
I just respecced from ST and I gotta say... I LOVE THIS BUILD :D Stuff just melts :D The only problem is very small AOE, at least for now (I didnt level up inc. aoe nor conc. effect because of int requirements). I think Ill use lightning warp+faster casting+reduced duration+BM instead of discharge, at least for now - lets you elliminate key mobs like necromancers in a flash.

Also, a question - is there any differnece whatsoever in using flammability or elemental weakness? The resistance drop and duration seems the same, and we dont really need chance to ignite (do we?) while ele weakness seems better for parties..

"
B_rock wrote:
I'm level 62 now and I'm getting really confused with all the different builds on the main page. The current level 80 something build is COMPLETELY different than the build in the starting 65 build, I mean, when do you make this drastic switch? I guess I'm just confused where to go from 65 onwards, is it something like build towards what you need?

I appreciate any and all help regarding this


The final (lvl 85 or so) build ont he main page works, Im using slightly modified version, PROVIDING you have purity of fire lvl 20 OR weapon (wand or preferably sceptre) that adds +1/+2 lvl of fire gems, making PoF lvl 20. Purity needs to be lvl 16 or more (I have PoF lvl 19 in +2 sceptre and vitality lvl 16)

The newer build, posted on page 26 or so is modified to get more regen and more effect of buffs on you, letting you start using RF faster (with PoF at lvl 16 or so)

To sum up - if you can buy PoF lvl 18 you can respec to PoF faster. (DISCLAIMER - thats how *I* understand it, I didnt respec until level 69)


Hello, glad you're having fun with the build :)

Yes elemental weakness is better for parties and with quality better than flammability. I just started leveling ele weakness too late that's why I'm using flammability for the moment.

My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
"
Necropotence wrote:
Hello, glad you're having fun with the build :)

Yes elemental weakness is better for parties and with quality better than flammability. I just started leveling ele weakness too late that's why I'm using flammability for the moment.

Thought so. I'm lucky to roll with a support scion with tripple curse, so I dont even have to worry about it. Didnt take burn damage nodes or ele eq nodes yet...

One thing worries me - Im having too much fun with the build, means they will prolly nerf it next patch or whatnot :P

Also, Im kinda lacking sockets. Im using CODT with decoy totem, molten shell and temp chains, might change it to molten shell, enduring cry immortal call or just molten shell enduring cry and temp chains.
Im lacking sockets to use lightning warp+faster casting+reduced duration(+blood magic), which makes me sad :C

EDIT: anyhow, my current build looks like this
Spoiler
http://poebuilder.com/#character/AAAAAgAAAdwCcQSzBS0S4RRNFy8ZLhmFGjgb-iSqJLAl3yfVJ-0t0jGeNZI26TrYOuE8LUGHR35KyE3YUFBUSVhjWfNfP2BLYSFlTWaeaHRuqnTteA1674CkgW-DOITZhO-G0YjxjHaMz5BVlKCePKIApBmmV6eEqW6rxaxZrKq18rc-ud2-isAaxFjE9sauxtjUj9hN2mLi6uNq51LnY-w47w7vfPIv8kXz3fZI-ej60v4K

and Im wondering where to go now. Tempted to grab the burn damage nodes, but stuff melts already anyway.
I feel like I could use some MORE regen, so considering going for Growth and decay cluster now, thats 1.4% regen and 36% more damage (or RF doesnt work with those). I could also grab IR for 3 points... I have just 500 evasion ATM, but should somebody in the party run Grace...
OR I could go for that last, 7th endurance charge and 0.2% regen/frenzy charge (thats 1.4% 'free' regen) and 5% more reduction
Or maybe some shield block? there's 16% block chance worth nodes for 8 points in templar area...
I dont feel like grabbing marauder armor nodes yet.

If I pick ele equilibrium, it works for everybody in the party, or just for me? Id go for it because of the sexy -50% resistance but I like playing in parties and other people might not like that...

EDIT EDIT: just ran tropical island, worked fine. Took longer than I expected to burn that boss moneky, so I might be going for the burn damage nodes after all...

EDIT EDIT EDIT: ok, some MORE IMPORTANT stuff now - how do you deal with heavy hitters, especially elemental ones (like Overgrown Ruins map boss)? Guess one can just pop a granite and tank Kole with high enough armor, but lightning damage is pretty friggin scary. Purity of lightning? Fairgraves hat?
Im thinking about skipping EE and picking up fireball+iron will+blood magic+faster casting/life leech instead of discharge to get some ranged potential as well. RF should boost FB damage nicely too, even w/o 5-6l
Last edited by benjiwoosh on Jan 25, 2014, 1:00:26 PM
Should add "Requiers gear swaping, and will get fixed quite soon".


Enjoy it while it lasts.
zzZzzzZzzZz
Won't get fixed soon......

Enjoy crying
"
Tzaina wrote:
Should add "Requiers gear swaping, and will get fixed quite soon".


Enjoy it while it lasts.

GGG caliber proof or didint happen.
ok...first of all the "PoF added res" does nothing on the spreadsheet...I set it to 0 even, and nothing changed.

Also at lvl65 you don't WANT added buff enhancement nodes...you will burn for more than u can regen. I tried swapping with my Redbeaks while testing....no way! I was taking way too much damage.

My fire res is at 88% because I need to lvl my PoF (lvl16...same with vit), but lvl18 in a +2 fire gem dagger. After it adds another +1 FR (bringing me to 89%), there's still no way I'd be able to do the swap. I think you need to change the part about "how to do this at lvl65"...and get rid of the buff nodes taken as a lvl65 tree.

Once I respec'd out of the buff nodes I could run RF...with little degen...and no swap.

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