Necro's pure righteous fire build HC, 90% phy dmg reduction, cheap! (5 seconds piety vid) lvl89

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fuzzybearz wrote:
Hi,
Should I link righteous fire + other 3 gems + Fire Penetration?
Would fire penetration help to reduce the resistance on the monsters?

Thanks :)


Hello, fire penetration does not work with RF. From the guide:

Increasing RF damage to enemies
Below are the possibilities to increase the damage that RF does to enemies
- Increasing character's life and energy shield
- Debuffing enemies: vulnerability curse and lowering enemies fire resistance with flammability, elemental weakness or elemental equilibrium (damage done by RF doesn't trigger elemental equilibrium)
- Increasing burning damage
- Increasing fire damage
- Increasing elemental damage
- Increased area damage
- Increased damage mods from items if they're equipped at the time RF is cast


Add to this list the new DOT passives. As far as I know these are the only things that increase RF damage.

GL!
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
Quick question, at what point can you start dealing with the 50% reduced life/mana regen map mod?

I'm just about at a point where I can deal with vulnerability, albeit it with a bit of zoning back to town when my three ruby flasks run out.

Here's my gear and skill tree



Gear


Passives
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAdwCcQSzBS0MfRJpEuEUTRcvGS4ZhRpsG_okqiSwJd8n1SftKPo1kjbpOuE8LUGHR35M_03jUFBUSVcNWGNfP2BLYSFlTWh0ah507XgNeu-ApILHhNmE74bRiPGMz5HOlKCYrZ2uogCi6qQZplenCKgYqW6rxaxZr2y18rc-uJO53bvtvorEWMT2xYrGrsbY2E3ZYdpi4urjaudS52Pr7u8O8B_yL_JF8932SPno-tL-Cv6P
Last edited by A35hm4#0819 on Dec 27, 2013, 5:56:10 PM
"
A35hm4 wrote:
Quick question, at what point can you start dealing with the 50% reduced life/mana regen map mod?

I'm just about at a point where I can deal with vulnerability, albeit it with a bit of zoning back to town when my three ruby flasks run out.

Here's my gear and skill tree



Gear


Passives
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAdwCcQSzBS0MfRJpEuEUTRcvGS4ZhRpsG_okqiSwJd8n1SftKPo1kjbpOuE8LUGHR35M_03jUFBUSVcNWGNfP2BLYSFlTWh0ah507XgNeu-ApILHhNmE74bRiPGMz5HOlKCYrZ2uogCi6qQZplenCKgYqW6rxaxZr2y18rc-uJO53bvtvorEWMT2xYrGrsbY2E3ZYdpi4urjaudS52Pr7u8O8B_yL_JF8932SPno-tL-Cv6P


Hello, thanks for the post. At the moment I don't do:

- half regen no regen maps
- vulnerability
- -max resists
- blood magic

I'm working on respeccing the current build to be able to do vulnerability maps without blooddance boots. In total it will be around 10 points respec.

Tree now: level 82

Tree after respec: level 82 after respec

We lose:
- 72% increased life
- 12% chaos resistance
- 3% increased effect of buffs (which buffs the damage we take from RF)
- 24% increased evasion and armour
- 10% to all resistances

We gain:
- 1.2% life regen from passives
- 28% aura buff (which is an extra 0.4% life regeneration from vitality, an extra 1% to maximum fire resistance from pof and an extra 12% armour from determination)
- 24% increased fire damage
- 20% increased burning damage

With these passives we only take 0.3% damage from RF with vulnerability. With 6 endurance charges we regenerate 0.9% life.

The reason I don't want to use blooddance boots it's because when I started this build I used them but I found them unreliable in giving charges and I didn't want to depend on frenzy charges.

For the other mods, no regen, -max resists and blood magic are not doable with RF. Half regen is doable but I think a real pain in the ass to accomplish. If you have level 20 pof, level 3 empower and a +1 to gems +2 to fire gems you get a level 26 pof which gives +6 to maximum fire resistance, then you need 28% aura buff and 6% increased buff to bring it to 8% maximum fire resistance. If you have 93% fire resistance you only need 13.4% total regen to do half regen mods.

At the moment I'm leveling some gems to see if those mods can be done without RF but I don't want to post about it without first testing it :)

GL!
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
Last edited by Necropotence#0405 on Dec 27, 2013, 7:33:46 PM
Do you move your Purity of Fire in and out of Redbeak?

...You can just cast another 40% aura...then swap.
I've been following this build for a while and finding it extremely powerful. I'm playing in Nemesis league, currently sitting on 7.5k health (and 400 energy shield), 17k armour with a (poorly rolled) Granite Flask, and over 20k DPS with Righteous Fire.

I can safely run vulnerability and blood magic (Can run RF with just purity of fire, which reserves 23%), but half regen, no regen, and -max resists are out of the question still.

Here's my passive tree so far:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAdwCcQSzBS0MXxRNFm8XLxjbGS4ZhRo4G_odFCFgJKoksCXfJ9Un7SmlMZ41kjbpOuE8LUCgQYdHfkp9TP9N404qUFBUSVXGWGNZ81uvXz9gS2EhZU1mnmegaHR07XTxeA1674CkgziE2YTvhtGHdojxjM-PRpBVlKCiAKQZplenhKluq8WsWayqrUqvbLXytz653b6KwBrEWMT2xYrGrsbYzSbPZdDQ1I_YTdpi3Q3i6uNq51LnY-8O73zwH_JF8932SPno-tL8xf4K_o8=


Right now I'm level 84, and headed towards Elemental Equilibrium in the passive tree. I'm using LMP-fireball to kill totems, but I'll switch to a cold or lightning spell when I reach EE.

I'm running Grace, Purity of Fire and Vitality, though Righteous Fire can be maintained with just Purity of Fire at this point. (Using Purity of Lightning as the low-life Aura.)

My main issue with the build was that Righteous Fire's area of effect was pretty terrible. So I've been using a Carcass Jack, and I plan on trading in my level 20 increased aoe gem for a Q20 one when it gets there, which will mean a 55% aoe bonus for righteous fire while using conc. effect.

I've ditched the whole idea of using endurance charges, and instead went for more direct defence (more life), as I seem to have enough regen even without them.

I'd definitely recommend this build, the damage is very nice, and you don't have to sacrifice your defence at all. The only real disadvantages are the limited map mods you can do, and having to re-cast Righteous Fire in every area.
Last edited by EndOfEnds#7547 on Dec 28, 2013, 2:38:08 AM
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Epsilon2012 wrote:
Do you move your Purity of Fire in and out of Redbeak?

...You can just cast another 40% aura...then swap.


Hello, no I have 2 x pof one is for going low life, I use pof because it boosts fire resistance for that second that RF is on when you're in low life. But yes you can use any 40% aura to go low life :)

"
EndOfEnds wrote:
I've been following this build for a while and finding it extremely powerful. I'm playing in Nemesis league, currently sitting on 7.5k health (and 400 energy shield), 17k armour with a (poorly rolled) Granite Flask, and over 20k DPS with Righteous Fire.

I can safely run vulnerability and blood magic (Can run RF with just purity of fire, which reserves 23%), but half regen, no regen, and -max resists are out of the question still.

Here's my passive tree so far:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAdwCcQSzBS0MXxRNFm8XLxjbGS4ZhRo4G_odFCFgJKoksCXfJ9Un7SmlMZ41kjbpOuE8LUCgQYdHfkp9TP9N404qUFBUSVXGWGNZ81uvXz9gS2EhZU1mnmegaHR07XTxeA1674CkgziE2YTvhtGHdojxjM-PRpBVlKCiAKQZplenhKluq8WsWayqrUqvbLXytz653b6KwBrEWMT2xYrGrsbYzSbPZdDQ1I_YTdpi3Q3i6uNq51LnY-8O73zwH_JF8932SPno-tL8xf4K_o8=


Right now I'm level 84, and headed towards Elemental Equilibrium in the passive tree. I'm using LMP-fireball to kill totems, but I'll switch to a cold or lightning spell when I reach EE.

I'm running Grace, Purity of Fire and Vitality, though Righteous Fire can be maintained with just Purity of Fire at this point. (Using Purity of Lightning as the low-life Aura.)

My main issue with the build was that Righteous Fire's area of effect was pretty terrible. So I've been using a Carcass Jack, and I plan on trading in my level 20 increased aoe gem for a Q20 one when it gets there, which will mean a 55% aoe bonus for righteous fire while using conc. effect.

I've ditched the whole idea of using endurance charges, and instead went for more direct defence (more life), as I seem to have enough regen even without them.

I'd definitely recommend this build, the damage is very nice, and you don't have to sacrifice your defence at all. The only real disadvantages are the limited map mods you can do, and having to re-cast Righteous Fire in every area.


Hello, good to hear you're having fun with the build :)

With regards to the AOE yes it is pretty small that's why in the beginning I planned to also get blast radius passive but now it's lower priority as I am satisfied so far with the aoe. You can use carcass jack to cast RF then take it out and put other armour on with better defences and I'm also definetly getting a q20 inc aoe when I got enough currency :)

The idea of the endurance charges is primarly to help with the physical damage reduction and the life regeneration is a nice bonus that fits perfectly with this build. Hitting 90% physical reduction with a granite is pretty easy and in certain situations like map kole and other heavy hitters very welcome, for me it gives the build more versatility :)

As far as the damage goes with this build I haven't even bothered calculating it because it is highly dependant on the enemies fire resistance so in fact you cannot know how damage it does in reality ;). Lowering enemies fire resistance is by far the best way to improve the DPS and the reason why this build does so much damage. If an enemy has 75% fire resistance, after EE it will have 25% fire resistance, you just tripled your DPS with one cast. Later I might start using doedre's damming unique for the extra curse but now is not needed as the damage is very good.

While it is true that there are 4 map mods (3 if you do blood magic) that cannot be done we completely don't care about the other mods :)
At the moment I'm working on something to be able to do maps without RF on, hope to update it soon with results.

But in my opinion the best thing about this build it's how cheap it can be to make it work! With less than 2 exalts worth of gear you'll be ready for maps with very good defences and dps!


My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
Vulnerability map: http://youtu.be/6C0VZASMJug

Just respecced and did a map with vulnerability mod. As expected the damage taken is minimal and can be sustained with a few endurance charges. The life loss after respec was around 1k but I'll some of it back as I level

This also means that for maps without vulnerability mod we can swap vitality for another 40% aura like purity of lightning/elements

Build now: Level 83 vulnerability proof

Half regen, no regen, blood magic and -max resistances map mods

I haven't tested it yet completely but I'm planning on using elemental proliferation fireball with dual (maybe triple) curse with doedre's danming/windscream and quality arc/shocking nova totem for proccing EE and shock for those maps.
Fireball will be on searing touch ideally 5l with fireball/concentrated effect/chance to ignite/elemental proliferation/ if 5l iron will or increased burning damage. For no regen maps I'll have to check what the best way will be to cast fireball due to mana costs but I'm not too worried about it as it is not too mana intensive. For mana regen I'll use clarity as I won't need pof or vitality. Quality fireball helps a lot, 1.5% chance to ignite per 1 quality.

Good thing about fireball is that it fits the build very well, form passives alone we get:
- 80% increased burn damage
- 24% increased fire damage
- 27% increased DOT damage
- 8% increased AOE damage

From searing touch we get:
- 30-50% increased spell damage
- 20-40% increased fire damage
- 70% increased burn damage

And again the fire resistance debuff we can do with EE, flammability, elemental weakness and vulnerability/temporal chains if we go triple curse :)

I am very positive this will be possible and that the damage output will be quite good. Another idea I had was using flameblast or discharge but I want to try fireball first.

Another good thing is we can use a good spell damage wand/shield with life as rise of the phoenix is not needed.

Will update about this as I get things ready leveling up fireball.

Cheers!

My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
Last edited by Necropotence#0405 on Dec 28, 2013, 4:06:22 PM
hey i've been having trouble using the dual redbeaks correctly with this build.

i have a purity of fire with blood magic on then i use the ruby flask and then i start RF

i then swap my weapons, my purity of fire then turns off doing so, because it's in the redbeaks (which you've done in your new build section)

i proceed the direction and activate the remaining other auras i can use, vitality so far only,

what am i doing wrong since this doesn't work at all for me? also i can't use my purity of fire because it's in the redbeaks.


cheers, been having fun with it still though without the redbeaks though it doesn't pack the oomph like it should have been doing.


PS.

Does the imprint also work if you swap headpieces while doing activating RF with a certain helmet? the crown of thorns got pain attunement and i thought i would like to get that effect, do i despell the pain attunement if i swap it out ?


Cheers.
Sandyjoe, you are supposed to put Purity of Fire (not linked to blood magic) in your weapon with +2 fire gems on it.

You can have any 40% aura linked to blood magic in your redbeaks, try using Purity of elements/lightning/ice, or even a second purity of fire.
Last edited by EndOfEnds#7547 on Dec 29, 2013, 7:49:12 AM
"
Sandyjoe wrote:
hey i've been having trouble using the dual redbeaks correctly with this build.

i have a purity of fire with blood magic on then i use the ruby flask and then i start RF

i then swap my weapons, my purity of fire then turns off doing so, because it's in the redbeaks (which you've done in your new build section)

i proceed the direction and activate the remaining other auras i can use, vitality so far only,

what am i doing wrong since this doesn't work at all for me? also i can't use my purity of fire because it's in the redbeaks.


cheers, been having fun with it still though without the redbeaks though it doesn't pack the oomph like it should have been doing.


PS.

Does the imprint also work if you swap headpieces while doing activating RF with a certain helmet? the crown of thorns got pain attunement and i thought i would like to get that effect, do i despell the pain attunement if i swap it out ?


Cheers.


Hello, with regards to using redbeaks see post from EndofEnds above.

"Does the imprint also work if you swap headpieces while doing activating RF with a certain helmet? the crown of thorns got pain attunement and i thought i would like to get that effect, do i despell the pain attunement if i swap it out ?"

Nice idea! I hadn't thought about pain attunement I'll test it later but my guess it's that it should work which is great because pain attunement it's 30% more damage. if it does work I'll keep that helm as I'm trying to get xxBBB on my chest piece for ages now without luck.

Cheers!
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
Last edited by Necropotence#0405 on Dec 29, 2013, 1:09:34 PM

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