Necro's pure righteous fire build HC, 90% phy dmg reduction, cheap! (5 seconds piety vid) lvl89
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NuRave wrote:
I'm level 67, followed this build down to the gems and almost completely on the tree, took more life regen nodes which is shown below as well as my gear.
My life is about 4.2k with about 450~ life regen/second, I think I'm at about 11.7% life regen per second. My fire resist is 87%, all this is with vitality and purity of fire auras on.
I'm so close but I lose about 20-30 life per second still, which isn't a lot, but i'd like to have completely positive regen without buying an alphas howl or a level 20 purity of fire and/or vitality gem.
Here's my tree and gear as of now, any help that can get me to have complete positive regen with RF and auras on, I'd REALLY appreciate it.
Hello thanks for the post, get purity of fire to level 16 (+1 from weapon level 17) and grab the first passive from inner force, this should give you 89% maximum fire res and with your life regen you should have no problem. you can even respec some life regen nodes as you also took the growth and decay. GL!
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icevonshredula wrote:
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Necropotence wrote:
Hmm was thinking about curse on hit linked to a skill that procs EE. The quality of curse on hit is quite nice, anyone has experience with this support? As I understand it from the wiki it only applies the curse to the enemy hit by the skill but it should be np as we would use an AOE skill lke ice nova.
Can also use an attack like leap slam but would need RT as the chance to hit is quite low.
I'm gonna mess around a little with it :)
Hey Necro, I really like this build. I was a huge auradin fan in the D2 days, and this is bringing back great memories, so thank you :). I've been following this thread while leveling and just switched to RF at 65 with the dual redbeaks. The damage is pretty satisfying, but I have a lot of work to do on life/defenses.
Anyway, I was thinking freeze mine could be a good combo with this build. Freeze mine + elemental proliferation seems like a good way to keep enemies permafrozen, but combined with increased AoE and flammability/vulnerability/temporal chains could be seriously OP with RF. My thinking is that we have lots of free time to cast mines, so it won't really inhibit our damage output. It could keep mobs clustered well if used correctly, and it would also increase RF with flammability while also proccing EE. Not to mention the obvious defensive perk of having the mobs unable to attack you.
I haven't tested this because I don't have the gems, but my concern is that it would take away some of the fun of playing this build if everything is just frozen all the time. Another option might be to use freezing pulse/cold snap/ice nova in place of freeze mine, but I think increased AoE would have to be swapped out for curse on hit if we want to keep it down to a 4L. I'm gonna keep a lookout for some of these gems while I keep leveling, and I'll let ya know if I get a chance to test it out.
Hello thanks for the post :) I'm glad you like it! As far as the support spell for proccing EE it's up to the user what he/she likes the most! :)
One thing about freeze mine, yes it freezes everything :) but I don't know if it procs EE, if it doesn't maybe added cold damage as support. If your goal is to permafreeze I suppose temporal chains as curse would be the best as it doubles the freeze duration, while elemental weakness would lower cold and fire resistances making the freeze also longer and the damage from RF higher. GL!
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Thugs wrote:
equip them when turning RF on then switch back to main gear
Infernal mantle 35% extra fire damage and 25% converted to chaos
2x rings = 30% more
helm = up to 30%
poor kole got instant killed ;) Thinking about going for immolation on skill tree more life regain and nice burning /fire boost the switching gear above mixed with redbeaks is unreal damage. Can anyone calculate the dps with the gear above at max fire damage and grabbing immolation with new passive DoT nodes combined with redbeaks? can use empower level 2 with infernal mantle aswell and increased burning damage Q20 gives +0.5% chance to Ignite the enemy on hit with Fire Damage
would this count with RF or no? Don't want to gemcut it to 20% if not
Also just been farming piety with 4 friends they leech really and one of them has 400% IIR culler. This build is amazing at rushing through piety and killing her aswell.
Waiting to see if they are going to make RF turn off or lose its damage when you take items off in the upcoming patch because I know people were complaining about it bout it. And really debating about facebreakers now that RF has such insane damage and so much can be added to it.
Btw outside of hardcore and nem, Cast on death 20/20 gives 304% damage boost and 60% incrased area. Add that gear above with redbeaks. And on death if you dont hit ressurect you just lay there with RF on. pretty much the above set up but 304% more damage added with a 60% increased area of effect boost. Pretty useless as dying is horrible for exp but i tested it after i lvl'd up because i had the gem for it. But if there is ever some near impossible content added that gives amazing reward and near impossible for people to do, Suicide and watch it burn :]
Thanks for the post! Yes damage boost can be quite good with some uniques! :)
Unfortunately I expect GGG to change this however we'll see how it goes, and nice find about cast on death :)
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atrolotenri wrote:
Thank you so much Necro for the build. I'm loving it! I just run straight to Piety now. Get a butt load of yellow drops without any MF gears. And I definitely love being able to just run around her Blue Arrow form and still do damage to her! Wrecked :D
My links if anyone cares:
Head: Reduced Mana - Vitality - Determination - Purity of Fire
Body: Righteous Fire - Increased Burning - Concentrated Effect - Increased Area of Effect
Gloves: CWDT - Molten Fire - Life Leech - Increased Duration
Shield: CWDT - Enduring Cry - Vulnerability
Boots: Blood Magic - Life Leech - Ethereal Knives - Blind
Main 1H: Blood - Ice Nova - Vulnerability
Yea using Dual Redbeaks up the damage quite a bit @.@ Since I'm using a Tabula, I like to use Leap Slam with Blood Magic in the remaining slots.
Right now, I'm debating on whether to get the burning damage nodes or life. In terms of damage which would be more effective, Necro? I'm doing fine with 4.1K hp with max resists.
Thanks for the post, I'm glad you're having fun with the build :)
As far as damage vs life nodes well, I play nemesis and dying ain't part of the plan so life passives always got priority ;) don't forget they also boost the damage but definetly not as much as damage nodes. However killing things faster also boosts your survivability ahh dilemma ;) For a non hc league I would go with damage if you're satisfied with your defence.
GL!
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
I did some calculations in excel aswell, since the spreadsheet that you published somehow didn't work. As long as yours is still buggy, the interested reader may use my spreadsheet instead. It helps calculating whether you are able to sustain the degen from RF depending on your individual setup.
Respec'd my scion to this and holy shit all the damages and the build is not really expensive too (or i was lucky).
Here's my current gear,
I bought the searing touch for cheap because it had 1 socket. After about ~20 jewellers and ~30 fusings, I got it six linked. Same goes for the shield (three linked is pretty easy though).
Although right now, I don't have any chest armour. I have about 13 exalted in currency after selling my previous armor because it had no life. Now I'm looking for a new one with decent health.
Also any suggestions for the empty sockets and gems to put in my chest when i get it?
Last edited by akachafang#4332 on Dec 22, 2013, 12:16:19 AM
Respec'd my scion to this and holy shit all the damages and the build is not really expensive too (or i was lucky).
Here's my current gear,
I bought the searing touch for cheap because it had 1 socket. After about ~20 jewellers and ~30 fusings, I got it six linked. Same goes for the shield (three linked is pretty easy though).
Although right now, I don't have any chest armour. I have about 13 exalted in currency after selling my previous armor because it had no life. Now I'm looking for a new one with decent health.
Also any suggestions for the empty sockets and gems to put in my chest when i get it?
Hello, nice to hear you're having fun with build :)
Grats on the searing touch! You can go dual redbeak and sell the searing touch for some money although you would need a piece or gear with RBBB sockets to cast RF
Rest of the gear is pretty nice and yeah this build is kinda cheap as the gear only needs life, armour and some resistance to make it work. Other variations with alpha's howl and kaoms are a little more expenisve :)
GL!
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
Hi,
Can I ask if you have a theoretical full passive skill tree build in mind?
:) thanks
Hello, thanks for the post :)
At the moment I'm level 81 with below tree Level 81
I just had respecced the points from sovereignity for growth and decay, you can do this if your maximum fire resistance is 89% and you have 10.2% life regeneration or more. If you don't have alpha's howl you will also need two times reduced mana, one at level 19 other level 18 at least, in order to be able to cast the auras.
Now I'm debating if going for IR or hybrid. IR has the benefits of more total armour in general. However in my experience maxing physical reduction by armour alone is really hard beyond 50-60% and would require pretty good gear and/or passives, that's why endurance charges combined with physical reduction is such a good combination as it gives a flat % value. Also you can replace vitality with grace if your fire res/life regen is enough to sustain RF
Hybrid has the benefit of scaling evasion fairly well in the low percentages but it lowers the armour, however combined this can still be a boost to survivability in general as you'll take fewer hits.
At the moment I working on another semi DOT character which is also quite fun but I will update this guide regularly.
GL!
Edit: updated the guide a little
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
Last edited by Necropotence#0405 on Dec 24, 2013, 9:06:54 AM
Hi,
Can I ask if you have a theoretical full passive skill tree build in mind?
:) thanks
Hello, thanks for the post :)
At the moment I'm level 81 with below tree Level 81
I just had respecced the points from sovereignity for growth and decay, you can do this if your maximum fire resistance is 89% and you have 10.2% life regeneration or more. If you don't have alpha's howl you will also need two times reduced mana, one at level 19 other level 18 at least, in order to be able to cast the auras.
Now I'm debating if going for IR or hybrid. IR has the benefits of more total armour in general. However in my experience maxing physical reduction by armour alone is really hard beyond 50-60% and would require pretty good gear and/or passives, that's why endurance charges combined with physical reduction is such a good combination as it gives a flat % value. Also you can replace vitality with grace if your fire res/life regen is enough to sustain RF
Hybrid has the benefit of scaling evasion fairly well in the low percentages but it lowers the armour, however combined this can still be a boost to survivability in general as you'll take fewer hits.
At the moment I working on another semi DOT character which is also quite fun but I will update this guide regularly.
GL!
Edit: updated the guide a little
Thanks for the reply. Im reaching level 65 soon and I am really anxious to try out the build! :)
Just a few questions:
1) On your current build, should I pump diamond flesh straight away giving 12% additional all elemental resist?
2)Is there any benefit to pumping damage over time? Would it increase the DPS of RF?
3) Is RF an damage over time skill?
4) Is RF considered a buff? If it is, would "increasing the effect on buffs on you" help to increase the damage of RF?
Last edited by fuzzybearz#1402 on Dec 24, 2013, 9:29:06 AM
Thanks for the reply. Im reaching level 65 soon and I am really anxious to try out the build! :)
Just a few questions:
1) On your current build, should I pump diamond flesh straight away giving 12% additional all elemental resist? If you need it, will make it easier to find gear to cap resistances but costs one passive point. I plan to take it eventually even if only for overcapping resistances
2)Is there any benefit to pumping damage over time? Would it increase the DPS of RF? Yes it increases RF damage
3) Is RF an damage over time skill? It's like the burning damage from fire trap, enemies in the AOE will take damage over time and will take no damage as soon as they leave the AOE
4) Is RF considered a buff? If it is, would "increasing the effect on buffs on you" help to increase the damage of RF? No. I was really surprised about this but a dev confirmed it. Increased effect of buffs will only increase the damage you take and not the damage to enemies. Hmm need to change that in the guide :)
GL!
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331