Necro's pure righteous fire build HC, 90% phy dmg reduction, cheap! (5 seconds piety vid) lvl89
" Hello, nice idea! I'll give it a try if I get one of those before getting empower :) " Hello, I did the update for the vulnerability map mod with the passives changes, etc, already with a vid. However yesterday I respecced again because the life and defences would just not be high enough for other mods which are a higher priority atm. My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 |
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Update 30-12-2013
I respecced out of inmolation, growth and decay and some life regeneration nodes and got armour, endurance charges and life nodes. The damage is still very good and the defences are very high now. 5k8 life and 90% physical reduction with 7 endurance charges and without granite or IR :) Build: Level 85 Gear
Spoiler
Finally after I don't know how many chroms I got that RBBB link in the chest which made it possible to get to the 90% physical damage reduction :) (I didn't want to have RF on swap gear) And it gets better, once I get purity of fire at level 20 I will put it in a +1 to gems +2 to fire gems weapon and get the extra 0.8 life regeneration passives to be able to sustain RF without vitality and use purity of lightning level 17 for 80% lightning resistance (90% with flask). In the meantime I hope to find some nice chaos resistance gear (maybe use it only for chaos bosses) and right now I'm going to finetune the gear especially the rings and boots. Unfortunately as I respecced out of life regeneration passives, the vulnerability mod is back at the unwanted mods list :) For the mods we have to turn off RF I tried fireball, flameblast and discharge a little but I found them too slow. Next I think I'll try some melee facebreaker variation and incinerate, but for the moment I skip those mods. I'll update the guide soon. Cheers! Edit: updated the guide to reflect latests changes My guides HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 Last edited by Necropotence#0405 on Dec 31, 2013, 10:52:08 AM
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What is your base armor without the 7 charges or any kind of buffs?
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" Hello, total armour before buffs is: 8790 You can also calculate this from the gear and the passive tree ;) Gloves: 345 Chest: 1695 Helm: 823 SHield: 288 Boots: 148 Belt: 18 Total: 3317 Increased armour from passives: 147% Increased armour from gear: 18% Total: 165% 3317 * ((165/100) + 1) = 8790.05 I still have to finetune the boots and gloves for some extra armour which should not be that hard. Chest is really going to be hard to top, I don't know if I'm even gonna bother although I love crafting stuff, maybe exalt this one or craft a glorious plate ;) TBH if it wasn't for the endurance charges flat physical reduction I wouldn't even have bothered going for armour. My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 |
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Happy new year everybody!
Cheers, Necro My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 |
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I've been testing out how well increased AoE interacts with Righteous Fire, and got it to look like this:
Spoiler
That's without Concentrated Effect linked, which is never a good idea since you lose so much damage, but a small passive respec will get it up to around that radius with concentrated effect linked. It takes a fair bit of work to increase the radius of Righteous Fire to the point where it seems to be making a difference, because the base AoE is only 10. It's definitely worth it though, since it lets you avoid volatile ice/flame/storm blood rares, and kite melee enemies while damaging them. |
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" Hello, that is a very nice aoe! :) If we get all the passives from the tree and use 20/20 increased aoe we get 95% inc AOE, minus 30% from conc effect = 65% (85% if we use carcass jack) What was your total aoe on that pic? If it is possible to make the build semi melee, as in most melee enemies die before raching you and cannot hit you, I would say it is definetly worth it as it will boost the survibability by a lot, also because it will add more mobility and in my experience moving around is the best way to avoid damage :) It will also hit enemies with big range attacks like doggies, big statues, bears, etc...that are actually able to hit you without getting in RF's range. Cheers! Edit: hmm Divinarius got 10% inc aoe which is very nice actually My guides HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 Last edited by Necropotence#0405 on Jan 1, 2014, 9:02:44 AM
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The AoE in that pic was 74%:
+16% from passives +20% from snapshotting Carcass Jack +38% from q10 level 15 increased AoE Increased AoE is only level 15 after trading it in for a q20, so I can get another 5% radius from there. There's another 16% AoE in passives from just 5 points in my current tree. If I get Increased AoE to level 20, and respec my tree by 5 points, I can get Righteous Fire to 65% Increased Radius while using concentrated effect, as you said. I might try experimenting to see how beneficial it is to head over to the AoE nodes near the witch tree for another 20% radius. Last edited by EndOfEnds#7547 on Jan 1, 2014, 9:15:40 AM
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Hey guys, looks really cool what you've been cooking up! I'm intrigued to start (yet another) new character for this build!
When I read the thread title (Infiernal RF build) I thought it would be an infernal blow using RF build, which sounded awesome. It turned out there was no IB involved, but it got me thinking: Why not use Infernal Blow as ST attack, supported with life leech to regen life? You'll have extra dps vs high hp single mobs/bosses and a way of regaining HP, besides popping a ruby flask. Add Crown of Eyes to the mix for a huge 59% MORE damage (from RF buff). You could pick up Avatar of fire for a total +100% of physical dmg converted to fire. All physical damage multipliers would apply to all of IB's damage, as well as all fire and elemental damage multipliers! See the synergy here? I would link IB with Life leech, Melee physical damage, Added fire damage, Blood Magic and as 6th link either faster attacks/weapon elemental damage or fire penetration (no idea what would work better, probably FA). And on a side note, I dont think high pdps sceptres are very expensive (guess what? they have +elemental damage as implicit mod and can roll +fire/spell damage to increase both IB and RF damage). A build I threw together on the fly. Can absolutely be improved: What do you guys think? Last edited by dangerbob#6392 on Jan 1, 2014, 10:40:33 AM
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" That is very nice 74%..hmm I think I might get a carcass for RF casting after all althought I hate having to switch stuff and lose inventory space, the benefits are tremendous ;) " Hello, a melee build with RF is absolutely possible and I think every attack you'd use would work! Unfortunately fire based attacks rule out elemental equilibrium which is a huge boost to RF damage. What I still haven't tested is dealing 3 types of elemental damage with EE, if I read the skill I would say it would lower all resistances by 25% which would still be a nice boost. Another nice idea would be lightning strike combined with the shock passives :) Avatar of fire This is a very tricky skill with which I'm going to mess around in the future. I think the optimal use of aof would be throwing one huge fire blow that ignites the muppet standing in the way of said blow and let the ignition proliferate. Optimally ignite by a critical strike. Also this side of the tree has a lot of fire damage nodes. BTW don't forget lava lash, the weapon elemental cluster and Galvanic hammer for 90% increased elemental damage :) If you're interested in melee rf builds check the marauder forums, there are some builds there. GL! My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 |
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