1.0.2 Microtransaction Videos and Damage Over Time Changes
" wouldn't Righteous fire totem be nerfed by this ? the 'totems do less damage" didn't affect it before because it was DOT, but now it will affect it | |
" you do realize the duration will most likely scale with level, increasing and decreasing accordingly? if not in conjunction with reduced duration lowering the delay to about 0.875 at reduced gem level 17 alone if the number is always 1.5 not to mention the fact that people aren't stupid(apparently not an entirely true so im being told) they will aim ahead of the mob? or find a way around the fast moving mobs? maybe not say using 1 skill throughout the entire game and expect good results 100% of the time? you really need to do research before you make completely false statements. im already planning 2 builds with it. you sound like the thoughtless child that said no one would use short allocation or free for all allocation when they were introduced because permanent was more "efficient". (statistics show FFA = Low usage, Short A >= Perm A in usage for those that dont notice) State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 | |
" it will also be affected by % fire nodes now, so it evens out really State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 | |
Will life leech apply to Damage over Time effects (more specifically poison arrow's cloud)?
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" No, you are actually wrong. The game is way harder now than it was back then (sure Hailrake doesn't throw 3 projectiles in normal difficulty any more, but seriously that's something you learned the first time you encountered him, nothing hard about it). Could be argued if some of that difficulty is artificial and pure gears checks and other is genuine difficulty in form of harder mobs etc. But it actually is harder. BTW, if they buff DoT damage for mobs is not only a nerf to MoM, is also a nerf to blocking, dodging, evasion, etc. Again HP stacking becoming too important if the buff is noticeable in high level maps. It's ALSO an indirect buff to CI as becoming immune to chaos damage becomes more attractive. Last edited by knac84 on Nov 26, 2013, 1:19:13 PM
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"Chris wrote in first post: "On-hit effects do not apply to damage over time." | |
Will we be able to use Poison Arrow with totems now that DoT damage can scale properly?
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" Just 1 last time, just last, and i didnt repost myself, but im agree with him ^ I do rly hope for buff players, not mobs. Thanks knac84! +1 this. Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" I thought that referred to only gems which specifically had "on hit" in the name; gems such as Life Gain on Hit, Curse on Hit, etc. | |
Holy crap DoT changes are huge.
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