1.0.2 Microtransaction Videos and Damage Over Time Changes

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Inarion1986 wrote:
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chimpanzee wrote:
Righteous fire totem build incoming

Ghudda already made one.

So good, the video starts with: "Hi, I'm not Chris Wilson." xD


wouldn't Righteous fire totem be nerfed by this ?

the 'totems do less damage" didn't affect it before because it was DOT, but now it will affect it
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BestUsernameEver wrote:
Storm Call looks good but seems very very slow, probably too slow on maps with faster mobs, and also way too slow for solo farming i hope the damage compensates for this disadvantage to offer at least some damage in a group or this skill is going to be a another stillborn child.


you do realize the duration will most likely scale with level, increasing and decreasing accordingly? if not in conjunction with reduced duration lowering the delay to about 0.875 at reduced gem level 17 alone if the number is always 1.5

not to mention the fact that people aren't stupid(apparently not an entirely true so im being told) they will aim ahead of the mob? or find a way around the fast moving mobs? maybe not say using 1 skill throughout the entire game and expect good results 100% of the time?

you really need to do research before you make completely false statements. im already planning 2 builds with it. you sound like the thoughtless child that said no one would use short allocation or free for all allocation when they were introduced because permanent was more "efficient".
(statistics show FFA = Low usage, Short A >= Perm A in usage for those that dont notice)
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
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jamesl wrote:
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Inarion1986 wrote:
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chimpanzee wrote:
Righteous fire totem build incoming

Ghudda already made one.

So good, the video starts with: "Hi, I'm not Chris Wilson." xD


wouldn't Righteous fire totem be nerfed by this ?

the 'totems do less damage" didn't affect it before because it was DOT, but now it will affect it


it will also be affected by % fire nodes now, so it evens out really
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Will life leech apply to Damage over Time effects (more specifically poison arrow's cloud)?
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mylon2202 wrote:
You can really see the people that were not around for Closed Beta. The game used to be much harder! Like hellrake would rape you when you started a new character.
The difficulty has been toned down and wouldn't be bad to see some increase in it.

Just wait for the patch before getting all worried I'm sure it's all worked out or will be worked out in the future if a mob ends up being crazy overpowered.




No, you are actually wrong. The game is way harder now than it was back then (sure Hailrake doesn't throw 3 projectiles in normal difficulty any more, but seriously that's something you learned the first time you encountered him, nothing hard about it).

Could be argued if some of that difficulty is artificial and pure gears checks and other is genuine difficulty in form of harder mobs etc. But it actually is harder.


BTW, if they buff DoT damage for mobs is not only a nerf to MoM, is also a nerf to blocking, dodging, evasion, etc. Again HP stacking becoming too important if the buff is noticeable in high level maps. It's ALSO an indirect buff to CI as becoming immune to chaos damage becomes more attractive.
Last edited by knac84#3886 on Nov 26, 2013, 1:19:13 PM
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Owlert wrote:
Will life leech apply to Damage over Time effects (more specifically poison arrow's cloud)?
Chris wrote in first post: "On-hit effects do not apply to damage over time."
Will we be able to use Poison Arrow with totems now that DoT damage can scale properly?
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knac84 wrote:

BTW, if they buff DoT damage for mobs is not only a nerf to MoM, is also a nerf to blocking, dodging, evasion, etc. Again HP stacking becoming too important if the buff is noticeable in high level maps. It's ALSO an indirect buff to CI as becoming immune to chaos damage becomes more attractive.


Just 1 last time, just last, and i didnt repost myself, but im agree with him ^

I do rly hope for buff players, not mobs.
Thanks knac84! +1 this.
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hrapvlesu wrote:
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Owlert wrote:
Will life leech apply to Damage over Time effects (more specifically poison arrow's cloud)?
Chris wrote in first post: "On-hit effects do not apply to damage over time."

I thought that referred to only gems which specifically had "on hit" in the name; gems such as Life Gain on Hit, Curse on Hit, etc.
Holy crap DoT changes are huge.

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