1.0.2 Microtransaction Videos and Damage Over Time Changes

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chimpanzee wrote:
Righteous fire totem build incoming

Ghudda already made one.

So good, the video starts with: "Hi, I'm not Chris Wilson." xD
Crit happens.
Last edited by Inarion1986 on Nov 26, 2013, 10:36:32 AM
what time (gmt) will patch be deployed?
IGN: Kebehsenuf
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Raghin wrote:
Does this mean that viper strike with multistrike has reduced viper strike poison damage? or is this decrease merely applying to melee splash? Does this also mean that scaling will properly apply to dot skills? IE fire trap burning ground, poison arrow fog, puncture bleeding etc.

Viper strike also does not appear to have any method via those generic nodes you were mentioning, there doesnt appear to be any generic nodes for viper strike buff at all actually, is anything going to be changed for it?

I also take it this means that puncture will receive a large damage bonus because it deals physical damage per second?

Since this change is so big im also guessing that all totem, mine and trap nodes will also apply? IE burning ground from fire trap will receive a giga buff from trap nodes?

Does AOE damage nodes also apply to Desecrated ground?

finally, is penetration going to be applied during burning? IE if a player has fire penetration gem and / or the 10% penetration node for traps?

This is my full frontal assault on your patch, as your in my favourite damage type. I would really like to see your response ^.^


+1

I am happy about the changes, but Viper Strike has still not many ways to scale.


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Ghudda already made one.

So good, the video starts with: "Hi, I'm not Chris Wilson." xD

Shout outs to Guddha! Great videos.
IGN: Scordalia_
Last edited by Caliginosus on Nov 26, 2013, 11:01:11 AM
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oBLACKIECHANo wrote:
The DOT changes are good for players and absolutely retarded for mobs. Now shit like alchemists, viper strikers, etc will absolutely rape us, more than they already can. And I hope that this shit does not apply to corrupting blood.


Yep lol
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oBLACKIECHANo wrote:
The DOT changes are good for players and absolutely retarded for mobs. Now shit like alchemists, viper strikers, etc will absolutely rape us, more than they already can. And I hope that this shit does not apply to corrupting blood.


Yep lol


not entirely true, so far viper striker doesnt really get a buff unless they change stuff, and you should have fire resist for burning ground anyway, just means that general will become fricken op with his fire trap particularly.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
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dspair wrote:
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Cirie wrote:
Thena Moga ripped me apart everytime with her viper strikes. Now I won't be able to even blink before she kills me. Oh boy.

RIP everyone in Nemesis.


Not really.

Have you seen how people play nemesis? They skip anything slightly hard ;)
IGN: TitanVaolox
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toyotatundra wrote:
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mojoz wrote:
Feels like the DoT buff is a stealth nerf to Mind Over Matter given degen applies straight to health.

Is there any reason philoshically that MoM shouldn't protect you from DoT?


Nothing stealth about it. It's the tried and true "Introduce a cool new skill/keysyone/whatever. Then after people start using it... nerf the shit out of it!" lol
HOW THE HELL IS IT A NERF TO MoM? MoM never took dot damg. before so why should it start now. gota love the "give an inch, but i want a mile" mentality of some ppl.
Storm Call looks good but seems very very slow, probably too slow on maps with faster mobs, and also way too slow for solo farming i hope the damage compensates for this disadvantage to offer at least some damage in a group or this skill is going to be a another stillborn child.
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Raghin wrote:
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oBLACKIECHANo wrote:
The DOT changes are good for players and absolutely retarded for mobs. Now shit like alchemists, viper strikers, etc will absolutely rape us, more than they already can. And I hope that this shit does not apply to corrupting blood.


Yep lol


not entirely true, so far viper striker doesnt really get a buff unless they change stuff, and you should have fire resist for burning ground anyway, just means that general will become fricken op with his fire trap particularly.


I presume GGG kept an eye on this and that they might have adjusted the damage values of these mobs.
IGN: Scordalia_
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Chris wrote:
Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause.



Now even MORE harder to fight vs chaos bombs and other OP mobs?
Why so many buffs for mobs? Only harder and harder... yes some builds now more powerfull and cool, but other (special melee) will have much much more problem and die much easier.

Just great... now need much more res + chaos res + armour and life even more needed.

Make mobs immortal and 1 shot any char: this will complete "balance".

PS: bb 3 act cruel and merc.

Why buffs for mobs too? There alrdy some Exiles and mobs (inc rare and magic) VERY OP, now they just unkilleble for melee, bcs cant come near.

All fine with it?
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