1.0.2 Microtransaction Videos and Damage Over Time Changes

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TreeOfDead wrote:
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Chris wrote:
Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause.



Now even MORE harder to fight vs chaos bombs and other OP mobs?
Why so many buffs for mobs? Only harder and harder... yes some builds now more powerfull and cool, but other (special melee) will have much much more problem and die much easier.

Just great... now need much more res + chaos res + armour and life even more needed.

Make mobs immortal and 1 shot any char: this will complete "balance".

PS: bb 3 act cruel and merc.

Why buffs for mobs too? There alrdy some Exiles and mobs (inc rare and magic) VERY OP, now they just unkilleble for melee, bcs cant come near.

All fine with it?

That's now the 3rd time you post this. Don't you think once would be enough?

Why don't you wait for the patch notes or even patch deployment to see whether GGG did take their own changes to DoT into account and accordingly balanced monsters using those DoT attacks?
Crit happens.
I wonder will poison arrow dot be increased by trap and remote mine?
While it isn't an ACTUAL nerf to mind over matter, increasing the effectiveness of everything that MoM doesn't protect you from will have the effect of making it a much less attractive option.

Why bother:
(a) getting a lot of mana and mana regen nodes, or
(b) going eldritch battery, or
(c) both,
when in doing so you lose a lot of protection against every DoT, especially now that DoTs have been buffed like this.

I'm not against the buffs to these damage types, I'm merely explaining the viewpoint that MoM became a less viable option (read, got nerfed) because of them.

The only thing i would consider running MoM on now, is a CI tank with no damage nodes at all. That seems to be the only way you will get enough resists and mana and ES.
Someone please correct me if they have a MoM character that can do 70+ maps and is not bothered by DoTs ripping them at first sight.
This change will make poison arrow way more viable for sure. I like the lazy aspect of dropping poison arrow on everything and then running away while it dies.
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Inarion1986 wrote:

That's now the 3rd time you post this. Don't you think once would be enough?

Why don't you wait for the patch notes or even patch deployment to see whether GGG did take their own changes to DoT into account and accordingly balanced monsters using those DoT attacks?


Ok, its rly my bad, sry for that.
I didnt mean to copy or try to troll or harras anyone, but im rly (as player) worry about this buff.
No joke, no trolling, no insult, i know that buff DOT for players is great and very very good, BUT on the same time buff all DOT for mobs its like big nerf for players (special mean nerf all melee and low chaos res players)... why? Its like some mobs now 2-3 times harder and stronger, for example act 3 on all lvls... theres bombers will do much more dmg and new players will rip so many times, like 78lvl maps.

I want buff for players, not for mobs.

And 1 more time: Im sry for posts, but its worry me a lot.
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Last edited by TreeOfDead on Nov 26, 2013, 12:09:12 PM
quick question:


Now even MORE harder to fight vs chaos bombs and other OP mobs?
Why so many buffs for mobs? Only harder and harder... yes some builds now more powerfull and cool, but other (special melee) will have much much more problem and die much easier.

Just great... now need much more res + chaos res + armour and life even more needed.

Make mobs immortal and 1 shot any char: this will complete "balance".

PS: bb 3 act cruel and merc.

Why buffs for mobs too? There alrdy some Exiles and mobs (inc rare and magic) VERY OP, now they just unkilleble for melee, bcs cant come near.

All fine with it?
Edit: ignore me, I went temporarily insane.
Last edited by MisterBernn on Nov 26, 2013, 12:28:12 PM
You can really see the people that were not around for Closed Beta. The game used to be much harder! Like hellrake would rape you when you started a new character.
The difficulty has been toned down and wouldn't be bad to see some increase in it.

Just wait for the patch before getting all worried I'm sure it's all worked out or will be worked out in the future if a mob ends up being crazy overpowered.

I see lots of Degen Rhoa deaths inc.

WTS Dried Lake and Mud Geysers
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MisterBernn wrote:
So Searing Bond + Added Fire Damage will work now? This pleases me!


you need physical damage for added fire you derp, nowhere does it even slightly suggest such a thing
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062

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