[0.10.0] Eldritch Battery Ethereal Knives Shadow [Videos Included]
" You need to get a 4L item and a 3L item. The 4L needs to be 3 Green 1 Red. The 3L needs to be 2 Green 1 Red. You need to put EK + Fork + Mana Leach + Added Fire Damage into the 4L. You need to put Bear Trap + Added Fire Damage + Culling Strike into the 3L. These two skills are the bread and butter of this build. Without them and their proper support gems you are basically crippling yourself. At level 50 with these gems and relatively decent gear my bear trap did 4500 DPS and my EK did 900 DPS. Next you'll want a Spell Totem linked with Summon Skeletons. This combination is great for flicker mobs and getting the focus off of you so you can get EK off. It's also great for high mobility targets that are hard to lead into bear trap. THey'll stop and focus the skeletons and you can toss a bear trap on them. You'll find this particularly useful in the Warzone/Battlezone area of Act 3 where there are a ton of lightning casters. You'll want to make sure you have a level 1 Temporal Chains curse available. Toss it on groups of mobs. Toss it on solo mobs. Toss it on mobile mobs. Toss it on fast attacking mobs. Toss it on everything you can. This curse is a god send for survivability. It allows you to reposition yourself to cast the perfect EK or nail that pesky mobile mob with a bear trap or make sure that those lightning casters only get one or two attacks off before you kill them. It'll also allow you to dodge a lot of projectiles. The technique I use for dealing with high damage output groups and ranged mobs is a variant of kiting. I don't know if you're familiar with the game DotA, but if you are it's basically like orb walking. You throw EK, take a step or two away, throw EK again. Against projectile/ranged mobs those couples of steps in between EK will allow you to dodge a lot of the incoming projectiles. You definitely want Frost Wall linked with Increased Duration. This will save your life in many ways. It'll take some time to figure out how best to use it, but you can use it to create a funnel. You can use it to prevent shield charging enemies from landing that devastating stun. You can use it to prevent ranged enemies from hitting you. Taking damage? throw it in front of you to get people off your ass. Get yourself a Lightning Resist ring. I don't care if it's blue or yellow, but if you can get yourself a ring with 25+% lightning resist you'll save yourself a ton of damage. I believe I found a blue lightning resist ring with 26% resist and some Int. I augmented it and got 36% more lightning resist. I use this ring whenever I'm in Act 3 because there are two really strong lightning mobs that can easily kill the unwary. Finally one last surviability technique. When you're in the sewers or the warehouses dealing with those flicker/teleporting lightning guys that then explode and deal like 500-600 damage. When you see them in the distance you should have more than enough time to drop a bear trap right where you're standing. Chances are they're going to jump right on it and they'll die, if not you can throw an EK and they should then die. Last edited by BEWBTUBE#1374 on Feb 9, 2013, 12:04:05 PM
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" That weapon does not boost the damage of either Bear Trap or Ethereal Knives. %Physical Damage mods on weapons only add the damage to weapon damage. Real men play HC with Chaos Inoculation and Eldritch Battery.
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Hello, im abit new to the game started out with doing at Physical Crit dmg ranger using Saintvitus guide and now im currently on level 70 and i feel lackluster, dosen't do enough dmg unless you crit and without attacks that hits more than twice even with high attackspeed it dosen't cut it it feels like. I've been feeling abit to really play a shadow and then i approacted this guide and i've read through it and I really think this guide could be awesome.
Right now im just wondering, is this guide updated to the current open beta and what has changed since closed? How would you compare dps to other builds? Also I saw Byrr fallen hardcore toppie played abit of the same build, are they similar? I'm also looking for a really good solo build as a Shadow because I dont really know anyone thats playing path of exile at my level at the moment and thereby none to run maps with. Is this build a solid map build? Sorry if i've asked something that you've already answered but i tend to forget what i read, dyslexia. Other from that a really well written guide and so is your others, keep up the good word and i hope to get a response anytime soon:) Have a nice weekend everyone | |
I am curious about what Invalesco, BEWB, and others think about Grynwald's EK build:
http://www.pathofexile.com/forum/view-thread/108694
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAnEC4wSzB2MI9Ax9Dq0PqxB_ES0RLxRNFHUV5xo4HNwkPCaVJ6kn7SmlLJwtRy3SMHwy0TrYO-FFR0cGSTpJUUmyTZJN2FBCUUdVS1crWfNabV3GX2pgbWHiYqxnZ2vbbRltbG17c1Nzs3RBd9d5A3yDfyt_xoFvgziHGYfbi3qMNox2jb-Ovo_6kFWZmp2AnjyfJ6FtogCio6crp1ynhKp_qrisqrUEtUi297iTvJ_AGsBUwfPDbcaezfrUGdVP2-fd89533vbi9-Of53To1usU62PsGOw48GvxdvPd His skill path early on is largely the same as Invalesco. After getting Inner Fury they start to diverge, with Invalesco staying in the Witch/Templar area grabbing all the life nodes, whereas Grynwald's sprints down the Shadow/Ranger path to get Iron Reflexes (and Crystal Skin interestingly). It's hard to say on paper which has more survivability (though I suppose I could just add it up if I weren't so lazy!),but Grynwald has certainly proven that his build can survive endgame. I'm tempted to go with Grynwald's build instead. Last edited by Muiy#1221 on Feb 9, 2013, 4:53:15 PM
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I have done this build 3 times now. 2 of them died of desync at level 50 BUT before I died, I noticed I had the same issue with all of them upon hitting act 3 cruel. I feel like I have no armor. I usually have like 500-800 by then and I have no idea how to get more.
1300-1400 HP and 400 Energy Shield It feels like I hit a wall everytime I hit act 3 cruel. twitch.tv/rasereiamok
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" I only glanced at this build and while I'm sure this is a viable alternative I think that Byrr's updated EB EK build is stronger if you want to shoot for IR: Byrr's Updated Build This build takes you up to EB, over to Inner Focus, down through the Templar/Marauder areas to pick up a ton of survivability nodes. I'm comfortable with this build and byrr's build and I'm personally preferring this one, but hey give em all a go! |
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" Your main chest piece and head piece should be pure armor. Either your gloves or your boots should be pure ES. Then depending on what you think/feel you need the other piece can be pure armor, pure ES, or a mix of ES/Armor. At the end of Act 3 I was sitting at 800-900 armor and that was with a level 35 chest. " Both Byrr's updated build (if you go to Byrr's thread, it's at the bottom of page 15) and this build are working well in the current patch. They're both very strong solo builds. They are also fairly easy to play (overall). It's just a matter of figuring out the mechanics of the EK + Bear Trap strategies and the best ways to keep yourself alive against particular mobs. By the time you reach Act 3 Cruel with this build you'll probably notice a lack of elemental resist in the passives. This means you'll be relying on your gear for resists. Once you reach merciless you should be a very powerful solo Shadow. This build really hits its stride once you can spec into EB. You want around 2500 base life before you get EB. You can obtain that quicker with Byrr's build, but if you have patience I think that this build is stronger overall. Last edited by BEWBTUBE#1374 on Feb 9, 2013, 10:47:36 PM
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Could someone explain why you want to use added fire Damage instead of something like added Chaos damage.
i know we have cold from hatred so we dont need that but is it purely from a mana prospective? |
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" Fire adds % damage while cold/lightning adds a fixed amount. My IGN: Gravio
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How is it possible to run 3 reserved mana auras without taking like reduced reserved mana nodes. I currently run Discipline, Vitality, Hatred and Clarity and I can't ever imagine being able to add on Determination or anything like that on top of it. Out of 1300 I have 1100 reserved and even taking Clarity off does not alleviate this problem because, even with a Reduced Mana support, Determination is another 30%off the top (ends up being like 88%) reserved.
Is it just a matter of having really high ES gear for EB so that even if most of it is reserved you still have a decent amount left for EK and bear trap? |