Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |
I do not recommend using ignite damage builds with spell totem. Spell totem will reduce the damage of ignite by 40% and it does not stack.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Yes, that makes sense. I will play around after respeccing some points. I was using dual ice spear totems, but I'm growing tired of the same spell and since I bought the Dragon Fireball effect, I want to see it in action :-P
IGN: BirgitSuomaa
"Man. I shot the hell out of that guy, huh?" Ellie. |
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Hey guys, i'm just adding a bit of info about the rebalanced diamond flask comming again in 0.11.1
Will i be using one? I am not sure yet, but i could see it being handy in maps versus certain bosses that you want to end fast. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Loving the build so far, now I feel powerful. I just had 1 question, What do I use to gain power charges? Or they are not needed w/ this build?.
IGN: BirgitSuomaa
"Man. I shot the hell out of that guy, huh?" Ellie. |
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" Hey, the build does not use power charges. Sometimes you get lucky and there is someone with conduit in party to give it to you that's it. An alternative is to use power charge on crit instead of faster casting, which works quite well when your gear is bad, but when you are fully grown you are better off using faster casting. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" Or use a Voll's Protector, this will make you manapool very, very small though.(262 mana at lv40 currently, clarity reserves 180. Wat?) It gives you a power charge for each enemy you crit, even with a single spell. But when you get 5 charges, decent crit and Voll's Protector you can crit everything that you don't 1-3 shot to death very quickly. But yeah mana issues, I need to start stacking it from gear. Item in question; Edit 5 seconds after posting:Get the power charge nodes in curse direction and next to templar AoE area, this will make it more effective. Last edited by Sanctas#7544 on Jun 21, 2013, 12:54:47 PM
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I don't know man, I currently have like 1400 total mana and after my 4 auras (Clarity, Purity, Discipline, & Grace) I end up w/ like 400 mana to spare. I think after voll I would en up w/ like 200 or even less after auras.
IGN: BirgitSuomaa
"Man. I shot the hell out of that guy, huh?" Ellie. |
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Can You please add a section about gem quality? I noticed You have only a few with quality on them, I know Fireball is a must and I already got a 18% one but I don't know what other gems to be on the lookout for. Thanks.
IGN: BirgitSuomaa
"Man. I shot the hell out of that guy, huh?" Ellie. |
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hi
i really love this build! im lvl 84 standart and one hit almost everything, only map bosses survive crits. thats my tree:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY-aBEVC71jvh4venK4t6bRnB86Kjf8bBxSy_iELyHYauFdfXhlZj7BjDbRGWnaP8qw5I44SIa7b3ES-ZmutjwFFw1XBSXfInqX5ZTLOXlVJTPV8fAjbFNtjxbOxV2CSnCJ2uEmkXHHF5UDDbXuvkXyp8znRVAP0UsDowOVK8N05tWAesmPfXW1mftFiuh2UsnFWul_QEB5wtLR8abOQijmT3prb6KU_sODrYTdiMdp48gW-1BF3G3fNgbZ2AgzhG1-98PAWf34uMBVs=
im not sure what to skill next, so feel free to help. maybe increased burn dmg or more crit dmg throatseeker. my fireball:
Spoiler
the tooltip says 3290 dps, but it doesnt include increased area dmg nodes and concentrated effect add. 20% from nodes and my 19 conc effect adds 68% more. the fire penetration and reduced mana gem are switched in 50% less regeneration map mods if i ever get 6l i would add increased burning or maybe faster casting, im not sure. @squalltheonly:
Spoiler
you dont need any gem in quality. most of them are nice with %. i spent lots of currency and bought:
increased crit dmg: more crit dmg -> awsome concentrated dmg: less mana cost, nice fire penetration: 10% increased fire dmg with 20% q, little dmg boost the %chance to ignite fireball has is nice, but burning without crit is very weak imo. the curses with quality are absolutely awsome: elemental weakness: additional 10% less resistance temporal chains: slows enemys 10% more critical weakness: 30% more dmg with crits -> this is great. critical weakness boosts your dmg like nothing else, at lvl 20 and 20% this curse doubles the power of your crits. i use elemental weakness because i play in groups all the time. the 20% increased burning duration flammability are nice, but we already have 50% increased thanks to temporal chains, so i prefer additional 10% less reis elemental weakness does. most enemys die instantly if they burn, rares burn 2-3 secs. Last edited by Nagelhirn#3352 on Jun 23, 2013, 8:20:11 AM
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This is really close to what I was building with my original character. I messed him up pretty bad but I had a full respec coming back so that was great. Won't be focusing a lot on burn damage but great build and thanks for a few ideas :D
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