Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |
" Hahaha, i have a dream to create a build one day that will unleash lightning warp totems which then harvests on their own :D Arctic armour is the perfect match for CI. All you really need is the Ice on the ground, but it also will give you movement speed with quality. The Ice on the ground is going to make it much safer to run CI, those goats that jump for huge damage are literally so slow when chilled with temporal chains that you have time to move away in a reliable fashion from they reach you till they actually fully land. It also slows flickers monsters down, melees and other nasty things such as puncture monsters that want to reach you. I also find that i am using the ice on the ground to mess huge packs up, even if it just takes 1 second extra for them to reach me that's still more dps i can squeeze in before i can move. I think Arctic armour is a perfect match to any CI that does not use life leech. Level 2 i said because i felt the extra 10% duration was fair for so little extra mana cost, but later levels the mana cost increases much more. Early game i guess arctic armour is not that important and it's mana cost will impact you much more, but in merciless beyond i would definitely use it. " I would get Flammability first, then later you get a chance to pick critical weakness ("Lost in love" Act 3 normal) and later again you can pick arctic armour("Lost in Love" Act 3 Cruel). I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Thanks a lot for this guide, having a blast with my witch :)
Btw, you might want to check the items you have up on the first post.. specifically, some of the gem choices are rather odd. I assume that your gems in The Searing Touch are placeholders (eg. Flammability doesn't benefit from chance to ignite or power charge on critical). Likewise in the "my humble gear" section, you are using the same gems on your gloves / feet and doesnt even have temporal chains equipped.. I realize this is probably not top priority, but for someone new to the game like me who are looking for tips on what to connect to which supports, it can get quite confusing :) That being said, I am currently level 50 and using the Searing Touch.. using Fireball with Concentrated Effect and Elemental Profileration (still trying to get a lucky fuse with 5 gems) -- I was wondering, is there any point to consider using increased critical strikes for fireball? My crit chance is only 16.5% + 8% from curse, which means that the gem could bring me from 25->30% crit. Edit: Was thinking Fireball <- Elemental Profileration, Concentrated Effect, Increased Critical Strikes, Fire Penetration Rather than Fireball <- Elemental Profileration, Concentrated Effect, Faster Casting, Fire Penetration Last edited by Theaisa#4518 on Jun 11, 2013, 7:30:37 PM
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Just invested most of my humble resources in q20 temporal chains and +1 curse ring. It really makes a difference now.
What i was wondering - is it worth having critical weakness as third curse? Maybe stick to temporal chains plus elemental weakness plus flammability? IGN xobot_pentacurse
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http://www.pathofexile.com/passive-skill-tree/AAAAAgMABAcFQgdjGmwfAilPLJwtHzbFNtg62DvhQZZG10kbTLNN2FcrXcZgbW0Zc1N65n1TghCCHoKbh2WIQox2jmScLZ2Ana6nCKcrrrOvt7aGtvrAVMHz1HzYJNrd3fPfsOL35CLnauw47FXtIPFs8h33pg==
Items: http://www.pathofexile.com/forum/view-thread/60422/page/25/#p3682814 Too poor for anything but the Searing Touch, all his other items seemed geared towards surviving his CI. Im sitting on 14 skill points because I dont want to blow my respec. I went with crit chance cause it made sense, now I realize that crit multiplier is WAY more important in this build, so Im taking a long look at my crit chance, and thinking about making it up with ice spear + crit chance increase for power charges. Also, prolly not getting CI and deff. avoiding Inner Force. Unsure if that's wise or not, but it seems like a huge kick in the balls. Opinion may change My question is, all the mana in his build: going up the right branch at the beginning, going straight up the center 'mana' branch instead of justing going around from Eldritch Battery to the curse cluster...is that necessary? It seems like an incredible amount of points to blow on mana, when all you need is a few fireballs to trigger a crit. Is it because he runs several auras that he needs it? Cause otherwise, I'd blow it all on more damage. Also, prolly not getting CI and deff. avoiding Inner Force. Unsure if that's wise or not, but it seems like a huge kick in the balls. Opinion may change Last edited by haniblecter#1413 on Jun 13, 2013, 6:46:42 AM
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" Fireball with 3 to 5 support gems may be quite expansive. You also need some auras, and enough to spam curses. At some point you may want to cast a totem too (I use LMP/Faster casting/Fire penetraion Flame totem, more than 200 mana to cast). But indeed if you have godly gear and do not want any aura, you may spend your skill points elsewhere. GGG fanboy
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" If you think about it, its only 2 extra nodes (if you go all the way from the CI node), you get the extra power charge if someone in your group has conduit and 2% Spelldamage for each power charge is good too. That imo is a huge leg up from all the 10+crap int nodes. Mana flows ftw :D |
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can u pmme ingame? (shyR ign) i want to ask you about gear i have nice budget and i dont wanna waste this on shitty gear
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Is there a reason why you don't take Mean Streak for this build? It seems like a stronger choice than many of the other paths at high levels -- 4 points for the extra 10 int, 60% crit chance and 10% crit multiplier.
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" Okay slack response here :D Yea you are right its confusing and i will update the gears when i have acquired enough chromatics to fix the colors i want (selling an exalt for chroms atm hopefully that should be enough EDIT: Damn, didn't get them ah well ill update the gears anyway). About Fireball and Increased Critical Strikes, well, i would not personally use it. I guess it is a choice when you don't have mana to use faster casting well, but there is no way it can compete with Concentrated Effect or Fire Penetration, and Power Charge on Critical gives you more critical strike chance than Increased Critical Strikes, if you can keep it up. So, yea, if you have mana issues you could use critital strikes/ charge on critical, but if you are playing without minions or other things to tank for you, faster casting is the better overall choice for defense/offense combo, even if it gives you slightly less killing speed when your gears/levels are lacking. " If i had 4 extra points to build my character i would definitely have gotten it. It is just slightly weaker points than the rest. Basically you spend 4 points to grab 60% crit which can be done in two points other places. For me it would be something i would get at level 99, so, yea. :D " It is definitely worth it. With quality it will give you 99% more damage of critical strikes, so it almost doubles your critical damage. It also gives you a greater chance to land critical hits which will help out a lot. All 3 curses are invaluable if you ask me. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jun 15, 2013, 12:49:18 PM
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" The mana is absolutely crucial. Without mana regen you cannot cast all the time and slow your killing speed which depends on crit rate a whole lot, will completely make you 2-4 times slower on half regen maps and more. Mana is what your offense is based on, very important :D Inner force is crazy because it adds base energy shield random things as extra evasion and resist and more base regen. More, more regen. Even with all my regen i could use at least 20-40% regen more to never reach a point where i can't cast anything. EDIT: This build is theory crafted to hard-cast a 6L pure damage support fireball with zero mana leech. It needs all the regen it can get. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jun 15, 2013, 2:58:20 PM
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