[1.0.1] HeavyUnit's 21k Single Target CI FP Crit Build!

Hello everyone.
I just recently started PoE and I've spent hours looking at builds. Of course I still only have basic knowledge pretty much.

My question is, would this build work well with Power Charges implemented?
Something like this:

Thanks to everyone for providing all that useful info!
Last edited by moxalis#5534 on Dec 29, 2013, 5:39:47 PM
With the changes to life leech in 1.1.0 do you think we need to respec something since we cant leech the shield as fast as before?

Edit: This is for solo since it seems I don't have any issues when I'm in a party
Last edited by Charangasman#0471 on Mar 8, 2014, 6:13:01 PM
"
Charangasman wrote:
With the changes to life leech in 1.1.0 do you think we need to respec something since we cant leech the shield as fast as before?

Edit: This is for solo since it seems I don't have any issues when I'm in a party


I just copy paste what i wrote in another thread. You can calculate a bit with FP instead of fireball, but the result won't differ that much:

"How does life leech work? You will leech 20% of your life (or ES) pool per second. That means any leech you get will be scaled on the time axis, not the amount axis.
Example:
You have 4000 life and do 5000 damage with life leech rate of 8.8 (lvl 20 gem). You can leech 800 per second. The 440 leech you get (5000 x 8.8%) will then be scaled so that you leech the max amount possible: The 440 will be leeched over 0.55 seconds. If you would have gotten only 200 leech, this would have been leeched over 0.2 seconds.
With the new ll mechanics, leech packages will no longer be queued. Before 1.1 if you got another 440 leech within the 0.55 span that the first leech would still be active, it would be queued and become active once the first package finishes. That no longer is the case. Nothing gets queued any more, so there may be leech gaps while fighting.
Are they drastic?
In the above example you will leech over 0.55 seconds. With a realistic cast speed of 0.68 seconds per cast for fireball that means there could be a 0.13 gap if the first package ain't enough to fully heal you. That means over the span of 1 second you loose 13% leech compared to the old mechanics. Or to put it another way the effect is like leeching with 7.66% instead of 8.8%.
That may vary depending on the damage you deal of course. With only 4000 instead of 5k damage, the leech penalty would be around 20% (that's 7% effective leech rate).
Now is that drastic? I remember playing with 3% life leech before the gem got boosted and surviving. In most of the fights the difference won't be noticable and if an effective 7% ll rate ain't enough for the boss one shouldn't blame the gem mechanic.
It can be noticed in case one is burning or bleeding and the healing stops right after the fight instead of continuing like before. "

tl;dr No you don't need to respec.
Hi there, I've been leveling my FP witch, and things are going pretty good. I read your guide and a few others, and I see that almost everyone goes into the templar area. I'm wondering why not go a little deeper into shadow, and tap some of that fine scion area?


The changes are:
-12% total resists from nodes
+1 power charge,
-100% armour for
+100% eva (which I feel is good since many support gems are green)
-4% to max energy shield
-10% crit chance
+5% crit multiplier
+9% cast speed
+14% spell/cold/ele damage

Seems very close, and there's a lot of wiggle room (can take 1 point from spell damage for +15 crit, or ele damage, or vice versa)

What do you think?
Last edited by SoggyShorts#4208 on Apr 6, 2014, 10:46:44 PM

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