[1.0.1] HeavyUnit's 21k Single Target CI FP Crit Build!

is good but is a late char guide because u need to take a good gear witch 5/6 links and take a greatest % of anergy shield.

this is the real problem
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causeofhell wrote:
is good but is a late char guide because u need to take a good gear witch 5/6 links and take a greatest % of anergy shield.

this is the real problem


wrong i specced ci in lvl 70 and works fine
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On topic, I agree that GMP can sometimes be superior in outdoor areas, but don't expect freezing exiles or bosses until your DPS gets way higher than it is with LMP.
To learn is to live...
Last edited by Henry_GGG on Dec 1, 2013, 9:09:20 PM
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Stakhanov wrote:

Why do people need to be so rude nowadays?

On topic, I agree that GMP can sometimes be superior in outdoor areas, but don't expect freezing exiles or bosses until your DPS gets way higher than it is with LMP.


Thanks for responding to that rude post. I just made it home and this was the first chance I had at doing so myself. I noted myself that GMP vs. LMP is strictly preference. And as you mentioned, GMP is superior in outdoor maps, but the 2 extra projectiles in a map like crematorium and underground river (or lower level maps like tunnel / dungeon) the two extra projectiles are going to hit the walls more often than not. LMP has served me well in outdoor maps, and as stated throughout the guide, the mana increase isn't worth it in my opinion.

If you want to use it, by all means, please do. But it's not 'noob' to run LMP. That's a dumb generalization and honestly, not welcome in this thread. If anyone wants to have a reasonable discussion regarding the merits or shortcomings of my build I am open to it.

Regarding Maligaro's, for the same mana cost, I'd rather keep my LMP and run voidbringers. I get enough crit multiplier from my gem (20/20) and passives that having the extra crit chance in addition to a better defensive stat (ES) would be far better. I mentioned this in the guide (like I did with GMP), that I have chosen not to run either of these gloves currently because I needed the res and dex on my current gloves. I am actively looking to upgrade to viod bringers.

Lastly, using a mana pot is not reliable. One thing that I hate as a spell caster is not being able to cast my spell. You sacrifice too much trying to get your mana regen to high enough levels to sustain FP spam, I mentioned this in an earlier post, and relying on pots in half / no regen maps simply won't work. You can choose to not run them, and if you are soloing this is fine. But if you play in a party, you need to be more flexible with what mods you can run.

Makaveli, in the end, if you want to be rude and crap up someone else's work, then maybe you should spend the time to write a guide that is better. You come in here and disrespect me and the time I put in on this to help other players by acting like you have it all figured out. There are more ways to do things in this game than what you deem as necessary. If I posted a quick guide with my tree and gear in 2 paragraphs, I could understand a little more. But I have gone out of my way and spent plenty of time critiquing other players and answering questions in this thread to have someone like you come in here and attempt to hijack my thread. I've gone into more detail than the majority of guides in the witch forum, and as mentioned, am absolutely willing to discuss the finer points of this build.

This guide does not need an update. I am currently lvl 91, constantly running 76+ maps with my party, and rarely die.
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Stakhanov wrote:
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On topic, I agree that GMP can sometimes be superior in outdoor areas, but don't expect freezing exiles or bosses until your DPS gets way higher than it is with LMP.


you cant freeze bosses in maps, this build i think its more focused during end game and not just running around in domination/standard and one shotting white mobs. this build was made for being able to run it on end-game maps and be of help for your party where you farm and farm for the next big loot and strive for more levels and xp and this build shines mostley when clearing maps solo imo where u perma freeze everything even in partys where your team-mates will love you for it also you can be the one having the frostbite curse instead of elemental weakness becuase it gives you an additional 14% chance to freeze if you dont crit. all in all its 24% with none crit plus with a 50% chance to crit id say ur freezing chance is on 75%-ish where you can have a hugh crowd controll and always kill stuff safe

plus i did not mean to be rude, just that his guide is missleading to new players and telling them to run LMP and makes it sound supperior to GMP, yes you can run LMP but you are gonna lose so much in dps and crowd control then you do with a gmp in partys and saying that GMP vs LMP is a preference is just none-sense and i can explain why!

GMP: shoots out 5 projectiles and every projectile has a crit chance on its own so it rolls every value individual which in hence if 1 of the projectile is a crit you will crit and freeze anything, and with the shotgun effect you will do 5 times more dmg then just 1, 2 or 3 with lmp plus lmp doesnt have that big of an AOE either
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Last edited by Henry_GGG on Dec 1, 2013, 9:10:40 PM
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Makavelit0t0 wrote:
you cant freeze bosses in maps, this build i think its more focused during end game and not just running around in domination/standard and one shotting white mobs. this build was made for being able to run it on end-game maps and be of help for your party where you farm and farm for the next big loot and strive for more levels and xp and this build shines mostley when clearing maps solo imo where u perma freeze everything even in partys where your team-mates will love you for it also you can be the one having the frostbite curse instead of elemental weakness becuase it gives you an additional 14% chance to freeze if you dont crit. all in all its 24% with none crit plus with a 50% chance to crit id say ur freezing chance is on 75%-ish where you can have a hugh crowd controll and always kill stuff safe

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Makavelit0t0 wrote:
plus i did not mean to be rude, just that his guide is missleading to new players and telling them to run LMP and makes it sound supperior to GMP, yes you can run LMP but you are gonna lose so much in dps and crowd control then you do with a gmp in partys and saying that GMP vs LMP is a preference is just none-sense and i can explain why!

Just to be clear on the GMP part : I do agree that it can be better in outdoor maps.
Once you get indoors, you're likely going to loose 1/2 projectiles into walls/doors/pillars.
It's a 200% mana multiplier, making it way harder to sustain - and mana is likely going to be an issue for "newer" players before they gear up properly.

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Makavelit0t0 wrote:

GMP: shoots out 5 projectiles and every projectile has a crit chance on its own so it rolls every value individual which in hence if 1 of the projectile is a crit you will crit and freeze anything, and with the shotgun effect you will do 5 times more dmg then just 1, 2 or 3 with lmp plus lmp doesnt have that big of an AOE either


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Mark_GGG wrote:
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Mustaine65686 wrote:
2. If one projectile gets a critical strike, do they all?
Yes. All skills make a single critical strike roll.

http://www.pathofexile.com/forum/view-thread/44352#p583518

Need I say more ?
To learn is to live...
Last edited by Henry_GGG on Dec 1, 2013, 9:11:12 PM
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Last edited by Henry_GGG on Dec 1, 2013, 9:11:22 PM
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Last edited by Henry_GGG on Dec 1, 2013, 9:11:32 PM
I think HeavyUnit's guide is good. It offers and compares different items, styles and gems, it provides a proper passive tree that is easily adaptable for HC leagues and, first and foremost: it is in understandable English.

Now, whether that can also be said about Makavelit0t0's posts in here, I don't know. That is up to people to decide for themselves. But I do know that saying "XXX is better u noob" is hurtful and simply not true. And I also know that having a lvl84 character run a 69 map is not all that difficult considering that you are 15 levels above the content, no matter which league you are in, and therefore has no explanatory power whatsoever.
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Peon wrote:
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Markwerf wrote:

For example I calculated the freezing pulse DPS for what Peon posted of his on the 15th.
Freezing pulse lvl 17 so DPSofSpell = 266.15
BonusMultiplier = 4.1 (all the cold/ele/spell/projectile bonusses from gear/gems/passives)
CriticalMultiplier = 1.89 (Critchance of 33.8%, CritDmg 3.65)
CastingMultiplier = 1.65 (From passives and Faster casting gem)
Other = 0.7 (Lesser Multiple Projectiles)

Resulting in:
TotalDPS = 266.15 * 4.1 * 1.89 * 1.65 * 0.7 = 2386

This is a bit off from what he posted of 2100 so I might have hade made a small erro, the gear is slightly different or something like that.


First of all thank you for your in depth analysis, to be honest, I can't remember if my DPS really was 2100 at the time of the posting, it could very well be that I made a mistake and your calculated number is the correct one.

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Markwerf wrote:

Faster casting. This grants 38% increased casting speed at lvl 18 which how casting speed multipliers work is also the cap for it. If you have other casting speed bonusses this only goes down. Casting speed however also has an effect on mana consumption. The gem already has a mana cost multiplier of 120% but 38% faster casting also increases mana consumption by at most 38% (same increase in mana consumption as in dps). So best case scenario for this gem is when you have no other casting speed bonusses where it gives 38% increased casting speed but 1.2 * 1.38 = 1.65 mana cost multiplier (assuming lvl 18 still). This is not so great generally especially as I think you should avoid having to use mana leech and there are better alternatives anyway. Just grab a few casting speed passives if you happen to have none on gear and can afford it manawise.


Are you saying, that there is a cap on casting speed bonus? I did not know this, I always thought you could theoretically get a 100% (or even more) casting speed?


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Markwerf wrote:

For peon specifically i'd refund the passives left of mental acquity (5) and get Throatseeker and replace the faster casting gem with Cold penetration if he has chromatics to roll a second green slot. Otherwise just increased critical damage. The chaos damage on icespear could be replaced too I feel.


In a first step I have replaced the Faster Casting Gem with Increased Critical Damage. The DPS didn't change very much (it is just bigger hits instead of more hits), however it somehow felt a little bit more unsafe. Before the change I could spam Freezing Pulse quite fastly (of course the freeze duration was shorter) and I felt, that this contributed positively to my life leech. I am actually not sure, how Life Leech works with regards to less, but bigger hits compared to more, but smaller hits.
Let's assume I do one hit with 100 damage and at the same time I can do two hits with 50 damage each. If I have 10% life leech, both will result in 10 life being leeched back. But how does the life leech from the two smaller hits do stack? I had the feeling that the two 5 life were being leeched back faster than the single 10 life. This is a very simplified example of course, but I hope you understand my problem.
Anyway I bought a Q20 LMP shortly afterwards, which gave me 10% cast speed and I do now feel quite good when using Increased Critical Damage instead of Faster Casting.
I have also replaced the Added Chaos Damage on Ice Spear with Increased Rarity. I have lost quite some DPS of course, but it contributed well to the loot dropped from Piety when killing her with Ice Spear.


On a general note, it is going quite well, I can run 66 / 67 maps without big problems. Due to Real Life, I hadn't had much time to play during the week, hopefully it will be better this weekend.


There isn't a cap on faster casting, i phrased it a bit poorly. I ment to say that faster casting will increase your DPS by at most what it sais but generally will always be less than that as you have other casting bonusses too. For example say your fasting casting gives you +40% faster casting but you also have +30% faster casting from gems/passives/gear. Then faster casting will only improve your dps by 1.7/1.3 = 1.3 ie 30%.
Simply put faster casting is lousy for the increase in dps it gives compared to the increase in mana usage especially since slower higher attacks are favored over faster lower attacks with a cold witch (freezes better since you reach the freeze threshold more).

If you somehow find yourself with a lot of mana then you need to be running GMP, generally GMP is too small of an upgrade over LMP to warrant the insane increase in mana it needs though, especially since the smaller arc of LMP plus more damage per shot of LMP is favorable over GMP.
I think the ideal 6 link setup is RGGBBB going with life leech - LMP - cold penetration - increased crit damage - increased critical strike - FP (lvl 20).
You get good damage and the mana is not so hard to sustain. GMP is possible if you use the mana leech gem but you need 3 green sockets since cold penetration is just a must.

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