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DavorMarin wrote:
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magflue wrote:
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABS0OSBGWFSAY2xmGHNwelCFgJDwmlSepKPoppSpNLOkxnjWSPydAoEGHRitGcUlRSn1KyE3jTipOm1BCVUtWLVptW69d8mBLZ6Buqm-ecFJw1XTtdPF673_Ggh6Cx4MJhTKHdohCiPGMNpLNkvOTJ5itoi6mV6dcrD-sR6xZrH-0DLQ4tfK3Prd1wcXDOspK1U_bC9xX3Q3ed-OE5RnnY-ss7hXyHfno-_X8xf4K_o9W-nRBd9eQDTGzV9gb4J2j_Kte-o_62-cyGLMDb7xTMQ==
I think this will be my tree on level 85. Difference is 43% more Trap damage vs 16% Evasion Rating, 18% ES, 20 All Res, Aura Cost Reduction and Effectiveness.
I don't need the AR, the 18% ES would be nice for more mana, the 16% Eva would be OK for defense, and I only run Clarity so Aura cost reduction is not that important.
What do you guys think? Worth it? 43% Damage is a LOT! My Fire Trap average damage would go from 2377 to 3377 with Multiple Traps. 3598 to 5145 without Multiple Traps. That is pretty big.
My Bear Trap would go from 7530 average damage to 10.7k average.
Also planning to get Rings with Fire spell damage, and an Amulet with Fire spell + Spell damage. Will turn out real nice in the end. And a Shield with Spell damage would be sick too. This build has really good damage potential with the right items and nodes.
That is not 43% more damage, it's 43% increased damage, it is additive with other damage sources. For example, lets say that you have perfect Divinarius, Sunblast and your passive tree. 70%+40%+126%=236% increased damage. Multiply that with average Fire Trap damage and you will get your average damage ( I'm not counting critical strikes ). It is not Fire Trap average damage * 1.7 ( Divinarius ) * 1.4 ( Sunblast ) * 2.26 ( passive tree ).
Multiple Traps says 40% less damage. That's another thing. It's less damage, so it will multiply your damage with 0.6. That's why I'm trying to make this build work without Multiple Traps on Fire Trap. If you want to know more about damage calculation, read this article on PoE wiki.
Well math is not my strong suit. But is this wrong then? If my Bear Trap is 7.5k then it's 7500/100*43 = 3225. So 3225 more damage on average.
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Posted bymagflue#7555on Jan 12, 2014, 1:00:00 PM
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magflue wrote:
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DavorMarin wrote:
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magflue wrote:
I think this will be my tree on level 85. Difference is 43% more Trap damage vs 16% Evasion Rating, 18% ES, 20 All Res, Aura Cost Reduction and Effectiveness.
What do you guys think? Worth it? 43% Damage is a LOT! My Fire Trap average damage would go from 2377 to 3377 with Multiple Traps. 3598 to 5145 without Multiple Traps. That is pretty big.
That is not 43% more damage, it's 43% increased damage, it is additive with other damage sources. For example, lets say that you have perfect Divinarius, Sunblast and your passive tree. 70%+40%+126%=236% increased damage. Multiply that with average Fire Trap damage and you will get your average damage ( I'm not counting critical strikes ). It is not Fire Trap average damage * 1.7 ( Divinarius ) * 1.4 ( Sunblast ) * 2.26 ( passive tree ).
Multiple Traps says 40% less damage. That's another thing. It's less damage, so it will multiply your damage with 0.6. That's why I'm trying to make this build work without Multiple Traps on Fire Trap. If you want to know more about damage calculation, read this article on PoE wiki.
Well math is not my strong suit. But is this wrong then? If my Bear Trap is 7.5k then it's 7500/100*43 = 3225. So 3225 more damage on average.
That's wrong. As I said, it does not scale multiplicatively, it scales additively. I'm gonna try to do an example.
Average lvl 20 Bear Trap damage is (1298+1818)/2=1558 damage. Lets say you have perfect Sunblast and 83% increased trap damage. Total damage won't be 1558*(100+40)/100*(100+83)/100=3991,596 , it will be 1558*(100+40+83)/100=3474,34. Now you add 43% increased damage with that cluster of nodes you're planning to get, your damage will increase on 1558*(100+40+83+43)/100=4144,28. You will get around 19% more average damage on your Bear Trap.
Last edited by DavorMarin#1258 on Jan 12, 2014, 1:53:59 PM
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Posted byDavorMarin#1258on Jan 12, 2014, 1:53:10 PM
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Alright thanks for the explanation!
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Posted bymagflue#7555on Jan 12, 2014, 2:10:20 PM
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I just dropped multiple traps, the dmg penalty is just too much :P
5L is now Fire trap-fire pen-inc crit dmg-conc effect-ele prolif on carcass jack. It is for higher maps so i can kill certain cluster faster (blue,rare,unique especially). But for lower maps, yea multiple traps will help faster clear time.
And after trying cold snap vs ice nova. i gotta say cold snap freeze chance overpowered ice nova on my survivability at higher level maps. there are lots of time cold snap saves me from hard hitting mobs (flicker, jumping,charges, worm/devourer) cause my armor is so low with CJ.
Ice nova = more area = more damage on mobs
cold snap = freezes mobs = safety first.
i am level 85 at the moment. This build pretty fun to play with :)
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Posted bykopisusu#7688on Jan 13, 2014, 2:09:29 AM
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mr00wek wrote:
From my experience for solo play in 66-76 maps (any lvls, any mods):
- Orchard - skip the boss
- Museum - lure bosses 1 by 1 or skip, and still be careful even if you are high lvl
- Villa - skip the boss, super annoying trap wars, takes some time
- Temple - skip the boss, even when capped on light res, high risk no reward
- Labyrynth - skip the boss, never killed that one and this map just sucks overall
- Jungle Valley - again, skip the boss or be really quick with insta life recovery potion spam
- Residence - skip the boss, feels like just in case of the labyrynth - impossible to kill with this build
- Torture Chamber - really hard due to op lightning dmg, but possible
- Crematorium - just skip the boss and this time I mean it, ridiculously overpowered
- Precinct - never did that map on solo, in groups tho bosses dmg seems crazy + she is fast so it is really hard to kite
- Ghetto - never did that map
- Dark Forest - avoid multiple projectiles/vulner/added dmg in combinations or you will get 1shot by a suprise party of devourers
Ok, done for now.
this is a great info, i tried crema,cells, temple, labyrinth and died successfully. good to know i am not the only one. for villa usually someone face tank him, so i just spam skill from afar (coward mode ON) :P
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Posted bykopisusu#7688on Jan 13, 2014, 2:18:01 AM
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kopisusu wrote:
I just dropped multiple traps, the dmg penalty is just too much :P
5L is now Fire trap-fire pen-inc crit dmg-conc effect-ele prolif on carcass jack. It is for higher maps so i can kill certain cluster faster (blue,rare,unique especially). But for lower maps, yea multiple traps will help faster clear time.
How dou you feel about AoE of Fire Trap? I have Increased Area of Effect, Divinarius and Carcass Jack and I still feel like I could get some more increased area of effect. I've planned to go to Witch part of tree and get Blast Radius ( 8% increased AoE and 12% increased AoE damage ), but I don't know if that's necesarry.
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Posted byDavorMarin#1258on Jan 13, 2014, 6:28:33 AM
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just curious.
is carcass jack a must in this build?
or a cloak of defiance or any eva/es chest will suffice?
IGN - Duck_Ya
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Posted byerimin5#3130on Jan 13, 2014, 10:45:13 AM
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erimin5 wrote:
just curious.
is carcass jack a must in this build?
or a cloak of defiance or any eva/es chest will suffice?
No, but it is really nice to have it, increased AoE is really strong.
I'm experimenting a little bit with this build, got Atziri's Foible, my mana regen is 160 per second now ( with only 1600 mana ) and I can run lower level Arctic Armour. I'm also gonna try to incorporate Purity of Elements in my build because getting resistances with 6 uniques which gives you 12% AR and 25% Fire resist is hard and not cheap.
Last edited by DavorMarin#1258 on Jan 13, 2014, 12:43:51 PM
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Posted byDavorMarin#1258on Jan 13, 2014, 11:15:00 AM
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Currently level 51 in Act 3 cruel with this build. Extremely fun cannot wait to get into maps.
One thing I have done with my build while leveling is having fire trap linked to multiple traps, increased burning damage, and increased aoe.
I have fire pen and concentrated effect and have done lots of testing with this and found that at my current level at least I can clear zones faster utilizing bigger fire trap aoe's and more burn damage. Likely due to the triple shock stacks from the shock nova set up.
In the past I have used cold snap with multiple traps and elemental proliferation to freeze the whole screen, it's a cute trick, but shock nova just enables me to kill everything outright.
Also ice nova on reduced duration with concentrated effect allows me to clean things up, slow things down, and most importantly open barrels.
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I'm now lvl 74 with this char, I got a 6l carcas, divinarus and stuff. My only problem is the casting of all those traps against huge groups of ranged monsters. I almost die while throwing the trap combo.
When the combo is thrown, everything melts.
I'm also not sure about Multitraps on the Firetrap, what would you guys replace it with in a 6 link?
At the Moment I have Firetrap - Mutli Traps - Fire Penetration - Increased Burning - Elemental Prolif. - Concentrated Effect.
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