TSC: Giving away the chance to make a unique and a custom Avatar! *EVENT* *Winners Announced*
I may or may not participate myself, mostly just because I think it's a lot of fun to share ideas for interesting uniques (and boy do I have some ideas). For now, though, I just wanted to post to say... awesome idea! Kudos to you, man, FIFTH! Diamond Supporter Pack!? Lol, I'm still struggling with my frugal self to buy the $15 pack XD anyways, awesome thing you've got going here, hope you get some of the coolest damn unique ideas evar! Best of luck to all of the entrants ;)
Edit: Also " I kind of think this particular idea should be adopted by GGG (competition aside) to be made into three unique variants, one for each type of charge. The idea of a transforming weapon set it pretty freakin sweet, and imo there should be more than one but in limited use.. Charges are a great way to make that happen! One thing I would change: "max charges" varies depending upon how many charge quantity passives one has allocated. I would make it so that it transforms on 5 or 6 charges, as that requires some interaction with passive build speccing (+1 charge from the unique, but also needs at least one or two charge quantity passives). Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Dec 11, 2012, 1:46:52 PM
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Mage Protector
Harmonic Spirit Shield +40 To intelligence +60% Increased spell damage +20% To all resistances 20% Decreased Casting Speed 20% Decreased Attack Speed 60% Decreased total maximum energy shield (this bonus applys to your total energy shield after every other calculation) All damage done to you is done to your mana first For every % of your current mana over 50% of your current mana you get 1% Increased spell damage and 1% increased cast speed |
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<< the journey is the destination >>
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" No, actually this is quite a cleverly designed unique. Balanced.. I don't know. But clever for sure. It pretty much resolves the "expertise required" drawbacks of an eva based defense. Change the eva per level to an above-average-but-not-god-mod eva rating, and use only the drawbacks to acrobatics, not the bonus (gut feelings tell me you still want to encourage some eva speccing), and this would be quite the addition to our unique pool. Edit: and here is my first (totally serious) contribution: Braveheart's Iron Ring of Kilts +1-4 physical damage Characters without pants gain manly kilts (even Witches) Kilts are 200% more effective than pants Edit 2: I honestly think GGG should add a few joke uniques with mods that don't actually do anything. Besides make players laugh, anyways ;) Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Dec 11, 2012, 2:19:25 PM
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Map
Darkness of the Soul Chamber of Sins Map Darkness is Absolute Pack Size and Difficulty Mod Players take 50%-75% less Chaos/Projectile Damage Monsters move at turbo speed Monsters are seen only by red glowing eyes, otherwise the screen and area is completely dark, except for the faint outline of the room and hallways. "The monsters in the closet are real, and are going to eat you" “Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.” —Leo Buscaglia Contact support@grindinggear.com to report issues relating to the game or forum. Thanks! My beloved pets.... Last edited by peachii#3920 on Dec 11, 2012, 2:21:18 PM
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" The same way the winner gets selected ..... |
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" I had my own go at a transforming weapon some posts ago in this thread, I'll link the picture again so you guys can see if you like it =)
Spoiler
Morphs into... (by pressing X): Note it's "base" damage, so the mana bonus is actually quite huge Oh, and as a bonus... A new Unique I came up with =), for the loot mongers out there... It really fits the playstyle of some of my friends: To activate the first bonus, you actually have to click on the currency item, as if you were going to pick it up. The other two bonuses are pretty straight forward, and the life and mana loss one is designed so that the first one isn't exploited directly. However, there is nothing against creating your own interesting kiting strategies through dropping and picking up currency items. You could use them as health and mana reserves, too, for difficult battles. I think this would give a lot of tools to play with, through relatively simple code (I assume) Last edited by Falcord#4858 on Dec 11, 2012, 3:09:09 PM
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" So runners up are also randomly selected? Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.
GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. |
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Sybelle's Pantofle
- Dex shoes, about level 40. - +80% increased evasion rating. - Multiply evasion rating by run speed modifiers when not moving. - Decreases enemy crit chance by run speed modifiers. - +20% increased movement speed. The first rule of pinaforte, keep stepping. |
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