TSC: Giving away the chance to make a unique and a custom Avatar! *EVENT* *Winners Announced*

time to show the Spectre some much needed love


ECTOPLASM RING
ring lv 20
no Implicit Mods
cold damage +% = 5-20
spectre has +% more life = 25-45
spectre has 25% more energy shield
spectre does 25% more damage
limited to being able to only raise
one spectre
Last edited by banezilla#2919 on Dec 11, 2012, 5:27:48 AM
Gambler's Debt
Gold Amulet

Decreases Critical hit chance by 10-15% (Minimum of 1%)
Increases Critical Damage by 400-500%
Increases Rarity of items found by 20%
1% chance to cast one random intelligence based skill on critical hit



Drunken Sailor's Rope
Rustic Sash

200-400 more unarmed physical damage
20% Reduced Cast Speed
10% Increased global Armour and Evasion
31% to all Elemental Resistances
50% movement speed increase when struck for 1 second



Retribution
Spike Shield

Reflects 10-20 physical damage to attacker
Reflects 10-20 Fire damage to attacker
Reflects 5-10 Cold damage to attacker
Reflects 1-30 Lightning damage to attacker
Reflects 5-10 Chaos damage to attacker


Blood of the First King
Hybrid flask

100% Increased amount recovered
20% decreased recovery speed
300% increased charges
Consumes all charges on use
Immunity to stun during flask effect
17% increased recovery of other flasks
1 second delay before flask takes effect


DEATH KNIGHT ARMOR
Ornate Ringmail lv47 armor 300 es 75
stat reg. str.80 int.65
added armor and energy shield +% 75-200
added spell damage +% 15-45
spells cost +30% mana
+1 to lv fireball skill gem in this item
fireball gem is supported by a lv 15 Increased Area of Effect
+ 10-30 Intelligence
+ 15-30 fire resistance
- 15-30 cold resistance
cannot use Iron Reflexes
Last edited by banezilla#2919 on Dec 11, 2012, 6:26:50 AM
Vigilance
Broad Sword (level 15)
+40-75% increased physical damage
Adds (5-8) to (10-13) physical damage
+3-5% increased block chance
+10-15% increased armour rating
+10-15% increased evasion rating

FT: Above all else, live
Comments: It's obviously nice early on, and late-game some defense-heavy characters may want to continue carrying it, or use it in an off-hand slot when survivability is a must.
Appearance: Short and heavy, like it was made to block attacks rather than actually hurt people.

Unstable Fragment
Opal Wand (level 62)
+90-110% increased spell damage
+50-75% spell critical strike damage
+100% increased mana costs of skills
Cannot leech mana
You take 30% more damage from enemy critical hits

FT: Who cares if you cannot control it? Just point it in a direction and let the power do the work
Comments: Remember that Overpower support gem that got mentioned on the site that one time but hasn't actually entered the game yet? This wand is intended to be kind of like that. The lack of mana leech will have to be circumvented either by infinite potion-drinking or just easing up on other support gems. Maybe Eldritch Battery too.
Appearance: Shiny and, well, unstable-looking. Covered in glowing energy crackling bits.

Fossil Beak
Jasper Axe (level 36)
+80-110% increased physical damage
Adds (11-15) to (17-23) physical damage
+30-40% cold resistance
+7-15% lightning resistance
+10% increased movement speed
+10% increased movement speed from effects

FT: The wisdom of the Rhoa spirit is simple - don't stop for anyone
Comments: The increased movement speed from effects applies to things like Phase Run, Shield Charge, or flasks of adrenaline - you get an additional 10% movespeed on top of the movespeed provided by those skills, so a flask of adrenaline could give 40% movespeed instead of 30%
Appearance: Take Rhoa beak, stick it on a handle.

Verizen Weave
Jingling Spirit Shield (level 28)
+12-20% increased spell damage
+20-30% increased lightning damage
+20% chance to shock enemies with lightning damage
Shock stacks one additional time
-20-30% increased lightning resistance
+300% increased shock duration on you

FT: The villagers would have been fine if they simply took her arm when they had the chance
Comments: Extra shock chance and shock stacking. It does also make the wearer much more vulnerable to lightning damage. Maybe you should take it off for Chamber of Sins?
Appearance: Really intricate. If you squint, you could maybe see a skeletal hand in all the threads?
DaiKatana of the Arcane Protector
2H Sword (the lowest damage >60lvl weapon)
+250% increased physical Damage
+200 base accuracy
+10% increased attack speed
Cannot deal elemental damage
If an enemy takes more than 2 consecutive hits to kill,(ie 3 or more), that enemy is brought back as though dominating blow lvl 20 was cast on it.
(max minions based on characters max minions)

Let all the power
in the world channel forth
my conquered foes.


Divine Sight
ilevel 30 STR/INT helm
no fog of war
20 chance to avoid crit (reverts to normal hit)
100% increased local defenses
Converts all armour to energy shield at 50% effectiveness
Can only use bludgeoning weapons (ie nothing sharp, knives, claws, swords, axes,bows, etc)

The gods bless me
with the sight of lords
and their divine protection
No pictures sorry :( hope this doesn't count my ideas out !!!

* Gluttony *
Flask
0/3 charges
Fully restores Health and Mana over 1 second.
Decreases movement speed by 75% for the duration of the flask
Charges only restore on critical hits.

* Witches Greed *
Armour : Chest
1-6 sockets
+1 to all support gems socketed
Item Rarity found increased by 45%
Item Quantity found increased by 15%
+40 to all attributes
+75 to all resistances

* Wrath of Wraeclast *
Weapon : 1 Handed Sword
1.7 Attacks per second
2-3 Sockets
+30 Strength
+30 Dexterity
+10% Attack Speed
+50% Accuracy rating
When falling under 50% Health the bearer becomes enraged
increasing damage by 25%, while reducing Intelligence by 50%.
" An enraged exile knows no balance".

" Leaping Pride "
Armour : Boots
1-4 Sockets
+100 Dexterity
+ 25% Movement Speed
+ 50% Evasion from projectiles
+ 50% Damage taken from Melee strikes.
" An exile's ego on the outside is larger than life,
and sometimes it can cost him his "

" Envy of Yarn the Sloth"
Armour : Gloves
2-4 Sockets
Movement Speed Reduced by 20%
Attack Speed Reduced by 10%
+50 to all attributes
+50 to armor rating
+50 to all resistances
While at full health damage done is increased by 50%
While below 25% Health Item Rarity / quantity is increased by 75%

Last edited by Fabio89#0189 on Dec 12, 2012, 10:26:03 AM

Explanation
the idea is that for each frenzy charge you get you will reserve a portion of yuor health and when you have atleast 23 charges your character is at "Low Life"

and the random targetting whould cause any skill (or default attack) that your character whould perform whould pick a random target that is is range for that action
melee attacks whould target a random enemy in melee range
ranged attacks whould target a random enemy in range for that attack

the drawback of this is that your movement skills: Leap Slam, Shield Charge, Whirling Blades and lightning Warp whould also target random enemies, so no escaping with these abilities allowed :D

also this item should give chaos resistance as chaos damage is the main problem for "low life" characters.
Even if i dont win i whould love to see any of these mechanics or similar added to the game :)
Here's my contribution.. for the moment :D



CLONE BREAKER: When ever you attack, your attack has a 20% chance to also hit every enemy with the same name as your target in a 20m radius.



This armour has a fixed slot arrangement of 4, linked, colourless sockets. White sockets in which you can place any coloured gems.
I AM ERROR
Momentum
Onxy amulet

+35 Dexterity
+35 Intelligence
+3 Frenzy Charges
+3 Power Charges
Each successful one shot kill from 100% to 0% of the monsters life grants either one Frenzy or one Power charge
Each failed one shot kill removes all Frenzy and Power charges
While wearing this item Power and Frenzy charges cannot be obtained through any other means
Maximum endurance charged are reduced to 0
Every Power and Frenzy charge adds a additional 3% to attack speed and 3% to cast speed

They don't stop dying and i don't stop killing.
Last edited by vajura#3379 on Dec 10, 2012, 11:22:11 PM
Triglav
Auric Mace

125% Increased physical damage
25% Increased attack speed
+40 Strength
+60 to maximum life
Adds 80-100 fire damage
Adds 80-100 ice damage
Adds 80-100 lighting damage
Single target skills hit 2 additional enemy's near the primary target, damage for each target hit is reduced by 20%
While wearing this item AOE skills have their radius reduced by 60% and they deal 60% less damage

3 roa's with one swing

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