DonaldF's EK DANMAKU Ranger Extremely High DPS /Jan.14 little update [Videos]

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Wishinan wrote:

If it is indeed only a mere 9%, then a second EK would be a bad idea. Then again I'm not sure if this is true, but I'm assuming it is.

it is true, and that has been well documented. it's due to the cool-down on CoC from patch 1.0.5 that prevents similar spells from being cast more than once every 10ms.
so where you could previously cast 2 EK (from 2 different gems) by crit hitting one enemy, now you can only cast at most 1 EK, no matter how many EK gem you have linked on your CoC.

that means that the second EK gem can fire ONLY if the first has failed to fire. if the first EK does fire, all EK gems enter cool-down for 10ms, preventing simultaneous casts from a single enemy.

probability for second EK to fire on a crit is its innate probability to fire on crit (88%) multiplied by probability for first EK to fail (12%) : 88% * 12% = 10.56%
any other spell would fire 8.3 more often. even taking hatred (50% frost damage with some aura nodes) and 50% phys damage (from items/tree, and that's a high estimation) into account, to compensate for that difference in cast rate the other spell would need to have less than 25% of EK base damage.


put differently : even with steroids, a second EK will loose to any spell that has more than 25% of EK's base damage.
Last edited by blaes on Feb 2, 2014, 11:47:10 AM
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blaes wrote:
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that means that the second EK gem can fire ONLY if the first has failed to fire. if the first EK does fire, all EK gems enter cool-down for 10ms, preventing simultaneous casts from a single enemy.


yep this is the main reason a second spell will always be superior in every case. 2 different spells can fire at same time. 2 same cant. its about as simple as it could be explained.

its about the difference in power between a single barrel shotgun and an over and under shotgun with a 357 magnum firing at the same time.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
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Last edited by leighferon on Feb 2, 2014, 2:48:49 PM
I go Spectral Throw CoC Ek I wander to use GMP or LMP
Use Gmp. Damage reduction is irrelevant with CoC(usually I prefer LMP) but you need as bigger AoE and as more enemies hit as possible (= more crit chances), so GMP.

EDIT
Ouch that reminded me ... GMP will affect EK too? Or other spells you might have?
In that case LMP could be better ... There is build somewhere ... on ranger forum iirc
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
Last edited by Thorien_Kell on Feb 2, 2014, 3:22:33 PM
yes, GMP/LMP will affect EK. but that's not necessarily a problem if you use spectral throw to proc the crits, because it will means more distinct hits, which means more EK cast.

instead of firing one EK at 100% damage for each "naked" (without GMP/LMP) ST that crits, you will fire :
- with GMP : 5 EK at 50% damage, with 4 extra projectile each (that's 250% damage total, with 20 extra projectile)
- with LMP : 3 EK at 70% damage, with 2 extra proj each (210% damage total, with 6 extra proj)


the catch is that ST can't shotgun, so for GMP ST to fire 5 EK, you need at least 5 monsters to get hit each by a separate projectile (and 3 monsters for LMP ST).

the advantage of GMP/LMP ST is that it's way more efficient on groups of monsters. the bigger the groups, the higher the efficiency. it's also better at dealing with reflect if you use vaal pact, due to the smaller damage per EK cast, compensated by the higher number of cast for total damage.

it's not as good for lone monsters as a "naked" ST though (bosses without minions). but you can switch the gem with something else in that case (faster projectile for more safety, faster attacks for more DPS).
So does this build even work anymore?
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Michaloliakos wrote:
So does this build even work anymore?


It does. One spell(5L), if fired like machine gun, can still be quite badass.
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
Last edited by Thorien_Kell on Feb 3, 2014, 4:52:13 AM
not bad
Is there someone using EB+AA+MoM version (on any kind of build)? Is it good? I'm thinking about changing my CI+shield char to EB+dual wield to raise my crit chance but got no experience in that matter. Will be glad to hear from someone using this.
Last edited by marcosyy87 on Feb 3, 2014, 2:00:03 PM
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Thorien_Kell wrote:
I am even not certain that FB can compete even when soloing. Each hit from arc has good chance of softening targets both to arc and EK in consecutive attacks. And it has bigger AoE.


If things arent going poof very quickly when soloing there's something wrong with your build... shock stacks are irrelevant when monsters die almost instantly.

Even in groups you can destroy packs very quickly all by yourself by casting crit weakness.

But if its a high map with enfeeble etc. and you're wearing some tankier stuff (like ungil's) then shock stacks can be amazing, agreed.

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