Lore: Map of Wraeclast, new act predictions. Final act = Almost certainly volcano/underground.
" It's the Chrono sequel I've been waiting for, for 12 damn years! same name in-game
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" Great read! :) Thanks for contributing. As for sins, The marauder = Wrath. Im hoping this thing about sin and redemtion isnt the case myself. Its a dark fantasy world and for POE to tell a tale of morality would be so boring. Being a moral nihilist myself I wouldnt find such a story stimulating in any way x) |
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" Thanks! I've studied Drama for way too long.... It's entirely possible they'll leave all the morality stuff to the NPC's and let the player wander through it, which is pretty much what we've done so far. This would result in more of a mystery-ending than a proper conclusion, which has it's own strengths and historic pedigree (see: many classic Sci-Fi stories). It's also not required for the Sins to involve a discussion of morality, since it revolves around the in-universe culture (hence the capitalization of 'Sins'). All that's required is for the NPC's to be motivated by it. At the root of everything that's been named a 'Sin' so far in game is an action. This leaves the possibility of internal resolution that ignores Sin completely (PC coming to terms with past, for example) or external resolution based on action but not motivation (PC rejecting what others have done before at just the right moment). Both of these explore morality in the environment but don't draw the character into it, which is far more likely then a classic resolution given that it's a game and not a play. I find the classic theme a valuable comparison though, since it hints VERY strongly at where and how the plot will start to twist*. It also strongly supports your own idea of Kaom being an endgame boss (whether he's the final one or not will depend on if we confront the darkness directly- if not, then I'd agree he's likely the last one). The direction of the plot is unmistakable- but I can hardly wait for the details to emerge. That's always where the best parts are. *-wait, it hasn't twisted already you say? Oh yes.... muahahaha |
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Very interesting read. I'm really impressed by you guys logical thinking and possible Postulates
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i dont know about last act but I hope the next one is s desert
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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I would rather expect final act to be in the gem mine.
As for the corruption its possible that it is a draw back of the gem use. They might amplify the dark side of user psyche and if user is weak willed it will corrupt first his mind then his body. Both cataclysm events might be a result of miss use of gems or thamaturgy or a mix of both. In both cases they became desperate enough to try something stupid. It could have something to do with ethernal lab related technology like trying to do a reality shift of some kind. Current situation could be a result of this shift or somethign that was brought to Wraeclast from "dreams" or rather Nightmares. Vaal were able to mantain their civilisation for a quite long time while they were obssesed with gems even more than empire. (also they propably knew much more about them that later civilisations combined) Also i dont remember that anything was said about Vaal mining gems. It might be possible that they were able to make them. And had to give some of them as a sacrifice to something or used them to keep something contained. Maybe empire started to mine gems they did carried to cradle unleashing whatever Vaal were trying to keep tamed. |
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have to say im not really intrested in the Lore when playing. I do like these reads though. One thing that did keep with me when playing is when you meet for the second time Captain Fairgraves and especiale what he says when you return the items he requested.
" that last sentence really wanted me to learn what is going on in the game! I never listen to any speeches or so throughout the game but encountering that captain again I was convinced he was going to attack again so I thought lets listen to what he has to say. I was like what? what am I? then poef he is gone :( http://www.pathofexile.com/forum/view-thread/913599 <--- mirror Thread
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If there is 9 acts to come, how is GGG going to implement them?
Will a new char have to clear normal/cruel/merciless act 3 to go to the other acts? Will the new acts be merciless only? Will we have to clear 11 acts in normal to clear 11 acts in cruel and AGAIN in merciless?? What is the plan here, cause this is not really clear... |
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Before the third act was launched with the open beta there were 2 acts and 4 difficulty levels.
I imagine that as they add more acts the game would eventually go to 2 difficulty levels and then even down to just 1 when they hit 10+ acts. To me it would be amazing if the game got so long that there was only one difficulty, it would allow ggg to really tune the act experiences if they didn't have to worry about scaling for different difficulties. When I kill a man he stays dead.
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" It sounds cool to people like you and me, but the full game should be accessible to non-crazy people as well. There's a reason that Normal is so easy that almost anyone can finish it. I don't see how to pull that off, while keeping the challenge level high, without at least 2 difficulties. Possibly by picking from a difficulty at character creation? Hmmmm. |
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