Lore: Map of Wraeclast, new act predictions. Final act = Almost certainly volcano/underground.

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Tyrfalger wrote:
Can you say, Lavos?

It's the Chrono sequel I've been waiting for, for 12 damn years!
same name in-game
"
Rhyse wrote:
More connections to underground:

Virtue gems are mined from the ground. Since everything seems to revolve around them, and what they actually are still hasn't been revealed, this can't be coincidence.

The Vaal Pyramid was underground. Right beneath Sarn in fact. It contained a dark creature of some kind as well.

Thaumetic Sulfite, is mined. Presumably from the ground. We don't know what it's for, but it corrupted the miners body and mind, and probably has some thaumaturgical use given that Malachai wanted it.

The Scion's flavor dialogue strongly hints at an infection coming out of the ground. Or at least hints that she believes as much. Granted, she got the idea from Kaom's carvings. She also is able to empathically feel corrupted monsters, presumably because of the shared infection.


Remaining Questions:

The modern Azemri are apparently immune to the darkness. Why?

Why is the darkness contained to Wraeclast, sparing Orriath and Ngamakanui? Or is it? Templar and Scion both experienced prophetic nightmares before their exile.


Postulates:

The overall theme is one of Sin (yes, it's capitalized in in-game references. Siosa and Victarios writings iirc) followed by corruption of the sinners. It's overwhelmingly likely the darkness itself has it's roots in some kind of great Sin.
-addendum: so far, all of POE's examples of this corruption involve some kind of undeath. Significant?

The usual path of this kind of story is one of redemption through rejecting said Sins, usually in some great act of selflessness. Alternately in the tragic version (Example: Faust), being given the opportunity for this act and refusing, resulting in damnation.

It's heavily implied that the Hero (us) is following in the footsteps of those who came before. The power of the PC is derived from the gems- where does this leave the PC if they reject the corruption? Perhaps we have a tragic ending in store for us instead.

Each of the classes is guilty of some kind crime. Is there a list of the various in-universe Sins anywhere? The only confirmed one I know of is Vanity courtesy of Siosa. We can take some guesses at least:

Duelist: Pride
Shadow: Greed
Templar: Pride? (he was accused of blasphemy according to Nessa) Disobedience? (perhaps his faith is true, which led to conflict with the Templar Order who follow Dominus)
Ranger: Disobedience? Theft?
Witch: Malice or Revenge
Marauder: ?
Scion: Murder, obviously. What Sin does that fall under though?

Regardless, it's pretty clear that each character has something heinous that they can be redeemed of at some point.


Great read! :) Thanks for contributing. As for sins, The marauder = Wrath.

Im hoping this thing about sin and redemtion isnt the case myself. Its a dark fantasy world and for POE to tell a tale of morality would be so boring. Being a moral nihilist myself I wouldnt find such a story stimulating in any way x)
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Ouroboros226 wrote:


Great read! :) Thanks for contributing. As for sins, The marauder = Wrath.

Im hoping this thing about sin and redemtion isnt the case myself. Its a dark fantasy world and for POE to tell a tale of morality would be so boring. Being a moral nihilist myself I wouldnt find such a story stimulating in any way x)


Thanks! I've studied Drama for way too long....

It's entirely possible they'll leave all the morality stuff to the NPC's and let the player wander through it, which is pretty much what we've done so far. This would result in more of a mystery-ending than a proper conclusion, which has it's own strengths and historic pedigree (see: many classic Sci-Fi stories).

It's also not required for the Sins to involve a discussion of morality, since it revolves around the in-universe culture (hence the capitalization of 'Sins'). All that's required is for the NPC's to be motivated by it. At the root of everything that's been named a 'Sin' so far in game is an action. This leaves the possibility of internal resolution that ignores Sin completely (PC coming to terms with past, for example) or external resolution based on action but not motivation (PC rejecting what others have done before at just the right moment). Both of these explore morality in the environment but don't draw the character into it, which is far more likely then a classic resolution given that it's a game and not a play. I find the classic theme a valuable comparison though, since it hints VERY strongly at where and how the plot will start to twist*.

It also strongly supports your own idea of Kaom being an endgame boss (whether he's the final one or not will depend on if we confront the darkness directly- if not, then I'd agree he's likely the last one). The direction of the plot is unmistakable- but I can hardly wait for the details to emerge. That's always where the best parts are.

*-wait, it hasn't twisted already you say? Oh yes.... muahahaha
Very interesting read. I'm really impressed by you guys logical thinking and possible Postulates
i dont know about last act but I hope the next one is s desert
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
I would rather expect final act to be in the gem mine.

As for the corruption its possible that it is a draw back of the gem use. They might amplify the dark side of user psyche and if user is weak willed it will corrupt first his mind then his body.

Both cataclysm events might be a result of miss use of gems or thamaturgy or a mix of both. In both cases they became desperate enough to try something stupid. It could have something to do with ethernal lab related technology like trying to do a reality shift of some kind. Current situation could be a result of this shift or somethign that was brought to Wraeclast from "dreams" or rather Nightmares.

Vaal were able to mantain their civilisation for a quite long time while they were obssesed with gems even more than empire. (also they propably knew much more about them that later civilisations combined) Also i dont remember that anything was said about Vaal mining gems. It might be possible that they were able to make them. And had to give some of them as a sacrifice to something or used them to keep something contained. Maybe empire started to mine gems they did carried to cradle unleashing whatever Vaal were trying to keep tamed.
have to say im not really intrested in the Lore when playing. I do like these reads though. One thing that did keep with me when playing is when you meet for the second time Captain Fairgraves and especiale what he says when you return the items he requested.

"

Look at the sheen on that plum. Is it not the most delectable fruit that you've ever seen? No? Perhaps the gloss of hope is for my eyes only.

Wondrous! Nothing bonds two sould more soundly than murder. For that reason alone, I knew you could be relied upon.

Now, for a little amateur vintnering. A quick squeeze of the plum like so into the decanter... oh my, look how it transmutes the juice so swiftly. From material to spectral. Effortless. And what an aroma! Imminent death never smelled so sweet. I believe I shall call this fine concoction 'the Imperial Nightcap'.

Now, before I get too carried away, there's the small matter of your recompense.


A toast, to swift endings and promising new beginnings. Oh, and you might want to avert your gaze once I have quaffed this diabolical brew. I doubt that my return to solidarity will be a pretty one.

Right! As I used to say in the love dens of Trarthus... bottoms up, girls!


Oh my, now that's an unusual sensation. I... oh dear, something is amiss. The Allflame, it's... no... no, no, no, it's gone out! What have I...

What are you? No... you cannot be... I will... not...


that last sentence really wanted me to learn what is going on in the game! I never listen to any speeches or so throughout the game but encountering that captain again I was convinced he was going to attack again so I thought lets listen to what he has to say. I was like what? what am I? then poef he is gone :(
http://www.pathofexile.com/forum/view-thread/913599 <--- mirror Thread
If there is 9 acts to come, how is GGG going to implement them?

Will a new char have to clear normal/cruel/merciless act 3 to go to the other acts?

Will the new acts be merciless only?

Will we have to clear 11 acts in normal to clear 11 acts in cruel and AGAIN in merciless??

What is the plan here, cause this is not really clear...
Before the third act was launched with the open beta there were 2 acts and 4 difficulty levels.
I imagine that as they add more acts the game would eventually go to 2 difficulty levels and then even down to just 1 when they hit 10+ acts.
To me it would be amazing if the game got so long that there was only one difficulty, it would allow ggg to really tune the act experiences if they didn't have to worry about scaling for different difficulties.
When I kill a man he stays dead.
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mucker wrote:
Before the third act was launched with the open beta there were 2 acts and 4 difficulty levels.
I imagine that as they add more acts the game would eventually go to 2 difficulty levels and then even down to just 1 when they hit 10+ acts.
To me it would be amazing if the game got so long that there was only one difficulty, it would allow ggg to really tune the act experiences if they didn't have to worry about scaling for different difficulties.


It sounds cool to people like you and me, but the full game should be accessible to non-crazy people as well. There's a reason that Normal is so easy that almost anyone can finish it. I don't see how to pull that off, while keeping the challenge level high, without at least 2 difficulties. Possibly by picking from a difficulty at character creation? Hmmmm.

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