[1.0.0](Low Life, CI)/Crit Dagger/Discharge with video(farm 71map, maze Temple for 5mins)
" What helm do you mean? can you link it or have a name? |
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Here is a list of all uniques per patch, in the 1.0.1 spoiler are, of course, the new ones:
http://www.pathofexile.com/forum/view-thread/475284/page/1 |
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First, thanks for the guide. I'm leveling a character using your spec and it's very fun.
But I have one (noobish) question : why do you use cast on crit when you could use "increase critical chance" on your 5L and cast discharge yourself ? |
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" I used blood rage skill. The char could gain a Frenzy Charge when an enemy was killed. " The more information about accuracy rating is at thread/58406. " You can get accuracy rating from helmet, gloves, ring, and weapon. Completed all challenges in OB and shared my experience. thread/464722 ST Crit Dagger/Discharge build: thread/570185 Freeze! trap build & one of the best party builds: thread/669129 Low life EK scion/MF/block: thread/684037 CI Flameblast/Infernal Mantle Burning Witch: thread/721079 Last edited by miraio#0681 on Nov 13, 2013, 6:45:24 PM
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Can anyone explain how much the changes to Cast On Damage Taken gem affect this build? I started leveling a shadow and was very interested in this build but seems like the changes to that gem would affect this build in some way?
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" Some available choices. 1.Link the skills you wanted to Lv20 CwDT. The trigger frequencies are the lower. 2.Link the skills you want to Lv1 or Lv7 CwDT. The skills are weaker. The trigger frequencies are half if the skills linked lv7 CwDT. 3.my option Enduring Cry - Even if link this skill, its cooldown is still 4 second. So i cast enduring cry actively. Blood Rage - Actually, i cast this skill only 1-3 times in a map. It's not inconvenient to cast blood rage actively. Critical Weakness - I chose to cast it actively. And then i could cast enfeeble now when i met the stronger monsters. Molten Shell - I linked it to Lv20 CwDT and Increased Duration. Lv20 molten shell break after 2301 Total Damage is prevented. Lv20 CwDT cast supported spells when char take a total of 3240 damage. It means molten shell would be triggered soon after the shield broke. Rejuvenation Totem - I gave up this skill. Completed all challenges in OB and shared my experience. thread/464722 ST Crit Dagger/Discharge build: thread/570185 Freeze! trap build & one of the best party builds: thread/669129 Low life EK scion/MF/block: thread/684037 CI Flameblast/Infernal Mantle Burning Witch: thread/721079 Last edited by miraio#0681 on Nov 13, 2013, 9:32:26 PM
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" Don't worry. The changes didn't affect this build. :) Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185 Freeze! trap build & one of the best party builds: thread/669129 Low life EK scion/MF/block: thread/684037 CI Flameblast/Infernal Mantle Burning Witch: thread/721079 |
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I had replied the similar question.
" The most spell builds are hard to pick vaal pick because it's so far. how to deal with reflect damage seems the question of all spell builds. You should understand how much damage you could make. The information of the spectral throw at first post would be useful to you. If you didn't still understand, its meaning is the following. With Vaal Pact - leeched life > reflect damage, you are safe. Without Vaal pact - life/es regen per second > reflect damage, you are safe. Edit: My discharge didn't link increased area of effect, so i couldn't hit the monsters out of view. You could watch my video in first post. Spectral throw is a range skill. You can remain a distance from enemies and kite them. "
I had replied the similar question. :)
" Some available choices. 1.Link the skills you wanted to Lv20 CwDT. The trigger frequencies are the lower. 2.Link the skills you want to Lv1 or Lv7 CwDT. The skills are weaker. The trigger frequencies are half if the skills linked lv7 CwDT. 3.my option Enduring Cry - Even if link this skill, its cooldown is still 4 second. So i cast enduring cry actively. Blood Rage - Actually, i cast this skill only 1-3 times in a map. It's not inconvenient to cast blood rage actively. Critical Weakness - I chose to cast it actively. And then i could cast enfeeble now when i met the stronger monsters. Molten Shell - I linked it to Lv20 CwDT and Increased Duration. Lv20 molten shell break after after 2301 Total Damage is prevented. Lv20 CwDT cast supported spells when char take a total of 3240 damage. It means molten shell would be triggered soon after the shield broke. Rejuvenation Totem - I gave up this skill. Completed all challenges in OB and shared my experience. thread/464722 ST Crit Dagger/Discharge build: thread/570185 Freeze! trap build & one of the best party builds: thread/669129 Low life EK scion/MF/block: thread/684037 CI Flameblast/Infernal Mantle Burning Witch: thread/721079 Last edited by miraio#0681 on Nov 13, 2013, 9:34:48 PM
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" " Yup, new unique helmet is pretty good and leveling ST would make the more damage. Link lmp instead of gmp is also a good choice because of the mana cost and less projectile damage. Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185 Freeze! trap build & one of the best party builds: thread/669129 Low life EK scion/MF/block: thread/684037 CI Flameblast/Infernal Mantle Burning Witch: thread/721079 |
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" The cast time of the discharge is 1 second. It's a long time. Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185 Freeze! trap build & one of the best party builds: thread/669129 Low life EK scion/MF/block: thread/684037 CI Flameblast/Infernal Mantle Burning Witch: thread/721079 |
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