[1.0.0](Low Life, CI)/Crit Dagger/Discharge with video(farm 71map, maze Temple for 5mins)

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TheSamsa wrote:
Im soon gonna start a char using this build, looks like load of fun :)

So I don't have any experience yet with it, but it seems to me the new unique helm might be of some use? so you can level ST and do damage with it aswell (since the spell damage modifiers does also work as attack damage modifier)

Any thoughts, or am I completly wrong here :D


What helm do you mean? can you link it or have a name?
Here is a list of all uniques per patch, in the 1.0.1 spoiler are, of course, the new ones:
http://www.pathofexile.com/forum/view-thread/475284/page/1
First, thanks for the guide. I'm leveling a character using your spec and it's very fun.

But I have one (noobish) question : why do you use cast on crit when you could use "increase critical chance" on your 5L and cast discharge yourself ?
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Wishinan wrote:
Hi Miraio, I'm impressed with this build, but I saw in the video that your witch has frenzy charges up? How come?

I used blood rage skill. The char could gain a Frenzy Charge when an enemy was killed.

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Also, you have about +500 Accuracy rating on your gear total. Currently, my set of gear does not have any Accuracy rating. Does this make the chance to crit way lower?

The more information about accuracy rating is at thread/58406.

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If so, is there anyway to get about this other than getting gear with + Accuracy rating?

Thanks!

You can get accuracy rating from helmet, gloves, ring, and weapon.
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Nov 13, 2013, 6:45:24 PM
Can anyone explain how much the changes to Cast On Damage Taken gem affect this build? I started leveling a shadow and was very interested in this build but seems like the changes to that gem would affect this build in some way?
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Br0ken_0n3 wrote:
Is your build affected by the last change to CwDT?


Some available choices.

1.Link the skills you wanted to Lv20 CwDT. The trigger frequencies are the lower.

2.Link the skills you want to Lv1 or Lv7 CwDT. The skills are weaker. The trigger frequencies are half if the skills linked lv7 CwDT.

3.my option
Enduring Cry - Even if link this skill, its cooldown is still 4 second. So i cast enduring cry actively.

Blood Rage - Actually, i cast this skill only 1-3 times in a map. It's not inconvenient to cast blood rage actively.

Critical Weakness - I chose to cast it actively. And then i could cast enfeeble now when i met the stronger monsters.

Molten Shell - I linked it to Lv20 CwDT and Increased Duration. Lv20 molten shell break after 2301 Total Damage is prevented. Lv20 CwDT cast supported spells when char take a total of 3240 damage. It means molten shell would be triggered soon after the shield broke.

Rejuvenation Totem - I gave up this skill.
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Nov 13, 2013, 9:32:26 PM
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phphoenix wrote:
Can anyone explain how much the changes to Cast On Damage Taken gem affect this build? I started leveling a shadow and was very interested in this build but seems like the changes to that gem would affect this build in some way?


Don't worry. The changes didn't affect this build. :)
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
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seradine wrote:
But the Problem with reflekt mobs is, you dont see him always in time. The explosion radius is very large and it can happen, that you damage mobs out of view. What is with fast mobs they charge on you or a large group of mobs with reflekt? Where you have no chance to avoid and kill step by step. How you handle this situations?

I had replied the similar question.
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miraio wrote:
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seradine wrote:
Hey ..

how you handle Mobs with Elemental Reflekt? You have no Vaal Pact skilled.

I had replied the similar question.
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mrmarcus wrote:
How can this be nemesis viable without a 6 link?
As I see it, you need to squeesh in life leech. However you cannot do it with a five link:
ST -> LMP/GMP > CoC > PCoC > Discharge.

Or am I missing something here?

The method of getting life regen isn't only life leech skill. For example, decoy totem, vitality, or life flask in life build....etc. I thought In hardcore, if char didn't pick vaal pack, how good can the damage be? = how good the defense is. Your damage is limit according to your defense (life/es/resists/ar/ev..) because of the reflect mod. You can estimate your damage and then decide how much damage you can do and still be safe in the battle with reflect mod. I will post some information about spectral throw later.


The most spell builds are hard to pick vaal pick because it's so far. how to deal with reflect damage seems the question of all spell builds. You should understand how much damage you could make. The information of the spectral throw at first post would be useful to you.

If you didn't still understand, its meaning is the following.
With Vaal Pact - leeched life > reflect damage, you are safe.
Without Vaal pact - life/es regen per second > reflect damage, you are safe.

Edit: My discharge didn't link increased area of effect, so i couldn't hit the monsters out of view. You could watch my video in first post. Spectral throw is a range skill. You can remain a distance from enemies and kite them.

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Are there any suggestions to handle the nerf from cast on damage taken? skill the gem to a certain level, use other defence gems? if yes what?

I had replied the similar question. :)
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Br0ken_0n3 wrote:
Is your build affected by the last change to CwDT?


Some available choices.

1.Link the skills you wanted to Lv20 CwDT. The trigger frequencies are the lower.

2.Link the skills you want to Lv1 or Lv7 CwDT. The skills are weaker. The trigger frequencies are half if the skills linked lv7 CwDT.

3.my option
Enduring Cry - Even if link this skill, its cooldown is still 4 second. So i cast enduring cry actively.

Blood Rage - Actually, i cast this skill only 1-3 times in a map. It's not inconvenient to cast blood rage actively.

Critical Weakness - I chose to cast it actively. And then i could cast enfeeble now when i met the stronger monsters.

Molten Shell - I linked it to Lv20 CwDT and Increased Duration. Lv20 molten shell break after after 2301 Total Damage is prevented. Lv20 CwDT cast supported spells when char take a total of 3240 damage. It means molten shell would be triggered soon after the shield broke.

Rejuvenation Totem - I gave up this skill.
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Nov 13, 2013, 9:34:48 PM
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TheSamsa wrote:
Im soon gonna start a char using this build, looks like load of fun :)

So I don't have any experience yet with it, but it seems to me the new unique helm might be of some use? so you can level ST and do damage with it aswell (since the spell damage modifiers does also work as attack damage modifier)

Any thoughts, or am I completly wrong here :D


"
TheSamsa wrote:
Here is a list of all uniques per patch, in the 1.0.1 spoiler are, of course, the new ones:
http://www.pathofexile.com/forum/view-thread/475284/page/1

Yup, new unique helmet is pretty good and leveling ST would make the more damage. Link lmp instead of gmp is also a good choice because of the mana cost and less projectile damage.
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
"
Soulmate wrote:
First, thanks for the guide. I'm leveling a character using your spec and it's very fun.

But I have one (noobish) question : why do you use cast on crit when you could use "increase critical chance" on your 5L and cast discharge yourself ?


The cast time of the discharge is 1 second. It's a long time.

Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079

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