[1.0.0](Low Life, CI)/Crit Dagger/Discharge with video(farm 71map, maze Temple for 5mins)

Added 5.Some information about Spectral Throw"
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Your lvl 40 witch and 60 witch skill tree are different? In the 40 one you have got written in blood (hp and strength on the right side). On the 60 one, its gone. Also youve got two-handed crit on the left side on lvl 60 tree. Also on the right side, youve got more hp (holy strength and purity of flesh). Is it supposed to be like this? or is it wrong?

Edit: Also, could you send me a 80 one?, just like upgrading the 60 one i guess? would be very appreciated :)
Last edited by nerfkatarina#0732 on Nov 8, 2013, 4:35:07 PM
"
nerfkatarina wrote:
Your lvl 40 witch and 60 witch skill tree are different? In the 40 one you have got written in blood (hp and strength on the right side). On the 60 one, its gone.

If you had got few recent es gears, you could transform life into es build at about lv60. When should char transform into es build? The answer is based on your gears.
"

Also youve got two-handed crit on the left side on lvl 60 tree. Also on the right side, youve got more hp (holy strength and purity of flesh). Is it supposed to be like this? or is it wrong?

I made a mistake. Thanks for your help. :)
I have corrected it.
"

Edit: Also, could you send me a 80 one?, just like upgrading the 60 one i guess? would be very appreciated :)

Lv80 char could own 98 - 101 passive points. The passive tree of the witch in video had been the answer you wanted. :)
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
hi,

i like the idea of that build and i was wondering if that build would be viable with power siphon and chain? Did anyone test that allready?

cheers
.
Last edited by vick666#4139 on Nov 9, 2013, 10:34:56 AM
"
Vicious0093 wrote:
"
phattestlewt wrote:
What the diff b/t a CI shadow and a low life shadow?

Sorry new to game, more specifically, what's CI mean?


CI is Chaos Innoculation. Chaos damage normally bypasses energy shield and goes straight to your HP. Chaos Innoculation makes your HP 1, but you are immune to Chaos Damage. It's makes playing energy shield based characters safer because their HP pool is usually crap, so even a small Chaos hit can kill you.

Low Life is quite different. There are a lot of advantages to being low life. First, it usually means you're running an extra aura with Blood Magic. More auras are always good. Second, there are some passive abilities and lots of gear that have certain affects when you are on low life. One example is Pain Attunement, which increases all your damage by 30% when on low life. This is really dangerous though, because you can't have Chaos Innoculation and low life at the same time. Your already crap HP pool is now at least 65% lower.

This is why the unique chest Shavronnes Wrappings is so good. It makes Chaos damage hit energy shield and you get to keep your low life benefits.

Hope that helped.


Thanks dude!!
"
naqftw wrote:
hi,

i like the idea of that build and i was wondering if that build would be viable with power siphon and chain? Did anyone test that allready?

cheers

The description of the spectral throw: Throws a spectral copy of your "melee weapon". A wand isn't a melee weapon.
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Nov 9, 2013, 11:35:04 PM
Today, let's talk about the importance of the physical critical chance in this build. First, the general formula of the damage per attack/cast is the following.

Damage per attack/cast
= [base skill damage] x [critical damage bonus] x [physical/spell damage bonus]
= [base skill damage] x [(1 - crit chance) + crit chance x crit multiplier ] x [physical/spell damage bonus]

Assume:
[base skill damage] x [physical/spell damage bonus] = S
crit chance: 50% / 60% / 70% / 80
crit multiplier: 200%

50% crit chance: Damage per attack = [0.5 + 0.5x2] x S = 1.5S
60%: [0.4 + 0.6x2] = 1.6S / increased damage = 0.1S / increased damage % = 6.25%
70%: [0.3 + 0.7x2] = 1.7S / increased damage = 0.1S / increased damage % = 5.9%
80%: [0.2 + 0.8x2] = 1.8S / increased damage = 0.1S / increased damage % = 5.55%

when the critical chance is raised from 50% to 80%, the damage is increased about 6% per 10% increased critical chance.


Damage in this build from power charges

From the fifth point at first post, we knew an attack can make two to four hits from an enemy. So i assume the average hits are 3. (ignored accuracy rate)

Assume:
average hits: 3
crit chance of discharge: 70%

50% crit chance:
Numbers of crtical strike from spectral throw = [average hits] x [critical chance] = 3 x 50% = 1.5
Numbers of crtical strike from discharge = 1.5 x 70% = 1.05
Numbers of power charges per attack = 1.5 + 1.05 = 2.55

60%:
Numbers of crtical strike from spectral throw = 3 x 60% = 1.8
Numbers of crtical strike from discharge = 1.8 x 70% = 1.26
Numbers of power charges per attack = 3.06

70%:
Numbers of crtical strike from spectral throw = 3 x 70% = 2.1
Numbers of crtical strike from discharge = 2.1 x 70% = 1.47
Numbers of power charges per attack = 3.57

80%:
Numbers of crtical strike from spectral throw = 3 x 80% = 2.4
Numbers of crtical strike from discharge = 2.4 x 70% = 1.68
Numbers of power charges per attack = 4.08

Damage to an enemy per attack = [Damage per attack] x [Numbers of power charges per attack] (Base skill damage means damage of a power charge here.)
50%: 1.5S x 2.55 = 3.825S
60%: 1.6S x 3.06 = 4.896S / increased damage = 1.071S / increased damage % = 21.88%
70%: 1.7S x 3.57 = 6.069S / increased damage = 1.173S / increased damage % = 19.33%
80%: 1.8S x 4.08 = 7.344S / increased damage = 1.275S / increased damage % = 17.36%

when the critical chance is raised from 50% to 80%, the damage is increased about 20% per 10% increased critical chance. So physical critical chance go first in this build! Another thing we must understand is that the average hits would be 6 to 2 enemies. 9 to 3 enemies. Now we can realize why the damage is huge at the battle of the many enemies.

PS. The average hits are 9 to 3 enemies means critical strike is rolled 9 times. The most skill would always roll one time to one or many enemies.

Conclusion
Physical critical chance go first.
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Nov 10, 2013, 7:39:09 AM
is it necessary to have the 29 to strength in the belt? Ive found a better res/es only belt with two suffixes left.

I know this isn't as high as a phys crit as yours,but would you still consider this viable? It was too many suffixes to pass up

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