[1.0.0](Low Life, CI)/Crit Dagger/Discharge with video(farm 71map, maze Temple for 5mins)

I was wondering what your thoughts were on possibly linking blood magic reduced mana purity vitality..and running discipline as a 3rd aura. I was considering it as vitality's mana reserve has dropped. Was wondering if this was a viable option, considering the benefit for people without " gale emblem" would be amazing
also since running cwdt is not viable for enduring cry blood rage wouldnt linking them to enhance be a good option? Sorry i keep theory crafting on your thread
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TheSamsa wrote:
Here is a list of all uniques per patch, in the 1.0.1 spoiler are, of course, the new ones:
http://www.pathofexile.com/forum/view-thread/475284/page/1


Sry but i see no new helm? You have a name for me? Or you mean Crown of Eyes? Looks crappy for this build, only the acc. is good.
Last edited by seradine#0686 on Nov 14, 2013, 10:01:28 AM
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miraio wrote:

If you didn't still understand, its meaning is the following.
With Vaal Pact - leeched life > reflect damage, you are safe.
Without Vaal pact - life/es regen per second > reflect damage, you are safe.



Yeah right, but if your damage taken from reflekt is higher than you life, then you die. Regardless how high you life regen is. Or do i missunderstand anything?
Last edited by seradine#0686 on Nov 14, 2013, 10:10:48 AM
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TerryBogarts wrote:
I was wondering what your thoughts were on possibly linking blood magic reduced mana purity vitality..and running discipline as a 3rd aura. I was considering it as vitality's mana reserve has dropped. Was wondering if this was a viable option, considering the benefit for people without " gale emblem" would be amazing

Lv 20 Blood Magic: 196% Mana Cost Multiplier
Lv 20 Reduced Mana: 71% Mana Cost Multiplier
Purity / Vitality: 40% Mana Reserved
Discipline: 60% Mana Reserved

Using discipline on life - 60% x 196% x 71% = 83.5% life Reserved

Using purity and vitality on mana - (40%+40%) x 71% = 56.8% mana reserved

You are right. It's available. :)

"
TerryBogarts wrote:
also since running cwdt is not viable for enduring cry blood rage wouldnt linking them to enhance be a good option? Sorry i keep theory crafting on your thread

I have replied the similar question

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Br0ken_0n3 wrote:
Is your build affected by the last change to CwDT?


Some available choices.

1.Link the skills you wanted to Lv20 CwDT. The trigger frequencies are the lower.

2.Link the skills you want to Lv1 or Lv7 CwDT. The skills are weaker. The trigger frequencies are half if the skills linked lv7 CwDT.

3.my option
Enduring Cry - Even if link this skill, its cooldown is still 4 second. So i cast enduring cry actively.

Blood Rage - Actually, i cast this skill only 1-3 times in a map. It's not inconvenient to cast blood rage actively.

Critical Weakness - I chose to cast it actively. And then i could cast enfeeble now when i met the stronger monsters.

Molten Shell - I linked it to Lv20 CwDT and Increased Duration. Lv20 molten shell break after 2301 Total Damage is prevented. Lv20 CwDT cast supported spells when char take a total of 3240 damage. It means molten shell would be triggered soon after the shield broke.

Rejuvenation Totem - I gave up this skill.

It's not worse to cast enduring cry and blood rage actively.
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Hi Mira, thanks for the prompt reply thus far.

My question would be, what is your current DPS at your level?

Also, in order to increase DPS of this build, what stats do we look for in items, other than high physical critical chance of dagger? I have pretty much the core unique items of this build already, mainly 6L Shavronne's Wrapping, Rainbowstride, Auxium, Eye of Chayula, Dream Fragments.

Lastly, could you include passive tree for Witch under level 100? The first post only has 20, 40, 60 and 80 trees. Thanks!


IGN: Asharin
~[1.0.5] 9K ES CI+VP+AA CoC EK-Discharger~ www.pathofexile.com/forum/view-thread/730607
~Top 5 Builds in Standard/Domination~ www.pathofexile.com/forum/view-thread/599443
Last edited by Wishinan#1706 on Nov 15, 2013, 10:53:24 PM
Can someone help me ? I'm trying to lvl up, but my spectral throw doesn't deal any damage.

Spoiler

What skills can I use so I can deal more damage ? Or should I change my gear ?
IGN: MaiBui
Spoiler
Last edited by Ezzi#7594 on Nov 18, 2013, 2:42:02 AM
I don't still quite understand the changes made to the cast on damage taken gem but does this affect this build in any way?

If I'm using CoDT, with a level of say 10, all other gems of level 10 or bellow will function if they are linked with it, right?

Either GGG didn't explain this well or I'm not getting it at all. :/
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
Ok, need some help.
The PoE wiki says spectral throw damage is modified by weapon damage,the wiki says spectral throw isn't modified by cast speed and also there's nothing about spell power, elemental damage or increased critical strike for spells or intellec.So ,why spent points on them?am going to benefit from these?if yes,how?sorry if is a noob question, just started playing yesterday :S
OBS: im playing as a shadow.

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