March 21 Updates: Flask System Dev Diary/Screenshot of the Week
Point is that flask system is ment to reduce number of potions user must carry around but, if nothing changes, it might / probably will do exactly the oppossite.
"I am The Banisher, the ill will that snuffs the final candle." - Seal of Doom (MTG)
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yea i made a similar point a few pages back tormenta, the mods on flasks encourage you to have a very big selection and taking more than 5 with you when you leave the town/safe area, however that sort of thing is going to be played out here
the mods are the issue not the flask system itself and the mods and numbers are rolled random on flasks to? if so then for sure every stash is going to have a ton lol let alone the picking of which you want to take with you dependant on level/type of mobs/area/combat style/pve/pvp the list is huge, hard to say how it will work without actually seeing it in action or trying to exploit it, but for sure it doesnt solve all the issues like i think they had hoped for from my back seat perspective of course ;-) |
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Players will sure carry more then 5 flasks. For example there may be some that are good for PvE and others maybe good for PvP like:
Heals and makes spells colodown lil bit lower. And people that are talking about hoarding flasks as ppl did with the bottles.. When you are in the middle of a fight and you already need to switch flasks you just not going to make it ,it takes to much time. Repent! That's what i'm talking about!
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" The difference between hoarding potions and hoarding flasks is that I can use a potion out of my inventory with no problem. With flasks, they're useless until you charge them up. It'd be pointless to try and switch flasks during a PvP battle. As far as carrying extras for certain areas/monster because of mods, that just makes things more interesting. As someone pointed out before, it's the same as carrying some fire-resist rings around just in case you need them. I am a poor freezingly cold soul
So far from where I intended to go |
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" We want people to collect items and have spare gear sets for certain situations if they prefer to play like that. If people have a variety of empty flasks spare for specific purposes then that's fine with us. It requires much more thought than having 50 generic potions in their inventory. " Yep, many currency items work on flasks. " :-) " It does take longer to fill multiple flasks. | |
it would depend on the system for me, i can move drag drop move within 0.5 seconds(soome people would much faster), but as flasks do not hold and carry charges you wont be doing this in pvp or pve unless safe and/or know you can kill without needing more health or mana
" yea i agree but i thought the point was to stop hoarding potions, now we just hoarding a flask selection instead lol as for pvp it would have its uses depending on what class your facing what spells/abilities they have and on if you think you would win, if it stays on the killing blow |
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" Thanks Chris. Now this is what I call good omens. ┌─┐
┴─┴ ಠ_ರೃ 'I believe you find life such a problem because you think there are the good people and the bad people. You're wrong, of course. There are, always and only, the bad people, but some of them are on opposite sides.' |
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" Given enough time invested / items gathered, it will become "Path of Pleasure"! "Those that exiled us were really stupid thinking we will suffer, haha!" - Witch EDIT: You haven't really answered DarkRookie's question on how multiple flasks fill up. If charge is split over all flasks, how fast newly equipped flask fills up if other 4 are full? 4/5 of charge dissapears, or 5th flask receives full charge e.g. it fills up 5 times faster than if all 5 flasks were empty? "I am The Banisher, the ill will that snuffs the final candle." - Seal of Doom (MTG)
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" I think it is hoarding with a totally different quality. In d2 you would almost never hoard your potions in your stash because you can easily buy them from vendors. However you would take more than just the ones in your belt with you to change them during battle. Even better examples are Titan Quest, Mythos or Torchlight where half of my inventory was full of potions. With the system in PoE you don't need to do that. Maybe you will have a collection of potions in your stash but not in your inventory... Of course you can keep them in your inventory as well, but you will not get any advantage by doing that. Or are you planning do carry a different set of items for each situation with you? I can assure you that this won't be possible because of limited inventory space. But you may try... Either way there will be a natural trade off: The more items you carry with you more of your inventory space will be occupied. And in that case you cannot easily throw away your potions (like you would do in other games) because they are way to valuable to do that. |
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Are you trying to find flaws on everything? OK then, I will hoard rings and amulets. They take less space than flasks and have a possibility to include enormous mods that flasks will never have. So that players who hoards flasks for mods are not very wise. I'm not even talking about the charges they lose.
BTW how will you going to charge those flasks in PvP at combat? Will you try to find some mobs around the area? Shorthly what I mean is sometimes you look too deep into these things and you miss simple facts. Alpha test has been going since june 2010 at least and I'm pretty sure there are also people who think of these things besides the designers. Are the people at GGG crazy because they put too much time into alpha builds? I'm OK with people who criticize the look of the game, animations, sounds etc. But to criticise gameplay mechanics we need long gameplay footages at least. BTW there are so many designers in any game forums and they suggest or criticise things without even watching an actual gameplay footage... It's like a game for those to find a flaw or suggest a new thing.. I hope it's not the case here. He who fights with monsters
might take care lest he thereby become a monster. |
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