March 21 Updates: Flask System Dev Diary/Screenshot of the Week
Jan-april : Early
May-august : Mid September-december : Late BTW I also wouldn't like cooldowns on flasks. He who fights with monsters
might take care lest he thereby become a monster. |
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bleh whatever, I would never consider august the middle.
I think the flask system is brilliant, and the only issue is how to recharge them. I would assume that based on some various criteria they would gain "xp" and thus gain charges as you fight. Currently you say it's tied to killing blow, but I think you guys can do better than that. That's my only real criticism for now, and you guys seem to already be doing that. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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Very interesting idea these flasks.
It will definitely be nice to not have an inv with health and mana everywhere and linking the recharge to monster killing without having to physically pick up a drop off each one is much better. |
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Sounds interesting. I would be interested to see how it works.
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What I am about to say is a compliment.
The inventory screen looks just like D2. Except, I think the ring slots were on the top maybe? Even the colors look like D2. I love it.. please don't change. thank you. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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what else can i say that hasn't been mentioned? this looks like a wonderful breath of fresh air into the traditional potions gameplay mechanic. i am really looking forward to getting to try these out and see how it works in practice.
i don't see a problem with being able to spam your potions. it all comes down to item management and the skill of the player. would there be any abilities that could augment how the flasks operate? (i.e. X% increased efficiency, quicker charge attainment, etc.) the character shrinking reminds me of alice in wonderland.........i'm curious, what was the inspiration for being able to shrink your character like that? fantastic work GGG! i am really looking forward to seeing everyone in game. In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe |
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Thanks for answering those questions Chris!
So, I feel like this system would be perfect if you allowed potions to recharge for everyone in a group that is near-by a enemy that died. Maybe by tying the recharge mechanic to experience gained. That would allow a much more fluid co-op experience. If recharges are kept as tied to killing blows that can cause a lot of abusive behaviors, where players are trying get the last blow. It would be a pretty big detriment to the ‘feel’ of the game. At least that’s what I think. If you can change it to where every player benefits for participating in a fight (either supportively, or on the front lines) then you’ll have enhanced the game-paly experience that much more. Also, it would be cool to give champion enemies (stronger enemies) a chance to recharge a flask every 25% of their health. This could work similarly for bosses. Happy Days Abound.
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Wow...just wow, I love the new flask system already! Kudos to you guys...very good thinking!
I can wait till Aug or later np, game looks so good, I'm not even dissapointed! I hope other games use you to learn a few things about making a game fun... This game is starting to make other HnS's look bad... |
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I guess it's all been said already so just let me add my congrats on YAFI (yet another fine innovation) to the engine room. The flask mods are the sprinkles on the doughnut.
I'm slightly depressed about the later beta date but it's more important to get a solid game out, so I can live with the wait :) I used to be apathetic, now I just don't care.
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hmm, as long as i can add a little something to my flasks if you know what i mean. A little +2 strength and -2 intelligence lol.
Yes good sir, I enjoy slaying mythical creatures.
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