March 21 Updates: Flask System Dev Diary/Screenshot of the Week

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permaximum wrote:
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Malice wrote:
Sounds like something that would be better off being on the belt.

Couldn't agree more.

Sounds like a good belt ability to me too. Also keeps the flasks simpler. Don't want to go overboard on what should be a relatively simple system.
Forum Sheriff
Keep the systems simple, especially if you'll add more systems in the future. They must be intuitive for beginners and challenging enough for the experienced users.
I really like this system, good job guys!
Above content may contain traces of nonsense.

Reality is simply an unrealistic version of online gaming.
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permaximum wrote:
Are you trying to find flaws on everything? OK then, I will hoard rings and amulets. They take less space than flasks and have a possibility to include enormous mods that flasks will never have. So that players who hoards flasks for mods are not very wise. I'm not even talking about the charges they lose.



if people were not trying to find flaws i would be seriously worried, it happens with all games regardless of the stage its in

hoarding rings is not the same as flasks as they will both do separate things, but yes i will have spare rings on me at all times also
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eversorgod wrote:
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permaximum wrote:
Are you trying to find flaws on everything? OK then, I will hoard rings and amulets. They take less space than flasks and have a possibility to include enormous mods that flasks will never have. So that players who hoards flasks for mods are not very wise. I'm not even talking about the charges they lose.



if people were not trying to find flaws i would be seriously worried, it happens with all games regardless of the stage its in

hoarding rings is not the same as flasks as they will both do separate things, but yes i will have spare rings on me at all times also


If you mean reviewing the game systems, I'm OK with that. But if you mean trying to find flaws on each system without even watching an actual gameplay footage (let alone playing the game itself) I don't agree with you.

Flask mods and ring mods will be different but variety of mods for rings will potentially be more and rings take less space. Depending on the situation you'll find a lot of rings with different mods much more useful. Additionally what about the flash charges you lose? So yes, if we look at things from your logic, hoarding flasks sounds not very wise.
He who fights with monsters
might take care lest he thereby
become a monster.
reviewing something is to find flaws or benefits, seriously lol

rings are going to be combat/base stat and flasks are obviously healing reviving, theres a huge difference

im not saying either is excluded from each other but the main focus wont be rings that heal so its a bit strange to keep using it as an example

you would only lose a flask charge if it was pointless to have it or the benefit of having that flask active had gone, hell id use that evasion boost without even needing the hp it also brings for example and switch it when necessary

i think also said alot earlier that such systems would need to be played or seen, but it shouldnt ever mean people dont discuss it if they feel the need to regardless of if you think its worthy(for the lack of better word) or not

and trust me, as it is it would be wise to hoard them for different situations its obvious surely?
I don't get what you are trying to say here. Probably it's my english. Unfortunately English is not my native language. AFAIK when you review things you'll have an idea of it's strong points and weak points.

Yes there's a huge difference just like some go glass cannon some go for survivability. But if I had 2 times more options for combat situations I would go glass cannon (rings example). BTW we're looking at things from your perspective. I'm just saying I will hoard nothing but useful things and that's perfectly OK with the game's core philosophy.

If you don't have any problem with HP why do you so much care about hoarding flasks? For healing reviving mods?

I'm not saying "You shouldn't discuss anything". I said sometimes people play the find a flaw game in forums and hoped it's not the case here. Especially if those people didn't see any long gameplay footage.

BTW I would have free space in my inventory also because of the loot mechanic. Too bad you may lose a unique or godly rare because of flask hoarding. If you won't carry more than a few then I don't see any problem with it either...
He who fights with monsters
might take care lest he thereby
become a monster.
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eversorgod wrote:
and trust me, as it is it would be wise to hoard them for different situations its obvious surely?

I never saw the benefit of keeping multiple sets of equipment in my inventory. Maybe I'll keep a backup set of equipment in my stash but that's all.

Will there be people that hoard flasks? Absolutely. Is it necessary or practical to hoard flasks? Not in the least. Five flasks with two modifiers each (ten mods total) should easily cover any situation if that's what you want out of your flasks.
Forum Sheriff
Short version:

Flask hoarding is less useful than ring hoarding, and therefore is not a problem.

Long version:

Any new flasks you put on your belt will have to be charged up before they become useful - their mods activate only when you drink from them, and you can only drink from them after you've charged them up by killing monsters.
By contrast, a new ring (or weapon, or shield, or helmet, etc.) provides the bonuses of its new mods immediately, without having to be either charged up or activated.

Example scenario:

Suppose you have two sets of gear - one for normal groups of enemies, and one for bosses. If your boss-gear has you swapping out weapons and rings and armor, you can take them with you and swap out once you're ready to take on the boss.
If your boss-gear includes flasks, however, you have to swap out before you're ready to take on the boss, and then proceed to kill several groups of regular monsters to fill up your new, boss-specific flasks.
Once you're done with the boss, do you switch back to your "regular" flasks? If not, why did you have them in the first place? If so, why did you deliberately deprive yourself of their benefits for not only the boss, but several groups of regular monsters before it?
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
i do not see a big problems with flask hoarding myself aswell.

I can see the Reason to store a few diffrent ones in the stash if there are many diffrent debuffs that can be cured (freeze,poison etc) But thats absolutly fine.
But i cannot see 1 guy running around with 10 flasks in his inventory+5 in belt cuz that just doesnt make much sense at all since they have to be charged up befor u can use them.

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