[1.0.4]Scion - Incinerate Tank - Mind over Matter, EB, almost Max Block | Facetank a lot of stuff

About Incinerate, this post on reddit sums it up perfectly:

"
It's a mixed bag, but ultimately a buff for damage. Incinerate now fires 4.16 times per second (base) instead of 6.25, and the number of casts required to hit the next stage has been reduced from 6 to 4.

With the 70% damage boost and slower casting time together, it's about a 13% DPS increase. One drawback is that it's a little bit less insane with on-hit effects like Blind or Knockback.


So:
-overall dmg is higher
-cast time is longer
-stage transition is shorter (6->4 cast)so above change is counterbalanced
-less hits in same timespan
-on hit effects (Knockbac on Proj.Weakness, Life gain from Paw, Blind support etc)are a little nerfed
-due to above Lighting Thorns is a little less dangerous (less hit in same timespan)

I see it as a buff.
Surely Paw LgoH will proc a bit less, but Life Leech support will yeld more life due to increased dmg.
"
Too low hp. Around 3300 with the mana. Will still get murdered in crematorium, shrine, olmecs, poorjoy, maps with crazy mods etc. Anywhere with lots of mobs that hit real hard, or a boss with very crazy spike dmg and 1 or 2 dmg mods on the map. High block yes, but block isnt entropy based like evasion, one bad rng and you're dead. Arctic armor without some armor isnt that great either.

Unless my math is wrong this means that the Vaal Smash does around 4k fire and 4k physical damage.

Yes, I believe its 6k/6k on a crit


I have done both olmecs and poorjoys without dieing and if you play smart they are a cakewalk every time.
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Pallas wrote:
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Spartheos wrote:
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Pallas wrote:
I don't see it anywhere, has anyone tried using vaal pact with this, we are all of 3 skill points away, and the instant regen from incinerate seems like it would be helpful on big hits.


Yes. I'm using VP while I do end-game maps right now. From what I'm seeing so far, it's not that bad. There have been a few situations where a couple pots would've been more helpful, but that's the tradeoff when using VP. I can't say for certain if it's worth using end-game yet, but it looks good so far imo.



I tried it out and was unhappy with it actually. It felt like my life dropped a lot more, I was apparently missing my significant life regen. But on the other side of that, it works great with lightning thorns and makes it ALMOST liveable...


I also tried VP a few weeks ago, as far as i remember it works but you have to watch out for degen effects when you aren't attacking anything and you cant do chaos damage maps.

Over all i didn't like it and i felt more squishy with VP.
I think the health pool is to low on this build for it to be really good but of course some versions of the build might work better with it and some people might like the gameplay with VP better.
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AndrewSX91 wrote:
Surely Paw LgoH will proc a bit less, but Life Leech support will yeld more life due to increased dmg.


Increased raw dmg, but less cast speed .. leech will be more or less the same. Also, doesnt matter since cap is reached easily in either case. This was a slight buff to dps and a decent help vs lightning thorns.

"
I have done both olmecs and poorjoys without dieing and if you play smart they are a cakewalk every time.


If you say so ... still too low hp for my taste, its inviting a one shot. There isnt much to play smart since you cant move while casting incinerate to reach max stacks.
so i ask again, any way to make this possible with totems?
new patch was a pretty big buff to my build.

gmp incinerate: 2000.3 dps
70/75 block
37% dr
75% resis
-24% chaos
2.8k life / 3.7k mana
328 mana regen/s.... needed to take 2 more regen nodes to up keep the new incinerate cost

overall, things die faster and final incinerate stage is reached quicker
old: 0.08 * 18 * (6 shots * 3 repetitions) / 10 = 2.592 seconds to reach final stage
new: 0.11 * 18 * (4 shots * 3 repetitions) / 10 = 2.376 seconds to reach final stage
ign: farmfarm_
About new casting/stage transition times, how much Faster Casting is now needed for fastest possible Stage 3 transition?

In the previous pages math showed that, with some points invested in skill tree was possible to reach enough Faster Casting to be able to ditch the FC support gem for something else on the Incinerate links.

Spoiler
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alt0172 wrote:
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cocomoloco wrote:
I started this build today and so far I got to a3 normal. my incinerate is pretty strong already, but Lightning Thorns just rapes me. I basically kill myself within 1-2 seconds due to my low lightning resistance (~30%). I have a little over 1k hp.

is that normal?
Yes, it's ok.
Don't kill them



Update to my faster casting research.

TLDR: ~25-30 cast speed increase is enough


1)I recorded video with casting incinerate 5 times with different cast speed increase.

2)Then I watched it per frames,
2.1 wrote index of "first" incinerate frame (when first fire particle appears)
2.2 wrote index of "first" stage 3 frame (when buff icon changes to "3")
2.3 calculated difference

3) Made chart (second sheet)


Strange results, but...

If I made no mistakes, then:

1) faster caster support can be removed

2) skill tree can be changed - as you can get 4%fcr from Alira, 6%fcr from harrier and up to 10 from quality lmp/gmp (anvil and cybil's paw give 0% average). 20 "auto" casting speed. Then you can spend 3point no nibleness cluster (12%fcr total) or 4 points to get Path of the Savant (9%fcr, 12%spell dmg, 20 mana, 20int)


Anybody already did some calculations about this already?
Last edited by AndrewSX91 on Dec 24, 2013, 8:40:17 AM
Yeah, I'm assuming Faster Casting is a little bit more important now, as it will probably give more dps than it did before, is this correct ?
Whats the DPS around level 75?
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katjezz wrote:
Whats the DPS around level 75?


enough to melt dominus in less than 1 minute.
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