[1.0.0] "This witch is crazy" A cold/crit/discharge guide
Build won't be updated any more
Hello everyone and welcome to my Cold/Crit/Discharge witch build. I made the first version of this build roughly a couple of hours after the release and refined it since then. I hope it'll be helpful and will do my best to update as often as possible. If you spot mistakes regarding grammar, please let me know. Feedback is always appreciated, feel free to comment and suggest ! Summary : I - Keystones and Spells II - The build III - Gear and Links IV - Gameplay Videos
I - Keystones and Spells
Keystones " Spells "
II - The Build
The Build " Bandit rewards : " Next goals : " For a "step by step" leveling guide, check the second post.
III - Gear and Links
The Gear :
" Links "
IV - Gameplay Videos
" To learn is to live... Last edited by Stakhanov on Jan 17, 2014, 11:08:22 AM
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# ======================== Advanced Section ======================== #
Summary : I - Why you need Vaal Pact II - Ignoring the Templar side of the tree III - Spell discussion IV - Step-By-Step build
I - Why you need Vaal Pact
Vaal Pact feels like a debatable choice. It is one. You can clear most of the content without it. 18% reflect is ok without it. 20%q Life Leech might be enough to clear -max resist + a source of reflect. But even then, you'd get killed easily by ranged attacks or monsters getting in range.
Here's how it works : Without Vaal Pact, you can only leech 20% of your max ES per second. Meaning that with 5k ES you could leech back 1k ES per second. Considering : - 2k tooltip DPS (which is easy to obtain) - 15% reflect on mobs - 77% cold res That means you'll take 2000 * 3 * 0.15 * 0.23 = 207 damage / second / mob from reflect. Which means that if you hit more than 5 monsters at once, you may start loosing ES. Nothing to worry about. However : - Freezing Pulse's DPS is inconsistent, it has highs and lows. If you don't crit, mobs won't notice you. If you do, you shred them. This means you could hit really hard for a couple of seconds and be unable to leech back. - This scenario means that 5 mobs with 15% reflect are enough to "use up" all your leeching capacity. Any extra damage won't be healed immediately. You won't notice it on small packs, but if a couple of hard hitting mobs sneak up to you, they'll tear you down. - This is only 15% from a rare mob. There's no "Players are cursed with elemental weakness" or "-XX% to player elemental resistances". Also, please note that since we'll have overall lower ES compared to other builds, playing without Vaal Pact means we can leech less than said builds. Discharge also becomes quite risky and looses its "life saving" potential.
II - Ignoring the Templar side of the tree
There are two "roads" to Vaal Pact. The first one goes through the Templar area, and meets Unwavering Stance. Could look like this around level 80 : Templar Route
+ 140% crit chance / 40% multiplier + 1 more power charge / +15% charge duration + 8% radius + 60 int ~ Can't be stunned yet w/o using Eye of Chayula but still needs +15 dex from gear ~ No aura nodes - Down 45% increased ES - Down 22% elemental resistances - 7/3/3 Power/Frenzy/Endurance charges vs 6/6/3 meaning an overall weaker discharge - Down 12% increased mana / 20% mana regeneration - Down 46% Cold damage (inc. spell damage nodes) - Down 5% Chance to freeze Those would pretty much even out around max level. But almost nobody reaches max level. Neither you or I will likely play this build past level 90. The shadow route feels much more reliable in my opinion, as there's still room for snatching a couple of good nodes here and there - eventually branching out to the Templar side.
III - Spell discussion
Freezing Pulse VS Cold Snap " Curses : "
IV - Step-By-Step build
Even though this is not "advanced" material, I wanted to keep the first post as clear as possible, so here we are ! Early levels (21 points) " Ending normal (43 points) " Mid cruel (57 points) " Merciless ledge (level 54 - 67 points) " From there, just follow the main build and you should be fine. To learn is to live... Last edited by Stakhanov on Nov 25, 2013, 6:32:19 PM
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What do you think of the Mind Over Matter Keystone? I suppose it also works with CI. Could be a good option for those who need that extra defense.
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Discharge build without "Blast Radius" or "Ampify"? How does that work. Doubt you can 1 shot bosses anymore with new skill tree.
IGN: LessBow Last edited by Schn1tt3r on Oct 23, 2013, 9:48:44 PM
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" To be honest I haven't tried it out yet. But I suppose it could work, granted that you keep enough "free" mana to actually absorb some damage. " Yeah, of course, without Concentrated Effect and Increased Critical Damage, there's little hope for 1-shotting a boss. But discharge on a 4L with increased AoE and 6 power / frenzy charges is enough to clear some packs quite quickly. I should have gone into more detail about that (will edit later) but I really use discharge as a "situationnal" spell. If I can clear whole packs with it, i'll just run through the area. But instead of trying to squeeze in as much dps as I can (and the Templar route would probably be better for a mono-discharge build) I want to be able to switch to Freezing Pulse for the following reasons : 1) Solo play has been 'nerfed'. Because of the aura changes and stuff. 2) Party play as a pure discharger makes no sense. You either spoil the fun for everyone else or become useless (Hello reflect + minus max resist). 3) Discharge's DPS is way too random to be relied on with some of the recent changes. If you crit a low roll, you might get to cast again. If you don't crit, you're likely dead. And if you realize that your highest crit roll isn't enough, then you're dead too. 4) In the event something would go wrong while using the pulse (getting surrounded, having a strong mob refusing do get frozen or whatever) you can still press that "discharge" key, leech your shield back, and run to safety. To learn is to live...
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Bump - Added some more info and a couple of screenshots.
To learn is to live...
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I'm loving this. Just spec'd. Screw dual totem, it's boring.
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You are taking a rather serious detour to just to get Vaal Pact and Unwavering stance. I am not an expert here so I ask: why is to worth going all the way to the other end of the tree to get these?
(I know you write we NEED ... but I just can't see why (I probably lack end game experience)) | |
" Basically, you can only leech 20% of your total HP/ES pool per second. Meaning that with 10k ES (which is quite a lot) you can only regain 2k ES per second. Not enough when you're facing monster damage (spells / melee) not to mention elemental reflect on packs. That's why you need Vaal Pact. As for Unwavering Stance, it is somehow mandatory. If you want to learn more about the way stun and CI works you can refer to the wiki. But basically you either need Unwavering Stance or Eye of Chayula. Since we're already getting Vaal Pact, and need some STR, getting US allows to skip the Eye Of Chayula for a better amulet. Now there are two ways of getting Vaal Pact + Unwavering Stance, that is, from the Templar side, or from the shadow side. As I wrote somewhere in the guide, I don't like the Templar route. I feel it lacks a lot of dex while providing too much STR. Also, you can't get access to frenzy charges which is a bit sad because those charges are "free". This path also allows to pick some handy nodes along the way. To learn is to live...
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Very interesting guide! I'm just wondering....when to take CI and Vaal Pact? Is there a minimun amount of ES to gain before grab CI?
Last edited by coscio77 on Oct 24, 2013, 3:28:34 PM
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