Chris: ALT-F4 LEGIT STRAT
" Indeed, it is about cheating your way out of dying when your char would fail and die to something. |
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" real pro don't use drugs... also alt+f4 or esc + exit... I 'm semi pro.. so run like a chicken XD Wise words buff -> balance <- nerf , need to happen , deal with it
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So... what I DID get from this though, and I'm asking just to be sure this is the interpretation, is I'm never going to see an enemy that simply tries to cut off my regen, or silence me, and slowly beat me down by making me not able to fight back? It's just all spikes?
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate. |
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" New leagues have mobs that cut your regen, silence you, and slowly beat you down. It's not all just spikes, it's just people notice the spikes more than the other stuff, which can be dealt with more effectively with proper defenses. Spikes usually result from having too little armour/evasion versus a high physical damage opponent (Kole/Brutus), being triple shock stacked and melted, or generally having too low effective HP (HP + ES). "I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are." - Mewtwo
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The new hardcore league has one affix that silences you for 2 seconds.
Wow. I meant like seriously slowly beats me down. To where it's obvious I'm dying for 10-20 seconds but I can't do much to stop it. If alt-f4ing is permitted they have no ability to actually kill their players aside from taking them out in 2 seconds. And if they are balancing around it at all, that means they'll never try something else like a slow bleed/silence mob that overwhelms you by tanking better than you. A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate. |
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" Proper potioning alleviates the situation where you're being killed for 10-20 seconds without being able to do anything about it. Usually you die by being burst down or a big group of things is attacking you/boxing you in and you get overwhelmed. "I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are." - Mewtwo
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Even though I'm not a fan of playing recklessly, I prefer having the option to log out in case an unreasonably dangerous situation arises. If the mechanic offends you so deeply, you could simply refrain from using it yourself, and let others play the way they want.
I really wish people would stop creating so much drama over non-issues. |
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" If you've been boxed in, you can't simply escape the situation. Or if 4 enemies were for example, using unrightous fire while buffed with allies cannot die totem. You can move away, or you can kill the totem, but both will take you 3 or 5 seconds, and apparently 3 or 5 seconds is enough time to alt-F4, so we're never going to see slower deaths like that one implemented? A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate. |
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The core issue here seems to be the way that Chris defines "interesting" and "difficult"
The bottom line is that he created a game which he wanted to be *difficult*, and then he implemented a flask and life leech system that makes it incredibly easy to top off your health in an instant. Additionally, he wanted to make PoE a game with very simple mechanics. You click to move, you click to attack. The game revolves around using the same skill many times in a row. Because the actual mechanics of the gameplay are so simplistic, they cant be used to create difficulty, unless you consider moving out of the way of a Vaal smash difficult. That leaves one option: in order for enemies to pose a threat in a system where you can top off your health in a split second, enemies need to be able to remove large amounts of your health in a split second. But then go ahead and throw into the mix a wide variety of build options, and subsequently, a wide range of defensive values. What might take 75% of one player's health will instantly kill another player. And the kicker: enemies can crit. Get unlucky and you take massive burst of damage. You survive the attack 90% of the time, and the other 10% you die instantly. You're fine in the midst of a crowd of enemies but then you get unlucky and take 3 crits in a row, resulting in your death. Frankly, aiming for "difficulty" within the system that GGG set up is plainly bad game design. IGN: Iolar Last edited by BRavich#4397 on Oct 26, 2013, 7:32:00 AM
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If an unreasonably dangerous situation arises, you are either meant to run away or TP out.
Escaping death by just quitting the game is beyond idiotic. And people who dont use Alt-F4 are at a huge disadvantage ehen the developers have claimed they use it as a balance mechanic to make fights even harder. Real hardcore wouldnt allow you to escape any death, the point is that if you die, you start again. Alt F4 ing to escape your character loss defeats the entire purpose of playing on HV, if you even do it once to escape a death, then you should be playing on SC instead if dying and losing a character would bother you that much that you need to cheat to prevent it. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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