Spectral throw
"Correct. This actually required some re-coding of the stuff that automatically generates tags, as we hadn't originally anticipated a non-melee skill that's used with only melee weapons, but is now working. "Correct. An Axe is still classified as a melee weapon, even if you're biffing it at someone's head from a distance, rather than using it in melee. | |
Ranged attack totem. That's all.
EDIT: oh, and iron grip too. Last edited by Hulkcore#6592 on Oct 9, 2013, 12:43:37 AM
|
![]() |
Speaking of spectral throw, it seems that there is a "damage" animation on the monsters for as long as the weapon is touching them. Is it like a many-hits-possible skill or is it only an animation to keep track of the weapon while it's "inside monsters"?
Wear the Cassock.
|
![]() |
" Wait that won't work right? Just wands and bows skills for ranged totem? "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
![]() |
Both apply to projectile attacks, this is a projectile attack. Should work. I can see this being a staple 4L secondary skill for a lot of strength based melee chars. Free artillery.
|
![]() |
Ranged Attack Totem specifically says "Supported Attack Skills cannot be used with Melee Weapons".
Iron Grip is legit, though. |
![]() |
I don't think it's projectile, just melee and attack.
|
![]() |
" You only think that because you haven't read the huge yellow-bordered post from Mark explaining in detail that it is classified as projectile and attack. |
![]() |
" That's too bad about RAT, I wonder if that will get changed. Lightning Strike and Elemental Hit are the only skills I could see people attempting to use it with while holding a melee weapon. Perhaps it's just there to clarify that? I want my spectral throw totem, dammit. |
![]() |
" Make sure you add a new node that says "Increased Melee Damage with One-Handed Weapons". IRON MAN
|
![]() |