Spectral throw
It uses melee weapons, but does not perform a melee hit - it throws a projectile, and projectiles by definition are not melee. melee damage modifiers will have no effect, and melee-specific supports fundamentally cannot apply.
| |
Does that mean that increased melee physical damage will not apply unless iron will is socketed in, or is iron will built into the skill? Cause from the sound of things, the melee weapon is used purely to determine the base damage of the spell.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
|
![]() |
" Iron will will NOT help for melee physical - IW only adds the str bonus, nothing else. An really interesting node/support could be point blank :D Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) Last edited by Sony_Black#0112 on Oct 8, 2013, 6:32:29 PM
|
![]() |
" I mean because the spell uses a melee weapon to determine its damage, yet isn't classed as a melee skill, it's not clear whether increased melee physical damage from strength or weapon specific passives would apply to that damage. If it's the case that the increases do not apply then the only option would be to use iron will to make use of entering the strength side of the tree when building around spectral throw. I'm expecting melee physical damage would apply considering lightning strikes projectiles are based off your melee damage even if you don't use the skill in melee range. But seeing as it's a spell, who knows. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69#4318 on Oct 8, 2013, 6:37:10 PM
|
![]() |
" Not really. SThrow seems to hit multiple times at the end of the range (when it slows down to go back at the caster). So it may be more efficient to stay at max range and keep the mobs there. Something like ice/temporal chains. |
![]() |
" So technically it's identical to Lightning Strike's projectiles? |
![]() |
" This is unfortunate. There are very few physical damage support gems that don't have melee attached to them. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
![]() |
" Just to clarify - the LS projectiles does NOT benefit from any modifier which sais melee, they are calculated from the base damage of the melee hit and get their own modifiers applied - weapon specific passive generally say "increased physical damage", they never (or at least all i remember) say "melee" in their descriptions. Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) |
![]() |
" Spectral Throw isn't a spell, it uses weapon damage for its base. It's an attack. So no, iron will won't do anything. Iron Grip will. And Lightning Strike's projectile damage is not based on your melee damage, it's based on your weapon damage and all relevant modifiers. For the projectiles, your melee damage modifiers are not relevant. Last edited by Uvne#0425 on Oct 8, 2013, 6:41:56 PM
| |
I thought the point of spectral throw is to be a str/dex/int spell?
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
|
![]() |