Scion Class. please GGG, reconsider.

I am not sure whats the problem with the new class. You start in middle, but the end result is same for any class, as any class can get to middle for same number of points as the new class needs to get to the edge.

The only "benefit" of new class is that it starts in middle so first levels you will be limited to the nodes close to you, but with high levels you are same as any other high level character.


I think new class will be very hard to play on begining when you are low level
Last edited by Ragnar119#4963 on Oct 5, 2013, 6:06:11 AM
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Powertrip wrote:
"
MadBro_ wrote:
never heard the term of jack of all trades master of none . Its exactly whats she is .She is not meant to be overpowered , just to open up a new cool variety of builds . I could see a decent attack+spell build coming out of her.As Chris mentioned she will never be as good of a necro as the witch , a critter like the shadow or a tank like the mara . For me its just a cool concept to play with.


A class at the dead centre of the tree with easy access to all parts of it, will never be as good at builds as a class that is fenced into its own area and forced to take the long path to any other area.

Right.

I'll still wait for actually seeing the final tree before I make any significant conclusions, but lets be real here, historically GGG's 'impression' of their own design, is oft not soundly set in the reality of its game play.

Chris also says that not allowing buyouts from public stashes encourages player interaction. Absolute BS. It's just a face saving measure so they can claim that success in this game is not tied to retail and yet another inconvenience based solely on personal idealistic delusion when it comes to PoE's 'economy', where the majority of the game happens.



I respect your opinion, but my impression of GGG has been different over the last year.

When a build, such as Avatar of Fire or Discharge was found to be over powered and dominant, GGG tried to find a way to balance that build.

If the Scion is just OP and a no brainer choice for everyone, GGG will find a way to balance that out.

I have no idea what they will choose to do, if they need to do anything. They could choose to give non-Scion characters some inherent bonuses based off of stats, such as a chance to dodge for Rangers, a chance to Stun for Marauders, a chance to Crit for Shadows, a chance to block for Duelists, etc.

The Scion looks like she has easier choices, but the rest of the nodes aren't quiet the same either.

I'm of the mindset to give GGG and the Alpha testers the benefit of the doubt and see how it plays out.


















PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Ragnar119 wrote:
I am not sure what the problem with the new class. You start in middle, but the end result is same for any class, as any class can get to middle for same number of points as the new class needs to get to the edge.

The only "benefit" of new class is that it starts in middle so first levels you will be limited to the nodes close to you, but with high levels you are same as any other high level character.


you are thinking as if the middle has not been changed. dev uild that was shown (And changed since then!) had a tree without that 'ring' in the middle - that is it was almost impossible to go trough the middle at all. and this IS a huge thing affecting pretty much all end-game builds

and this game is so easy low-level that you dont need to assign any passives up to lvl 15+. just get two coral rings, leather belt and swap rings with resist rings for mervel. done. you are now lvl 15 without assigning any passive

Last edited by sidtherat#1310 on Oct 5, 2013, 6:09:19 AM
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sidtherat wrote:
there is only one thing (well, more but lets focus on one) that breaks this 'class character' - life nodes. you just HAVE TO get as many as possible. and to do so you HAVE TO go to other classes' areas

limiting this ability is

a) nerf to life
b) nerf to life
c) nerf to life

pick one

templar summoners have easier access to life nodes than witch summoners. if you dont want to go CI you HAVE to go templar or play a risky build

This is true for life builds with this shape or this shape.
Not true for life builds with this shape or this shape.

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oblomir wrote:
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SirSid wrote:
Y don't u wait till u see it in action and can get into the new skill tree before complaining about it.

Why would anyone wait for the facts when one can PANIC. RIGHT. NOW. ;)

Who's panicking?
Im sure that before new leagues start, people will come up with next OMFG build with scion that every one will play on leagues beginning...

Nothing to talk about here, give people one week and you will see how ridiculously OP center start area can be :)

+ count to this new gems and mechanics that even support this kind of builds.

Same was with Sparker and Incedirate -> month later all cry that 90% of community have sparker ...
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
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pneuma wrote:
Who's panicking?


OP an some others in this thread who believe that everyone will eventually play Scion and nothing else because it will be insanely overpowered.
I'm not panicking, just stating my mind.

and I'm glad I put this in General Discussion instead of Beta Feedback because:

1) greater exposure.

2) serious subject brings serious responses (for the most part), even from the people roaming General Discussion.
Beta-Feedback-subforum-quality responses.
I'm grateful for this.
I actually made some of you guys rise above the usual trolling and sarcasm :P

3) Scion isn't Beta.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 5, 2013, 6:19:28 AM
Reconsider making the Scion? Bitch please. Have you seen the trailer and the press coverage? The deed is done, son.

What I do hope is that they do consider its balance compared to other classes. Depending on the nodes which the Scion is forced to take, the ability to take nodes from very different sides of the skill tree could be balanced. It could also be OP as hell. Let's hope for the former.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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SirSid wrote:
Y don't u wait till u see it in action and can get into the new skill tree before complaining about it.


this
I can't watch the video because of no Flash player, so I'm probably missing something here. Could someone explain to me why half the people in this thread act like the introduction of Scion will make tree-spanning builds any less viable than they were before? Are they changing the center area so that you can no longer traverse from one sector to another unless you are Scion? If not, surely e.g. a Shadow can still get CI+GR+VP for 24 nodes minimum, which is only two more than the Scion. Admittedly the Scion gets more useful nodes for the absolute shortest path, but I'd think any serious build would utilize the class starting area and go for the keystones a bit later than level 20.

As for the witch with US+IR. Yeah, Scion is a bit closer to them, but Duelist is even closer. And most of the spell support nodes are at the northern sector anyway, many of them right inside the witch starting area. So if you wanted to make an armor-based unstunnable caster, I fail to see how either Scion or Witch would be substantially better than the other.

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