Scion Class. please GGG, reconsider.

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CharanJaydemyr wrote:
Conversely, the Scion will be Jill of all trades, master of none.

This is the part that's not all there, at least from what we can see of the in-dev tree so far. For her to be the master of none, the non-Scion classes must have a pretty serious advantage in their domain, and that advantage doesn't seem to exist currently.

Here's an MSPaint doodle of the tree at a high level pertaining to starting class choice:

The benefit for any non-Scion class is the option to skip the grey lines when traveling through the tree in their section by going through each starting path instead.

The Scion does not get to skip any grey lines, but can travel along the black-line highways to get to grey paths on opposite sides of the tree without circling around the outer "grey" highway.

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If the grey lines are thick enough with not enough desirable things on them, then the non-Scion classes will be stronger.

If the starting paths are disconnected more and the nodes within them are strongly desirable, then the non-Scion classes will be stronger.


I don't believe the tree is fundamentally flawed in this regard -- it's only a matter of relative costs and balance.

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Currently, the really powerful keystones all lie along grey paths, so overall the ability to skip a grey path in your area is not desirable enough.

Furthermore, the starting paths are fairly inter-connected so that each class is not gimped in a race setting. Example1. Example2. Example3..

Further-furthermore, a few classes have a "dead" starting path (check out how few people take Marauder's lower path, Templar's lower path), which negates their starting bonus entirely.

Adding it all up, it appears that the Scion can still be the master of all, or conversely, that non-Scion classes don't get enough benefit relative to starting in the center.

To be frank, keystone balance is the biggest imbalance right now. The ever present CI+GR+VP trifecta can only reasonably be accomplished by Scion now when everyone could do it before. Since the trifecta is a huge source of power, only the Scion can have that power.

I trust Qarl to look into this more, but I'm still hesitant about the new tree. I know they said that what we saw is not final. Well, I pray that it isn't.

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tramshed wrote:
Even then, lets say all the doomcriers get thier wish, and the Scion IS horribly overpowered. How long do you honestly think that will last? GGG has shown repeatedly in the past that they are willing and able to balance the game.

GGG is very slow to balance.

It took over a year for Discharge to become viable again, and then it went from never used to overpowered in a single patch (which doubled its base damage and doubled its crit chance at the same time).

Some imbalances have never been fixed. All the OP uniques introduced (Shav's, Soul Taker) or re-introduced (Kaom's, Lioneye's) in OB have sat unchanged since their introduction ~8 months ago.

They have taken a hard line that "things will be broken while we add content, then we'll fix it later". The only problem seems to be that they are so absorbed in adding content and fixing bugs that the "later" never really comes.
Last edited by pneuma#0134 on Oct 5, 2013, 3:51:32 AM
zzzzzzzz, well makes a change from whining about sporkers i guess
Scion will be the only character that will be good at the builds that goes trough the middle, at everything that doesn't go trough middle she will be worse than others
Edit: Yes there will be a lot of builds for her but not all, or majority.
Last edited by Qrotiec#1422 on Oct 5, 2013, 4:16:46 AM
I think the scion starting areas will have such passives that the only builds that can freely wander off in every direction will be hybrids.

(Which may become more popular with the addition of trigger gems... your melee skill on a 2-hander, and your trigger spell on a chest...)

If for example you want to go towards EB, you will pick up spell damage or cast speed passives in the starting area heading north, towards the INT slice. So that you have committed to a spell caster build heading out.

However, if you now want unwavering stance as well, you will probably be going through attack speed or melee damage type passives in the starting area heading south. (or something else that commits you to attacks instead of spells). If you find those passives useless to your build, you'll have to find another way.

That way the characters that don't enjoy being specialized do get mobility around the tree. And those that focus have it more difficult moving around.

I don't think the starting areas will be general enough (life, es, mana etc.) for specialized builds to pick Scion over the other classes.

This is speculation, sure, but everything I've seen so far suggest that it's time to think up battlemage builds.

Last edited by VortexNomad#2560 on Oct 5, 2013, 4:20:31 AM
You have to move further to get to the points that the other classes start right next to though so I think it's fair.
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Kleckson wrote:
You have to move further to get to the points that the other classes start right next to though so I think it's fair.

If you were going to go there anyway, then it's not a downside.

Marauder suffers from this a lot, since most life builds will connect to marauder's starting position whether or not they are a marauder.
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sidtherat wrote:


respec will not help - if your build uses GR+VP only scion has access to it. your lvl88 witch respect is useless because you cannot travel the tree efficiently. all that high-lvl characters with lots of respec points might find out that they cannot change the class :) and will have to try completely new build because old one just became impossible

some will like it. some will quit. most will play scion. because what is important in the passive tree is keystone availability. scion seems to be the one with 100% in range. try to get witch to unwavering stance+iron reflexes without traveling the middle and tell me how many passive points you can use for stuff like dmg/life/es?



I don't see the problem. If you insist using GR+VP then level a Scion. You can still respec your current class to a (less?) viable build that has high chance to be fun.

Maybe you have to sacrifice 5-10 skillpoints and your current class might use the same build.

The skilltree will always be under construction, which will grant free respecs every few months and new possibilities when creating builds.

Personally that's why I love PoE.

ó.Ò
No. Right now class selection is pretty much irrelevant since everyone can do everything. In 1.0 FINALLY class selection will matter. It is a good change. Stop QQing before you try it.
there is only one thing (well, more but lets focus on one) that breaks this 'class character' - life nodes. you just HAVE TO get as many as possible. and to do so you HAVE TO go to other classes' areas

limiting this ability is

a) nerf to life
b) nerf to life
c) nerf to life

pick one

templar summoners have easier access to life nodes than witch summoners. if you dont want to go CI you HAVE to go templar or play a risky build
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SirSid wrote:
Y don't u wait till u see it in action and can get into the new skill tree before complaining about it.


Why would anyone wait for the facts when one can PANIC. RIGHT. NOW. ;)

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