The rich get richer, the poor get screwed

I definitly give credit to the "rich ingame people". They had skill and knowledge to get to their wealth by playing the game properly.

Also I am positive that you become richt without flipping items.

However, I heavily despise game mechanics and changes which lead to the so called "the rich get richer" and we might have a thing like this:

legacy items


In my opinion EVERY FKING SINGLE GAME should have as its core game design philosphy that it has >self balancing< mechanics, which enables new players to keep up with the game and content more easily. Of course they should not get "everything for free" but gap between new and old or rich and poor should close relativly the more time you spend.

Lets say the situation begins with:

Poor has 10 wealth and 5 time spent
Rich has 200 wealth and 100 time spent

After 6 month it should be

Poor has 20 wealth and 10 time spent
Rich has 300 wealth and 200 time spent

and not like

Poor has 19 wealth and 10 time spent
Rich has 700 wealth and 200 time spent


We need a DE-ESCALATING ECONOMY.
How about just having fun than trying to get "rich"? Its virtual currency in a virtual world and doesn't mean anything to me in IRL.

If RMT is messing up the prices then at least buff drop rates of higher class orbs and let me use them to craft something, with 1 ex ever found i cant craft with it obviously.
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DirkAustin wrote:
How about just having fun than trying to get "rich"? Its virtual currency in a virtual world and doesn't mean anything to me in IRL.

If RMT is messing up the prices then at least buff drop rates of higher class orbs and let me use them to craft something, with 1 ex ever found i cant craft with it obviously.


We are rich just for the fact we can even play video games. There are easily over 1 billion human beings in the REAL WORLD who don't even have enough to eat or nothing to eat at all, nor do they have adequate shelter or no shelter at all. I think video games would never be on their minds. We are blessed, well, at least I feel that way.
┌∩┐(◣_◢)┌∩┐
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crazytrain411 wrote:
I find it pretty interesting that this happens almost universally in any game with economy or the real world.


The more currency you have, the more you can play with it, flip items, but and sit on stuff for a few months to make predictions. Craft and try get godly items to resell. Rich enough to buy an item? Wait until it goes legacy, then you're double rich!

All the while some poor guy who has barely managed to save up 5 ex just had to spend it to get build enabling gear. Hes got nothing to make money with. Worse yet, hes probably just made the rich guy richer with the shite he just bought at inflated price.

Also have a feeling that the richest players in the game got a kick start RMT-ing.

discuss?



Any poornew player can make a fortune. Game provides equal opportunities. You cant earn more than few exalteds after several month of play? Hey, you probably wasted tons of your time for shitty builds, you buyed overpriced crap, and totally failed in trading. Poor people should blame themselves in the first place. I know, it's hard to blame yourself, but look at facts:

- I created PoE account 4.5 month ago.
- I played and farmed with MELEE character (no sporkers, summoners and other crap).
- I managed to buy a mirrored item a month ago.
- I never used crafting.
- And, despite of that, i wasted a HUGE amount of time for various build experiments, twinks, etc.

So, you want to tell me that poor get poorer? No, lazy and ignorant became poorer, that's the truth!

IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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crazytrain411 wrote:
I find it pretty interesting that this happens almost universally in any game with economy or the real world.


The more currency you have, the more you can play with it


This is pretty basic math. It isn't even that the rich are out to get richer by screwing you over. It just happens as a by-product of them being rich.

The more base currency you have, the more you can invest it in things to make more currency, and with that then greater amount, you can invest even more. (You will eventually reach a point where the amount of time spent trading/searching for deals/etc exceeds whatever threshold you are willing to spend on it, and your money making rate will flatten out.)

As more people start making money, the cost of items will rise. This isn't a conscious effort to screw new people. But if I had 100 exalteds, I'm much more willing to spend 2-3 on a piece of gear than if I have 1 exalted. The market responds to people's willingness to pay higher prices.

Newer players to the scene will be starting at the bottom rung, where the items used to be affordable for the amount of wealth you would have been expected to have at that level, but are now inflated past that.

You can't really change this in a permanent setting. Which is why they have the 4-month leagues. Fresh economies.

The rich get richer, the poor get screwed


This would have something to do with the misplaced currency sink.

The sink is in content gating.

What tends to work well, as a sink, is binding and fluff/account features.
Well GGG said they will never bind and remain adamant that the free-trade model will work with modern communication. The fluff part is their bread and butter in MTs.

So an alternate was needed, hell why not gate content behind a currency sink?

I'll tell you why, because it doesn't sink currency from those not interested in content or aRPGing but rather in shopping simulation. While those who don't give a flying frig about economy or trading but want to slay beasties.. are stood looking at content gates that take anything but hardcore game-play to unlock.

So yes, the rich get richer because there is no sink for them, the poor get poorer because the sink affects them most even when they are the least in need of it.

Bluntly, stupid design is stupid.
Casually casual.

Money works for me, not the other way around
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TheAnuhart wrote:
The rich get richer, the poor get screwed


This would have something to do with the misplaced currency sink.

The sink is in content gating.

What tends to work well, as a sink, is binding and fluff/account features.
Well GGG said they will never bind and remain adamant that the free-trade model will work with modern communication. The fluff part is their bread and butter in MTs.

So an alternate was needed, hell why not gate content behind a currency sink?

I'll tell you why, because it doesn't sink currency from those not interested in content or aRPGing but rather in shopping simulation. While those who don't give a flying frig about economy or trading but want to slay beasties.. are stood looking at content gates that take anything but hardcore game-play to unlock.

So yes, the rich get richer because there is no sink for them, the poor get poorer because the sink affects them most even when they are the least in need of it.

Bluntly, stupid design is stupid.


I just spent 200 fuses on an item trying to 6L, I will spend maybe 1k more and my stash is freakin full of currency.

I dont flip items I even usually help the items flippers because I dont want to spend 1h trading and I sell my things damn cheap.

Getting rich in PoE takes either a love for flipping items and trading or time, thats all, if you dont want to spend time in the trade chat just dont, simple as that, if you have 10 items that are worth 10 chaos each sell them for 3 - 4 each and it will give you way more time to go kill monsters, at the end you will still have made a 30 - 40 chaos profit in a minimum of time spent trading. you could have gotten 100 for sure but while others are spamming the chat with their over evalued items you are back killing monsters and having fun.

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Lordofthedreadz wrote:
Spoiler
"
TheAnuhart wrote:
The rich get richer, the poor get screwed


This would have something to do with the misplaced currency sink.

The sink is in content gating.

What tends to work well, as a sink, is binding and fluff/account features.
Well GGG said they will never bind and remain adamant that the free-trade model will work with modern communication. The fluff part is their bread and butter in MTs.

So an alternate was needed, hell why not gate content behind a currency sink?

I'll tell you why, because it doesn't sink currency from those not interested in content or aRPGing but rather in shopping simulation. While those who don't give a flying frig about economy or trading but want to slay beasties.. are stood looking at content gates that take anything but hardcore game-play to unlock.

So yes, the rich get richer because there is no sink for them, the poor get poorer because the sink affects them most even when they are the least in need of it.

Bluntly, stupid design is stupid.


I just spent 200 fuses on an item trying to 6L, I will spend maybe 1k more and my stash is freakin full of currency.

I dont flip items I even usually help the items flippers because I dont want to spend 1h trading and I sell my things damn cheap.

Getting rich in PoE takes either a love for flipping items and trading or time, thats all, if you dont want to spend time in the trade chat just dont, simple as that, if you have 10 items that are worth 10 chaos each sell them for 3 - 4 each and it will give you way more time to go kill monsters, at the end you will still have made a 30 - 40 chaos profit in a minimum of time spent trading. you could have gotten 100 for sure but while others are spamming the chat with their over evalued items you are back killing monsters and having fun.



I'd rather not buy or sell anything, thanks.
Casually casual.

Not just games... real life too. Welcome to Econ 101.

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