Perz' Reave Shadow

don't forget that armor reduced reflected pdmg
IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
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Perz wrote:
don't forget that armor reduced reflected pdmg


It's even easier to counter with Immortal Call & CWDT :)
And same rules apply - you need very high armour to get a decent % reduction from a big hit.

Like i said, to estimate the real benefit from armour (and IR), one should clearly understand, how it works, first.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:
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Perz wrote:
don't forget that armor reduced reflected pdmg


It's even easier to counter with Immortal Call & CWDT :)
And same rules apply - you need very high armour to get a decent % reduction from a big hit.

Like i said, to estimate the real benefit from armour (and IR), one should clearly understand, how it works, first.


ic and cwdt doesn't help you with 1hit reflect kills, which already happened to me.
just get an unlucky high dmg crit reflected to yourself and you're gone.

other than that, ic and cwdt can be a great combo if you don't do high dmg peaks.
IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
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MortalKombat3 wrote:
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Sixnia wrote:

Stacking flat ES without any armor is not so smart. white mobs will hit you for around 2-4k ES in high level maps. Thats why IR+grace is quite strong with ci, perma 50% phys reduction couple with granite flasks + charges can be 80-90+

Oh, really?

Even if we assume that mobs hit for 2-4k (though this refers only to really hard-hitting mobs like Devourers, and with potent affixes, in fact). Actually, if you have 8-10K ES pool, you wont even care about those hits. Why? Because first or second hit will proc Immortal Call, and you will be immune to all subsequent hits. And damage mitigation from armour depends on damage dealt. To mitigate 50% from 1k damage, you will need 12k armour, to mitigate 50% from 2k, you will need 24k armour, and to mitigate 50% from 4k hit, you will need 48k armour! Note, that 4k damage per hit is still easily survivable with 8-10k ES. Now ask yourself - will you really have so many armour, that it will matter? I doubt it.
You plan to use Grace? Great Job! You will have to sacrifice either Discipline (good ES boost) or Hatred (immence DPS boost)... Have fun with handicapping yourself!
While i can agree, that drinking double-flasks (Granite+Jade) while having IR may prove useful sometimes, while i can agree, that extra evasion on shield wont hurt, i CANT agree when you intentionally sacrifice far more useless stats just to get some armour.

And armour saves only from physical, while ES pool saves from any damage.

Granite+Jade, both with 95+% increased armour/evasion + Eva/ES nodes from Shadow area (you will take them anyways), Unwavering Stance, and two extra points spent for IR - that is quite justified choice.
Grace isnt a justified choice.


I doubt that most people reading this guide can get 8-10k ES, and even if they do, remove the discipline aura and you would still have a nice 6.5-8.5k ES pool.

Immortal call linked to Cast on dmg taken, increased duration and enduring cry is indeed an insane combo which i used long time but sometimes, its unreliable due to IC only lasting 1-2 secs and other times 6-7 secs, People say CoDT + IC makes you immune to phys reflect but when i tried it, i would still get 1 hit, maybe i was doing it wrong?. Grace on the other hand gives a huge permanent armor boost that will make you able to deal with phys reflect without so many problems. If you can run both, you wont even notice reflect.

If running IR, and have a decent amount of ES, grace is totally justified.

And yes, assuming i have atleast a 4k Es pool, I would sacrifice discipline for grace but I peronanlly run low life reave, so im able to run all 3 auras.
@HabiaUnaVez_Truz or leave a PM if im offline
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Perz wrote:

ic and cwdt doesn't help you with 1hit reflect kills, which already happened to me.
just get an unlucky high dmg crit reflected to yourself and you're gone.

other than that, ic and cwdt can be a great combo if you don't do high dmg peaks.

Best way to counter self-kills is to get higher ES pool and less peak damage (getting attack speed, accuracy and crit chance isntead of damage and crit damage).
If you self-kill yourself with VP, this means you deal more physical damage, than you have maximum ES.
Armour wont help much, either, because it isnt very effective against big hits. In fact, to "emulate" 2k ES, you need minimum 24k armour, and usually - more, something about 36k. Of course, drinking granite+jade with ES will help. But you shouldnt make armour/evasion your goal on items. Item that you will use anyway gives evasion (Alpha's howl, Maligaro)? Good. chosing between Grace (2k eva) and Discipline (300ES)? Obviously, you should chose ES, and not Evasion there.

"
If running IR, and have a decent amount of ES, grace is totally justified.

And yes, assuming i have atleast a 4k Es pool, I would sacrifice discipline for grace but I peronanlly run low life reave, so im able to run all 3 auras.

Have you done any math about it? Why can you be so sure? I made my math, and Discipline proved to be better. Can you prove yours math?

"
Immortal call linked to Cast on dmg taken, increased duration and enduring cry is indeed an insane combo which i used long time but sometimes, its unreliable due to IC only lasting 1-2 secs and other times 6-7 secs, People say CoDT + IC makes you immune to phys reflect but when i tried it, i would still get 1 hit, maybe i was doing it wrong?. Grace on the other hand gives a huge permanent armor boost that will make you able to deal with phys reflect without so many problems. If you can run both, you wont even notice reflect.

Strange, i use IC on CWDT and experience absolutely no problems with reflect. Maybe, it's because i dont deal so much damage, enough to one-shot me (even with Vulnerability and shock ground)? Perhaps, you just should reconsider, what gems, passives and items you use? Because consistency saves you from reflect much better, and needs quite a little extra investments only.

Let me repeat my math.
With ES passives and aura passives, discipline should give you around 1300 ES. To "emulate" this extra ES amount with armour, you will need at least 1300*12 = 15600 extra armour (because armour CANT absorb more than 1 point of damage per 12 armour rating, and that refers only to hits that will have very low % absorbtion. Probably, hits for 10k damage, or something like that.Even for that case, you will need around 490% increased armour and/or evasion total to make Grace "equal" to Discipline (assuming you also dont have flat armour from any other items or flasks). And for 4k ES (thus, hits for around 4k), and already with some base armour from granite+jade+Alpha.... Your Grace will be just insignificant.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Jan 22, 2014, 1:25:54 PM
Hello. Have some questions about build.

At first, Perz, really great thank to you for such amazing build!

1. How to count DPS of weapon? (just see dps of autoattack being in city?)

2. I got 6L Carcass Jack (rrbbgg) - how to mate it better in colors?

3. I'm lvl 64 atm and my dps around 3k, where is better to farm?

4. Maybe link CwDT+Arc+Chain+PCoC will be better (now CwDT+Ice Spear+GMP+PCoC)?

GEAR
Spoiler


SKILLTREE
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABbUMjQ1JDkgRLxGWFRoV1xa_GNsa2xutHhohYCgqKLUqOCy_L28wVDB8OK05lj3iPs9AVUCgRwZI7lFHVmNbr176X2pvV3BScLt08XiueOt_K4auh9uNv4_6mVeZmp2jnrmfJ6Z_pzSxs7TFtUi297fTvebAUcHFwuzDbdN-1orXhtfL2RPb59yC3Q3jhOcK62PsGO1B7XbvTu9676Dz6vlj_Kv8xf-T


P.S. After i got Alpha's Howl gameplay become much easier
Last edited by soafsoaf#5501 on Jan 23, 2014, 8:08:54 AM
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MortalKombat3 wrote:

If you want to use claws and CI, you actually dont have much choice with your build. You must make your build so you will get Vaal Pact (if you want to use claws better than Bloodseeker), claw life leech nodes, Ghost Reaver and CI keystones, obviously. The main difference between builds will be the path you chose to travel from CI to VP, and whether you choose to use Eye of Chayula, or get Unwavering Stance (second option is usually better in my opinion).


I used a build very similar to this one as life based (before I saw this guide) and did not work out well.

The leech limit is an absolute killer and is why you must have vaal pact. even with 4000life you can _only_ leech 800life/s. you're dead- and that was exactly the problem i had, even though i also had fairly high ES.

i did some more testing regarding stun and I at this point in time I think that preventing chilling/freezing is much more important than preventing stun.

I just finished about 5 runs in a row in lunaris (couldn't sleep so played POE :-( and my cast on stunned proc'ed about 4 or 5 times total. only once against piety, and we were taking on piety on every run.

i have linked

cast on stun/enduring cry/immortal call/increased aoe

area and it works _very_ well. you get stunned but you then get a window to escape stun and begin attacking. I did not once get stunned twice in a row, and I play agressively with this toon. this is a very reasonable way to avoid eye of chayula.

now, got to the library and it's total hell. You get frozen, and when you don't get frozen, you are getting chilled and taking a major reduction in your attack speed.

i'm sure all this is very much different in maps, but as of right now, stun in no problem and freezing/chill is.

as for taking unwavering stance : ondar's guile. i will _never_ give it up :-)
pcoc+ic is the way, spear have 600% crit on its second stage.
IGN Flatulencia
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Focusix wrote:
pcoc+ic is the way, spear have 600% crit on its second stage.


i was using cwdt/ice spear/pcoc and found it to be next to useless. i very rarely had power charges.

i assume you are saying use it as an attack and not a trigger-skill ?
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plasticeyes wrote:
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Focusix wrote:
pcoc+ic is the way, spear have 600% crit on its second stage.


i was using cwdt/ice spear/pcoc and found it to be next to useless. i very rarely had power charges.

i assume you are saying use it as an attack and not a trigger-skill ?


It's true, unless you're tanking. Since this build, and especially - CI melee build with daggers, arent supposed to tank that slowly kill enemies, the usefullness of CWDT+ice spear+PCoC is questionable. I tried it, and it isnt the thing you want to rely upon. It takes 3 sockets, and 80% of the time i had 0 power charges.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power

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