Perz' Reave Shadow
Hey
A great build you got here, especially the armour variant which I'm currently running. :P Got one question on why you got an Ice Nova linked to Cast on Damage Taken? And is it really worth it to level the Cast on Damage Taken? Last edited by Nightwhisper666#3444 on Jan 23, 2014, 7:05:54 PM
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" If you want to deal extra crap damage with Ice Nova - you can level it up, it's just for more melee cc (to slow around mobs). You deal damage with reave, and ussual it's enough. The hardest part of this build is to raise up resists in end-game... Doing it make my damage fall to 8k (was 12k with low resists, but in that case 25% leech wasn't enough, and just have 8k dps is enough to clear 66 and 67 maps). Another big point to craft claw... |
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Melee, especially this build, means tank mobs.
That's why we use cwdt. What's the point of vaal pack and 20%+ life leech if you don't tanks mobs? If you don't get charges with ice spear, trust me you wont get them with another gem combo. Try to read the first post and check some vids. IGN Flatulencia
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" I dont tank mobs all the time, just occasionaly... I prefer to kill enemy before he makes a hit. But i still dont want to die ocassionaly when facetanking, even despite it happens not often. Death just costs too much.... If you indeed tank a lot, ice spear would be nice to gain some extra charges. But if you're playing agressive, and have high DPS, then gaining charges with CWDT is pointless. It's just a warning to all who will try to use it. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Doesn't look like that big of a melee cc to me, but then again there's a lot of things going on on my screen. :) My point on cwdt is why level the gem when all it does is require more damage taken for it to procc the linked gem, and in this case most gems is non-level dependant except maybe the curse. |
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Most common error on this game is going full dps.
If you can't survive, your dps means nothing. First of all stay alive, then focus on dps. If you can't stay alive then you can't level up. Perz told this many times, reflect may and will kill you. Don't go full dps you will die by your own hands. IGN Flatulencia Last edited by Focusix#6192 on Jan 24, 2014, 1:20:07 PM
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a good high-end ratio for this build is max ~50k dps (with hatred) and min ~40% dmg reduction without flasks. against double reflect i pop granite+jade flasks which gives me capped max dmg reduction. if you do more dmg at same or less dmg reduction it can get dangerous vs reflect.
the only way to do more dps is by using an imperial claw and high attack speed. sadly i don't have one but i guess it's possible to reach 100k dps and still survive reflect. IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489 Last edited by Perz#2458 on Jan 24, 2014, 6:41:57 PM
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" Full DPS provides amazing survival as well. Frozen, stunned and dead enemy cant hurt you. Care about reflect? Make your DPS more consistent, get more ES - that's the best way. And use Immortal Call, obviously. There is another most common error - stacking armour and/or evasion for CI build. Every day, here and there, people claim, that those are vital for survival and you cant do without them. In fact, the only defence you need is Vaal Pact, Life leech, ES pool, stun immunity and capped elemental res. You DONT need any armour or evasion. I made math, using formulas and realistic scenarios, and confirmed - armour and evasion are absolutely oprional for CI. Sure, you still can benefit from those - for example, spending just 2 points into IR will alow you to gain nice physical reduction from drinking granite+jade flasks, and if someone in your party has grace and/or determination - even better. But you should never seek gear for armour or evasion before ES, and you should never chose Grace before Discipline. Perz, dont misguide players. Only endurance charges give real % physical damage reduction (and items like Darkscorn bow). Armour's damage reduction heavily depends on damage taken per hit, game shows just "average", and usually - incorrect value. When damage reduction matters, armour absorbs much less damage, than most players think. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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i'm not misguiding anyone. please read my text more thoroughly. i never said anything about how armor works. i only gave ppl an estimated ratio for what i think is a good ratio between pdmg reduction and dps for "slow" claws.
armor gives logarithmically increasing pdmg reduction. the more armor the better. if you play with a slow as and high peak pdmg claw, you will need armor in reflect maps. even 10k es and vaal pact won't help you, when you hit with too much dmg per strike. i give you an easy example to understand it: you have 5k es and do 3 high crits in a raw on a preflect map with over 2k dmg reflected with each strike (i.eg. with a vaal claw). you die. chance of that happening might be low but it's higher than zero. i'm not taking that risk. IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
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" You will die from 3 hits, having 25% life leech, while reflect returns only 15-18%??? Are you serious? With every hit, you will leech ES back to full, before taking reflect damage. also, there is CWDT+IC combo, which will make you immune after 1-2 hits. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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