Perz' Reave Shadow

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MortalKombat3 wrote:
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LoBlaze wrote:
Currently have an 88 Reave Duelist, wondering if this build would feasible to convert over to my Duelist?
It would take me 8 extra skill points to connect to the dex nodes that you grab to connect to Vaal Pact.. but I'm wondering if that would cause me to miss out on important skill points.


You can make it (ES build!) work for duelist, though it wont be so optimal, probably.
The main difference is that for duelist, you should get Unwavering Stance, since it's very close, and get a proper rare amulet. That will be much more efficient that using Eye of Chayula.
As a duelist, you'll get less damage nodes than shadow, but gain +2 to weapon range. A pity, it's useless for Reave. If you decide to use Alphas' Howl for Chill+Freeze Immunity, then you'll probably need to get Iron Reflexes as well. And if you dont want to use Alpha's howl, perhaps, you will want to get another path in your nodes?


If you dont mind having a few percent less DPS, then Duelist is fine.

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Renivius wrote:
Hi this build looks pretty good,i will start a new char with it, i just have one question.Which ranged or aoe skills should i take in the beggining?Also can i take Freezing Pulse instead of Ice Spear,or there is a special reason why Ice Spear is there?I guess we take Cold skills because of Freeze?(Still kinda new to the game)

Spectral throw is the best for leveling. Reave is also OK from the very beginning, if you have Multistrike for it.
Thank you both for answering,some more begginer tips can be useful too : )
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plasticeyes wrote:
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if you use carcass on the es build, you won't have any sources for high es except shield. thus you have to go for smaller sources such as the gloves. getting some ~200es gloves with acc or as is the best choice imo.


yes, exactly what i am doing only i can't find such gloves, yet...

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well this guide leaves the viewer open to make his choice himself.
i used evasion until 89 and then i tried armor after that and it worked out great.


how i would hate getting hit all the time by taking IR...

well I have a looong way to go (only 70) so the eye will be very useful, maybe.

here's the strange thing, in practice I don't appear to have a problem getting stunned. How is this a possible since every CI build I've ever seen warns about the problems with stun and calls for an eye of chayula ?

i have a much, much tougher time with freezing and especially getting chilled, but don't have the exalts for alpha's howl. BTW the skill tree will give you a 75% chance to avoid getting chilled. Is this actually useful in practice ? you get hit so many times with cold, especially by mobs it seems that it wouldn't make much difference, one of the attacks will always get through and chill you. IOW, should you try to spec those nodes without an alpha's ?

meanwhile my sapphire flask of heating is my _favorite_ flask. in fact I'm going to need to craft another one.



i feel a big difference with and without stun immmunity.
with 25% chill avoidance on alpha's howl we get 100% chill and freeze immunity in the end.

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soafsoaf wrote:


you mean dual claw i guess?
IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
Perz, yes i try dual claw playstyle. I'm 57+ atm and have not too much problemls, but bosses ussually oneshot me, and some colddamage mobs do so... Maybe it's useless, idk) Wanna some help about it.
Last edited by soafsoaf#5501 on Jan 18, 2014, 3:48:18 AM
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soafsoaf wrote:
Perz, yes i try dual claw playstyle. I'm 57+ atm and have not too much problemls, but bosses ussually oneshot me, and some colddamage mobs do so... Maybe it's useless, idk) Wanna some help about it.


cold damage mobs are a real problem. you need to make sure and have a flask of heating



perz has outlined how to prevent chill/freezing using alpha's howl and skill nodes.

alpha's howl is a expensive, and without it, things are difficult since the skill nodes give you a maximum of 75% chance to avoid, which is not enough in a big mob.

i am about to add a second flask of heat due to all the problems with cold.

chill is a very subtle way to die. it lowers your attack speed and therefore you don't leech as fast, so you will notice your leech doesn't keep up with damage.

strangely i don't have problems with stunning, probably because of shield. However, your problems with bosses is probably due to stunning if you are not using a shield. so then you need:



somewhat expensive, but not too bad.

the boss is the same problem, if you get stunned you will not leech so well and die.
however if you are getting one-shot probably your ES is too low and/or you don't have enough evasion.

there is a build guide for dual claw characters, maybe it will help.
Last edited by plasticeyes#2789 on Jan 18, 2014, 3:59:28 AM
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soafsoaf wrote:


Are you using Reave with dual wield? Reave is pretty useless with dual wield since you hit with your weapons in turns.

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perz0r wrote:
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soafsoaf wrote:


Are you using Reave with dual wield? Reave is pretty useless with dual wield since you hit with your weapons in turns.

I try reave and dual strike with melee splash. But I see that reave better on packs. And yes very low damage for single target
So a few pages back there was a guy who said he liked to use frenzy with melee splash instead of Reave. Can somebody less bad than me do some comparison? It would take only 4 points to get to max 7 charges, and it certainly SEEMS like Frenzy would have an additional 84% damage and 77% speed compared to reave (ignoring supports that is, but it still seems like reave+conc. eff. is worse than frenzy+splash).

As someone who plays poe almost entirely for kickass builds I just have to know I'm using the right attack. Considering between flicker strike and reave almost made me give up entirely. :/

It's hard to compare them myself because I'm poor and sockets are assholes.
Last edited by BlazeB75#3473 on Jan 18, 2014, 7:47:16 AM
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plasticeyes wrote:

here's the strange thing, in practice I don't appear to have a problem getting stunned. How is this a possible since every CI build I've ever seen warns about the problems with stun and calls for an eye of chayula ?


Try to make a fight in some tough area (like Barracks) with and without stum immunity (Eye of Chayula for example). I bet you havent even tried that. When you'll try, you'll understand, why stun immunity is so awesome.

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So a few pages back there was a guy who said he liked to use frenzy with melee splash instead of Reave. Can somebody less bad than me do some comparison? It would take only 4 points to get to max 7 charges, and it certainly SEEMS like Frenzy would have an additional 84% damage and 77% speed compared to reave (ignoring supports that is, but it still seems like reave+conc. eff. is worse than frenzy+splash).

As someone who plays poe almost entirely for kickass builds I just have to know I'm using the right attack. Considering between flicker strike and reave almost made me give up entirely. :/

It's hard to compare them myself because I'm poor and sockets are assholes.


Frenzy is really a kickass single-targeted ability, but it's VERY expensive. Frenzy base mana cost is 18 mana, and its attack speed is much higher, too.

Let's assume you want to use AoE frenzy. You will probably put Melee damage on Full life, Increased critical Damage, Melee Splash, Melee Physical Damage, Multistrike to 6-L, and that will already be 112 mana for 3 hits. You will probably have at least 9 attacks per second with that, so you should recover at least 336 mana per second. If you wnt to leech it, prepare to have 1680 mana pool. Do you have 1600+ mana pool with CI build? I doubt it. Such mana pools are usually available for EB builds only.
Well, you can invest around 10 points into mana passives, get gear with mana on every piece, and then, perhaps, you'll reach 1600+ mana with CI build. But is it worth that?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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MortalKombat3 wrote:
Frenzy is really a kickass single-targeted ability, but it's VERY expensive. Frenzy base mana cost is 18 mana, and its attack speed is much higher, too.

Let's assume you want to use AoE frenzy. You will probably put Melee damage on Full life, Increased critical Damage, Melee Splash, Melee Physical Damage, Multistrike to 6-L, and that will already be 112 mana for 3 hits. You will probably have at least 9 attacks per second with that, so you should recover at least 336 mana per second. If you wnt to leech it, prepare to have 1680 mana pool. Do you have 1600+ mana pool with CI build? I doubt it. Such mana pools are usually available for EB builds only.
Well, you can invest around 10 points into mana passives, get gear with mana on every piece, and then, perhaps, you'll reach 1600+ mana with CI build. But is it worth that?

Well that was fast and insightful! That'd be closure then. Now I'm off to try and build an alt with EB! :p

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