Have a glimpse of the market and How to make wealth in PoE.

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bengdom wrote:
When you can acquire wealth faster through trading than farming, the game has reached a sad state of affairs.
It has been that way for every ARPG since D2, and will inevitably continue to be so. Attempts to disprove this result in economic collapses in the same way, and for the same reasons, as attempts to establish Marxism in real life.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
as attempts to establish Marxism in real life.


Not a good analogy...
Last edited by PolarisOrbit#5098 on Sep 17, 2013, 5:06:00 PM
Kind of had an epiphany writing this post...
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PolarisOrbit wrote:
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ScrotieMcB wrote:
as attempts to establish Marxism in real life.
Not a good analogy...
If you wish, you can replace it with any other attempt to circumvent a law of economics, or physics, or whatever.

ARPGs have a precedent for an economy that marginalizes flippers into obscurity. This ARPG trade system made trading as convenient as possible from a farmer-to-farmer perspective; determining the fair market value of any item was literally simplified to the press of a button, and once you put an item up for sale at a given price any user could buy it from you without need to quit your farming run, or even so much as chat with them. The need for middlemen "flippers" was eradicated.

They're getting rid of that system on March 8.

Flippers serve an important role in an ARPG economy; through buying from farmers low, and selling to farmers high, they make it possible to trade your way into the gear you want using the unwanted crap you find, but they make it difficult to do so. The farmers and the flippers form a symbiosis which actually makes the play experience more enjoyable for the farmer. It's when flipping is too weak, and farmer-to-farmer trades become the norm, that the game seems to devolve into a trading simulator for the farmers — because there are not enough specializing in flipping to complete the task of trading on their behalf.

The balance objective is to introduce skill tests into both. Farming should rely on certain skills which not all flippers have; flipping should rely on skills which not all farmers have. Players should be allowed to gravitate towards whichever style they prefer — actual ARPG, or market simulator — and make lots of profit if they have the skills to back it up. Trading vs farming balance is important, and we emphatically do not want farmers to feel a need to flip based purely off how OP it is, but it's important to achieve this balance without destroying opportunities for arbitrage, and to allow a skilled trader to easily outperform an average farmer in the same way a skilled farmer would easily outperform an average trader (an average trader doesn't make any profit at all).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
At present, I'm holding a couple of items which will each make me 0.5-1 ex profit when sold.

I talked to this one friend of mine. "LMAO WHO FLIPS ITEMS FOR 2-3 EX". Well excuse me princess. You've self-6Led at least five items since I've known you, and that's just the ones you brag to me about.

And on the other hand, I've sold a decent number of items to people who are literally scraping the bottom of the barrel to come up with currency equivalent to the asking price on my items, and that asking price is sometimes not even 1 ex. (Yes, I do sell the things. I've been in that situation way too often and I want to move my stock.)

It's all relative, isn't it?
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A
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bengdom wrote:
You should rename your thread to "how to flip items and resell them for profit".

When you can acquire wealth faster through trading than farming, the game has reached a sad state of affairs.



Well theres a limit to how much you can farm in a day. However, fpr trading, there is no limit to how much you can flip in a day. The more currency you put in, the more you get out. How many people do you know make 2 ex in 3-4 hours of farming? On average. Not counting the lucky people who get soul taker or shavvronnes which 99.9% of the gaming population never gets. Yet, with trading, its very much possible. If you make farming easier, then items would be worth less and making farming even less profitable. Trading, however is virtually unaffected whether the price goes up or down.
PATH OF FLIPPING
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Well theres a limit to how much you can farm in a day. However, fpr trading, there is no limit to how much you can flip in a day. The more currency you put in, the more you get out. How many people do you know make 2 ex in 3-4 hours of farming? On average. Not counting the lucky people who get soul taker or shavvronnes which 99.9% of the gaming population never gets. Yet, with trading, its very much possible. If you make farming easier, then items would be worth less and making farming even less profitable. Trading, however is virtually unaffected whether the price goes up or down.


You my friend have very little knowledge, at the current rate things are going and if everyone have the same mentality as you, like whats happening to the economy now where smaller currencies are at such a demand, it simply shows no one is actually farming, so at the end of day you might have to resolve farming them yourself if you chose to play on..so yea people like you actually ruin the game for many, you can see people leaving and trashing their gear out for sale because basically farming have lesser profit and meaning, go rmt or camp all day long scouting for preys..history have repeated itself.
Last edited by adrianlim#5636 on Sep 18, 2013, 4:46:20 AM
so do orbs get more valuable in new season? for simple softcore users?
I dislike rarity so much im almost quitting poe2. GGG.
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webas wrote:
so do orbs get more valuable in new season? for simple softcore users?

They get more valuable in the new softcore ladder league but should actually get less valuable in regular softcore. The reason being that many people will try to liquidate all of their normal standard items to trade for currency in new leagues.
Anarchy/Onslaught T shirt
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Tempest/War Bands T shirt
"
adrianlim wrote:
"
Well theres a limit to how much you can farm in a day. However, fpr trading, there is no limit to how much you can flip in a day. The more currency you put in, the more you get out. How many people do you know make 2 ex in 3-4 hours of farming? On average. Not counting the lucky people who get soul taker or shavvronnes which 99.9% of the gaming population never gets. Yet, with trading, its very much possible. If you make farming easier, then items would be worth less and making farming even less profitable. Trading, however is virtually unaffected whether the price goes up or down.


You my friend have very little knowledge, at the current rate things are going and if everyone have the same mentality as you, like whats happening to the economy now where smaller currencies are at such a demand, it simply shows no one is actually farming, so at the end of day you might have to resolve farming them yourself if you chose to play on..so yea people like you actually ruin the game for many, you can see people leaving and trashing their gear out for sale because basically farming have lesser profit and meaning, go rmt or camp all day long scouting for preys..history have repeated itself.



Well lets be glad not everyone thinks like that :D
PATH OF FLIPPING
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You negociate and try to Buyout at 24 ex he agree. And you sell it for 35-37 ex. You made profit ;)

No clue where you find these people.

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