Self-Found (League) [Thread outdated!]
What we really need at this point, is feedback from Chris. According to the email published in the Suggestions thread, he has some issues with the current proposals but he hasn't indicated what those issues are. Considering we now have close on two hundred pages in two threads and countless others here and there, it's a little disappointing.
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" Agreed, and unlikely any time soon given how close we are to launch. Disappointing none the less, given that the original thread began life exactly 5 months ago. |
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I love the idea of a self-found league with significantly increased drops of orbs to make crafting more feasible.
At the moment unless you are alt-rolling maps it is pretty much pointless to try and craft anything. It is ridiculous that on average it is BY FAR cheaper to buy a 5L item than it would be to try and fuse one. Say you want to fuse a bow, it's alt, alt, alt until you have two nice stats, eternal and then regal for something terrible (normally). Repeat until you get a third nice stat. That can be 10 ex worth of orbs just to have an item with 3 mods. It's then another hilarious process to get another 3 mods, so what, another 4-5 times that on top? Yes you'll end up with a godly item but most players will struggle to get through stage 1 of the process (3 mod item) by the time the league is up. Crafting is so untapped by 99% of players, it could be a really fun part of the game instead of the currency-sink reserved only for the elite it is at the moment. |
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" Solution to crafting = add new types of drops that weight the rolls heavily towards certain things. Using more of them = more chance of it giving the thing you want. Still not guaranteed, far better than 1 in 16 chance that you frequently end up fighting, and still a chance to fail so its not guaranteed. IGN
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" Still, I'd need hundreds of chromatic orbs to make an item with 5 sockets red So what about 100 (or x) chromatic orb = 1 superior chromatic orb and similar mechanics? i like this game. i mean have you seen how powerful is the barbarian
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" Heh, I wasnt really thinking about sockets, just actually creating items. The jewelers/fusings/chromatics part of it needs work as well. 2000 fusings in the last two days failing to get me a 6l was enough to finally convince me that it was simply beyond reasonable. They could just add drops that instead of weighting rolls specifically for creating items did that for the colors of sockets instead, and again, problem solved. IGN Last edited by MierenEronaile#4239 on Sep 10, 2013, 7:12:24 AM
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" I'm talking about crafting in general, mine was just an example. 2000 fusings? That needs some fix, don't you think? i like this game. i mean have you seen how powerful is the barbarian
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" I really cant tell if you are agreeing with me or mocking me, but either way, yes, the amount of fusings required for a 6l needs some change, or at least it needs to be more defined than 'between one and 10thousand' IGN
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" How am I mocking you? I think the crafting system is shit right now, but could be one of the best ever made. SO yes, I'm agreeing with you :P i like this game. i mean have you seen how powerful is the barbarian
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" Sorry, just wasnt sure. I actually think the system is great but that it is missing a few absolutely necessary aspects. You need to have a way of improving your chances that is not sheer numbers. Brute forcing a problem is a boring and terrible way to respond to a problem. At the moment, in terms of how long it would take to reliably get a 6l without trade... Id say 10 fusings an hour dropping/using the vendors is a fairly solid rate. Assuming you manage that... 200 hours worth. Over a week of farming to get a 6l on an item you want with any reliability? The fuck? Lets not even consider the fact you first need to get an item worth 6ling, which takes even longer. In regards to crafting, the eternal exalt rate is impossibly low to do it without trading. I have over 40 days played in Anarchy and ONE fucking eternal drop. Thats so low that in regards to self found crafting its meaningless. It might as well not exist at all. Increased drop rates, or better chances for success(through my suggestion in regards to orbs that weight your exalts/alts/chaos/augs towards the specific thing you want) These need to happen for crafting an item to work. Crafting an end game item without the luck of the gods is literally impossible atm. Assuming one eternal for 40 days of playtime, even if you had never stopped farming since cb finished and ob started, you wouldnt have enough to make a top % item. The fuck? IGN
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