Self-Found (League) [Thread outdated!]
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I completely agree with TheAnuhart here. "
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Still droning on about trading! As far as I'm aware, the comments related to trading in the self-found threads, apart from yours, relate to the game being broken because it favours trading. Unfortunately, that appears to be the way it was designed, so it's unlikely to change. Other than that, self-found players simply don't want trading in their league. The simple fact is, trading makes this game easy. Any league with trading enabled is by definition easier than self-found, even if that league were to have some sort of enhanced crafting mechanic. " Strawman anyone! " A self-found league would be, in every way, shape and form, harder than any of the existing leagues. " You're attributing far too much self-importance to your posts. |
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"I think what you're failing to pick up on is that the purpose of such a system is to funnel people into Group 1 over time. Generally speaking, the idea is to push Group 2 to Group 3 to Group 5 to a kind of "super" Group 1 (interlocking networks of "closed" playgroups), while minimizing the effects of Group 4. This means making the push gentle enough that players are still comfortable staying in the group they are in (the advantages, while present, aren't overwhelming and can easily be skipped), thus the pressure to do things they rather wouldn't do is about "80%" mitigated, thus Group 4 isn't fed once players find out what they're up to. I guess this means that, yes, I think the game should actively promote in-game community and social gaming. This is a fully online game, and for the majority of the population (not everyone, just most) it should feel like one; we don't want PoE to be entirely people playing solo and not interacting with each other. I imagine as long as group bonuses exist, some players will feel as if they're being prejudiced against, and to an extent they are, and even should be... the game should compel you to at least try partying up a few times, see if it's really as bad as you thought it would be, and to at least try doing some stuff on Trade Chat, and I mean legitimate tries here. But the thing is, it shouldn't push it so hard that, if you find you don't like partying or trading, you still feel compelled to continue. It should be easily "live-without-able." Admittedly, that can be a really difficult balance; do nothing and you end up with a sparse community, do too much and you end up with a community where everyone is forced to get in line. What we can agree on: as things currently stand that balance isn't even close; the advantages of grouping, especially in low- and mid-maps, are overwhelming, far beyond what I'd consider reasonable. "You don't seem to get it. A new league should not be a balance thing, ever. I don't care if the consensus of 99.9% of players is that a new league is harder... if there is anything that is even slightly easier about it, it is wrong, because new leagues aren't about balance, they're about challenge. Fourist wants to see how hard it would be; you're just trying to get a sandbox where your playstyle is buffed. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" So what? I don't see anything wrong with that playstyle. That playstyle should be very enjoyable and right now its only somewhat passable with most players saying they don't like it at all. Im not really biased one way or another since I will stick to standard regardless. If they did add a self found I would probably play it to since I enjoy finding stuff more than I do trading for it but I would never abandon the standard way of playing. Standard Forever
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@ScrotieMcB
Sorry for a not particularly detailed reply to your well thought out ones, but why exactly is it that all new leagues should only exist for a challenge instead of to balance or make the game more enjoyable for a certain type of player? IGN
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" Just how difficult is it for you to understand? I don't want to trade with anyone ever! Feel free to trade all day log if you wish, just stop trying to get everyone to play the way you'd like them to. " Play completely self-found to end game, such as it is, then come and tell me it's easier than any league with trading enabled. It certainly much harder under the current regime and would still be harder even if they 'buffed' the crafting aspect. With trading enabled, if I needed, for example, a specific gem, other than a reward item, I can simply buy it. Likewise with virtually any item. With trading enabled progression is virtually guaranteed, regardless of the time it takes to actually trade. With SFL, progression is only possible through items found or crafted. Edit for clarification. Last edited by Kellog#5737 on Sep 6, 2013, 10:17:20 PM
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Scrotie is still hurting from the Loot Changes. It was consensus that drove those changes, and apparently it destroyed his playstyle.
Conveniently ignoring the fact that SFL is not a global change to the game, and does not require participation, he has still lumped it into the same category of "travesty". Just go and read page 65 in the Suggestions SFL thread, and you will understand why he will oppose a SFL with the burning fury of hellfire until his dying breath. It has nothing to do with logic anymore, and is the reason I gave up expecting any serious debate from him on this issue, long ago. " As if this wasn't obvious already. If you aren't a Scrote's Hardcore Bro (tm) your views mean jack. Carry on. |
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SFL:
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"Imbalance should to be eliminated, not just separated. "That's what the guy said about the green eggs and ham. How much experience do you actually have? (No, I'm not looking through your previous posts to find out.) "Logic and emotion are not mutually exclusive. "If I really believed people's views didn't matter, I wouldn't even both posting. Also, I have no problem with Fourist; explain that. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Sep 7, 2013, 12:25:11 AM
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" I never said they were, I am saying that your stance on this issue is devoid of logic. I explained why in my last post, and I've cited your own words in another thread to support that explanation. Nothing further to say on this point. " That was the post where unlike Fourist, you referred to the rest of us as ** "haters" that are trying to "cheat progression". Seriously? Just fuck off. Last edited by DijiGo#2281 on Sep 7, 2013, 3:05:57 AM
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Again, how do you balance trading and crafting? I'll grant you that making orbs untradeable would be good. But surely you must know that isn't going to work without a wipe, and even if a wipe were possible it would still piss a lot of people off.
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