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Amiag wrote:
four links and player expectations are the problem, seriously ?
Imo, yeah, keeping up with the neighbours, exposed and surrounded by all kinds of hard to obtain riches.
You'd swear the game is impossible, but what do you think people do at the start of new leagues?
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Posted byDeletedon Aug 27, 2013, 8:00:44 PM
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Qarl wrote:
We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.
This is the part where there seems to be a conflict of understanding.
When people say they would like a self-found league, it's not as a result of a desire to compete - quite the opposite in fact.
The concept stems from the fact that many people don't like the trappings of competition, but, instead, would like to just play the game 'by their own steam'.
The use of the word league is just another word for 'different settings' and many wouldn't care if there wasn't a top XYZ players published at all.
In terms of time investment, yes, that is an area that GGG seem quite obsessed with, but, as it stands, solo-self-found plays more like torture than fun when functioning under the mechanics of an MMO trading league. The solo-self-found experience would be significantly different because it would provide an opportunity to actually experiment with different, more beneficial drop rates combined with player retention.
Unless there's a significant distinction in philosophy between the concept of player retention over time and the concept of making players invest time regardless of its retention statistics.
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Posted byDeletedon Aug 27, 2013, 8:00:55 PM
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MrMisterMissedHer wrote:
but what do you think people do at the start of new leagues?
they rush to the mapping so they can sell overpriced stuff asap ...
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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Posted byAmiag#0234on Aug 27, 2013, 8:03:16 PM
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Amiag wrote:
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MrMisterMissedHer wrote:
but what do you think people do at the start of new leagues?
they rush to the mapping so they can sell overpriced stuff asap ...
But they manage to progress just fine until then.
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Posted byDeletedon Aug 27, 2013, 8:04:15 PM
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Bads gon' be bad.
Invasion - No Sacrifice No Glory
HTTP://WWW.TWITCH.TV/THISISDEUX
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Posted byDeux#3310on Aug 27, 2013, 8:04:35 PM
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MrMisterMissedHer wrote:
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Amiag wrote:
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MrMisterMissedHer wrote:
but what do you think people do at the start of new leagues?
they rush to the mapping so they can sell overpriced stuff asap ...
But they manage to progress just fine until then.
yeah by playing in 6 man groups with 12 totems
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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Posted byAmiag#0234on Aug 27, 2013, 8:05:25 PM
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MrMisterMissedHer wrote:
But they manage to progress just fine until then.
In large groups, sharing and dividing, combining resources, min/maxing known easy builds etc etc
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Posted byDeletedon Aug 27, 2013, 8:06:03 PM
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Amiag wrote:
yeah by playing in 6 man groups with 12 totems
Yeah, except when they play solo and 2h melee, it's entirely possible btw. I've done it repeatedly. There are a few legitimate issues, but it's not quite as broad as people make it seem.
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Posted byDeletedon Aug 27, 2013, 8:07:28 PM
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Cronk wrote:
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Qarl wrote:
We will not be making a league to make it possible to replicate the play of these players. 1) We don't think its needed. 2) From past experience, if we make accommodations to make it possible to replicate these players, these players will still beat you. If we made a self found league with competitive advantages but solo play, you'll see the same players on top of those leagues, and we'll get a new set of complaints from people who want to replicate the achievements without the same investment.
This is the part where there seems to be a conflict of understanding.
When people say they would like a self-found league, it's not as a result of a desire to compete - quite the opposite in fact.
The concept stems from the fact that many people don't like the trappings of competition, but, instead, would like to just play the game 'by their own steam'.
The use of the word league is just another word for 'different settings' and many wouldn't care if there wasn't a top XYZ players published at all.
In terms of time investment, yes, that is an area that GGG seem quite obsessed with, but, as it stands, solo-self-found plays more like torture than fun when functioning under the mechanics of an MMO trading league. The solo-self-found experience would be significantly different because it would provide an opportunity to actually experiment with different, more beneficial drop rates combined with player retention.
Unless there's a significant distinction in philosophy between the concept of player retention over time and the concept of making players invest time regardless of its retention statistics.
Wow, I didn't understand anything here. I really do not see the problem here. Why do people want a self found league. What difference does it make if you play self found in a normal league or a real self found league.
Nobody is forcing nobody on anything. Nobody told me that I need a shavronne to hang with them, I could roll around with rags, nobody cares.
People have some weird expectations. These threads pop up from time to time, but I never saw a great argument for it. There's no point.
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Posted byWarmey#4835on Aug 27, 2013, 8:10:21 PM
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four links and player expectations are the problem, seriously ?
Actually yes.
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If I look at over level 90 characters, in all leagues, played in the last month, well under 50 players have Shavronne's Wrappings equipped.
What's the proportion of all over-90 characters using Shavronne's? What about just in Anarchy/Onslaught? How does it compare to the proportion in HC/SC using Kaom's? What if you combined these two (Kaom's and Shav's)? How about if your sample size is level 80 and above, repeat the above questions?
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And if I look at the stats, if you want to die, wear a Shavronne's.
QFT
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A
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Posted byKirielis#6293on Aug 27, 2013, 8:13:55 PM
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