Self-Found (League) [Thread outdated!]

Hi

Dracobane
"
Sorry if that point wasn't mentioned well enough earlier Qarl, but that's why there's an outcry for self found. You mention the wall of 4-link and I doubt that's what most people see as the issue, but it's the right concept of why self found doesn't work well in standard. Maybe 6L is about impossible, but not 4L.


Completely agree the only 6L I have is a tabula rasa in the year or two I been playing, Qarl 4L is not a problem its 5L that is the problem. This wouldn't be a issue if the fusings had more ways to make the links, all 6L,5L look the same in the line of linkage with the addition of one more way for the fusing to link the chances would be greatly increased. Sure I seem to find more fusings, and jewelers since CB but its merely treating the symptoms.

1+ SFL

Cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
lovely thread here, had a good read! I read somewhere in there that you're looking for solo-self-found experiences, and mine has been mostly that. There's quite a risk this might turn out a long one, but we'll see, here goes!

First some overall thoughts on self-found leagues: I don't really think ideas as such are really needed when all they do is turn off an option other people enjoy. The reasons i might see for such new leagues are: 1) A drop system balanced around solo instead of team play/trading 2) An even playing field for solo-players aspiring high ladder/race positions, 3) An option to boast about your achievements.
Personally i feel there are quite few players wishing for solo/selffound that have issues with 2) and 3). Many selffound players do so out of a desire to play at their own pace, your own pace will seldomly be competitive.
I dont really think there's that much to boast about then either, as the players involved will likely not be interested in doing things fast or in a min-maxing way. I might want to say i finished the game solo-selffound, but there is no (public) way to measure how much time i spent doing so, how much luck i had, if it really was me behind the screen, etc. Admittedly, there's something cool about a self-found achievement or something, but not enough to warrant a league.
Balancing vs teams/traders might be a good reason, but i have my doubts if this is a real issue. It all depends on whether they face too much of a challenge/grind playing the game, not as much whether they do better or get rewarded as much as teams and traders. For that reason i will post my experiences of playing about 3 months of PoE. However, i do want to state here that i largely agree with some of the comments in the OP summary though, in that there needs to be sóme reward for putting in many hours, having good knowledge, or coordinating a team.
There might be a fourth reason, in that you have to keep track of your playing self-found without UI help. This is somewhat of a nuisance, but i dont think that's enough to warrant a different league, the game having currency instead of gold helps in this regard.
Finally, there's one more note: While i do love playing solo/selffound, i also love playing with friends/introducing them to the game. If such a league were to disallow sharing items you're finding as a party on your quests i doubt i'd play it. I can imagine something like that can't be allowed as its essentially the same as trading. But not being able to, say, trade skill gem rewards with my friends, could be quite a dealbreaker.

--

I started out by playing a Templar briefly, until somewhere around a1; I liked the game so much i immediately invited a friend and worked our way (with a Ranger) into around halfway a3. We stopped playing around there because of the many crashes our old 32bit computers experienced, but playing the game selffound with those two chars until their thirties was no problem.

After i found out about a fix in the config to the issue with the crashes i resumed playing the game. About a week before the patch that solved it, that big one, and about two weeks before i got a new pc. :)
I picked up my Ranger and went on about trough cruel and merciless. I remember it quite doable to be honest, the character uses a supported frenzy and split arrow but i had no trouble maintaining two four linkers for them. Quite a few of them via the vendor.
The character by now has incurred 191 deaths though, and there were a few places i had to deathzerg trough. I blame most of that to learning the game though: the character still has abysmal resistances, had no idea about Vaals moves, how hard it is to get a 5l, etc. I believe i spent a whole stack of town portals on merciless Piety.
All trough the difficulties there were areas that went fine and ones that were tough, hard ones mainly were cramped areas where spells or bosses were involved, while open places where i could kite and spray went fine.
I don't think i farmed much with this character, i did some in Fellshrine and Dread Thicket in merciless, when i grew accustomed to finishing up my level before taking on a boss or an area like the Chamber of Sins.

Next up i invited another mate to play the game, and we started chars in the Anarchy league. We shared troughout this game, so it's not fully selffound, but it's close. In this campaign i played a short ranged Witch with freezing pulse and eldritch battery, while my mate played a melee templar.
This run went a lot better compared to the Ranger. I just noted 91 deaths, though we are still to beat Gravicius in merciless. I had learned much in my previous game, and my resistances were tight this time, i got much more hit points in the skill tree, made sure to get armor to make up for the short range, etc.
The character is experiencing some trouble now in merciless, but i think that stems largely from wanting armor as a defense while needing blue/green sockets for my gems and knowing little about critical hits.
In cruel or normal our experience was fine, and i think i used only one 4l for a long time, powering two spells with two supports. My mate is suffering from the problems my first fellow had to learn, he's mostly going down due to resistances and hp by now. Not much trouble in normal or cruel for him either though, he dished out quite some damage. I do remember him stating he felt a bit locked into his equipment though come merciless. It was hard to replace 4l's or give up on some skills or to take out rings because of requirements for them.

Recently i've also been leveling up another two characters. Those have been using the stashes of the above two characters, so they are not self-found in the purest sense, but they too are advancing nicely, and have each done better than the previous one.
The third character (a sporker) has also completed the game now, but is having trouble gathering maps. Reading the developer diary about their role has lowered my expectancies for them however, so i guess that's fine. I do feel quite some anxiety to be able to see them, but if that's the intent, we'll see how many i get to see. I also have some trouble in dressing him in magic find, i feel he's strong enough to do so, but at the same time i don't want to take out fun stuff like his Boots of Ullr.

Concering uniques, or feeling rewarded as you play, i have nothing to complain either. The uniques were a little slow to start dropping, but during the ranger's campaign i found the gloves that Temporal Chains on hit, which she's still using happily. During the witches' late levels i found a Moonsorrow which prompted the sporker, who even found a second one himself, said boots and a low level Maligaro gloves. I've found an Exalted orb that i spent on a bow in my fifties, some nice skill drops with a bit of quality, etc. Overall the rewards feel quite good, and spawn interesting new builds.
Last edited by Toverkol#3305 on Oct 1, 2013, 5:14:39 PM
Hi

+1 SFL FOREVER

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Whats the problem with increasing magic find (IIQ and IIR) when fewer people are in the party in the existing leagues?
"
Dracobane wrote:
I thought the point of a self found league was to have increased drop rates (items and currency) much like the descent races. Yes, you could play standard as a self found league and invest much more time in it. It wouldn't be very fun, because you would just hit a wall earlier and grind like it's a JRPG.

You could also take the standard league and increase the drop rates, but that would just devalue the existing items and flood the economy. Seems like a bad solution since people who trade will already be fine, but I'm fine with it.

Sorry if that point wasn't mentioned well enough earlier Qarl, but that's why there's an outcry for self found. You mention the wall of 4-link and I doubt that's what most people see as the issue, but it's the right concept of why self found doesn't work well in standard. Maybe 6L is about impossible, but not 4L.

People playing self found would have to invest MUCH more time than when trading, which upsets the flow of the game. A self found league would counter that to elevate the item flow and progression.

Challenge = good
Grinding = bad


Well stated. How hard could this be?
We who are asking for this doesn't ask for rain of uniques. Just balancing the game towards no trading and yeah... self found.
IGN: Hydralin
Hi

Peacebringer
"
We who are asking for this doesn't ask for rain of uniques. Just balancing the game towards no trading and yeah... self found.


1+ SFL

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No party benefits, permanent loot allocation.5)New recipes and specialized orbs

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
no ty
"
ggwp1 wrote:
no ty

ggwp1

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Joined: 23. 9. 2013. 11:24
Last Visited: 3. 10. 2013. 19:32
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gtfo plx

+1 for self found
https://www.youtube.com/watch?v=4r7wHMg5Yjg
Last edited by Broxxxigar#1219 on Oct 3, 2013, 1:46:01 PM
Once the fuss about the new content has died down, I would love to see a dev actually take the time to discuss this SFL idea honestly and without claiming that SFL players want the best equipment raining from the sky.

I can only guess by their complete refusal to even discuss properly this idea that they are scared their precious economy is not really that important to the majority of players.

At least have the balls to come here and talk about it, not just one random post claiming all sorts of things that are not true. Ignoring customers who have paid to support you through closed beta is not a good business idea and beyond that it's just plain rude.
Hi

Jaknet
"
Once the fuss about the new content has died down, I would love to see a dev actually take the time to discuss this SFL idea honestly and without claiming that SFL players want the best equipment raining from the sky.

I can only guess by their complete refusal to even discuss properly this idea that they are scared their precious economy is not really that important to the majority of players.


The economy in this game is joke since it works from RNG, There is no such thing as a RNG economy so of course it fails.

In the beginning I tried to craft but quickjly realized its stupid and the best way to get anywhere in this game is to trade so I spend the whole time playing this game with constant over inflated prices in trade spam so I can get a deal, uggggg! I can make a amazingly custom character build but then it gets spit on by this BS RNG crafting System, it isn't just me that wants to see better crafting. This game advertises it as one of its best features and then people try it and realize its the one armed bandit of Wraeclast. So in the end it isn't any wonder that I found this thread and have been bumping it ever since, because I want to play a game not a trade simulator. If I wanted to play trade simulator or one armed bandit I would : play the stocks and go to the casino.

So far only half thought out answers have been presented by GGG, hopefully it is only because they are so busy with the game launch, they have mentioned new leagues so I have my fingers crossed that a new league will be SFL even if it is temporary(4 months) the information gleamed would be invaluable to GGG in furthering the balance/crafting of this game and in the end is that not what we want?

1+ SFL

SFL:1)No trades with other players.2)No mf rolls on blue or yellow items.3)Increased orb drops NOT items.4)No party benefits,permanent loot allocation.5)New recipes and specialized orbs.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)

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