Our view on map drop rates

Now there is enought map drops, actually too much. I have done alot maps few days, and my stash tab is soon full of them (60-62 maps).

Problem right now is: You get too much 60-62 maps and its hard to get higher ones. So good solution for balancing and higer player to get challence is to lower map drops rate AND make more snowball effect, when you play level 60 map, you are guaranteed to get a level 61 map and so on, so it would be possible to get played higher level maps without insane luck needed with them...
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orava wrote:
Now there is enought map drops, actually too much. I have done alot maps few days, and my stash tab is soon full of them (60-62 maps).

Problem right now is: You get too much 60-62 maps and its hard to get higher ones. So good solution for balancing and higer player to get challence is to lower map drops rate AND make more snowball effect, when you play level 60 map, you are guaranteed to get a level 61 map and so on, so it would be possible to get played higher level maps without insane luck needed with them...


No, while I think the higher maps should have their drop rate a little higher, I don't think you should be guaranteed a higher lvl drop.

If you really have an ENTIRE page of 60-62 maps, upgrade them. You might have enough to make a 65-66.

So far my experience with the new map droprate has been good. New character and so far I've run 43 maps between 60-62 and have about 8-12 in my stash. I started them at 58 and haven't had to do any grinding outside of maps for more maps, which makes me very happy.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Been running a mix of rare and magic maps and like other people have reported running a magic map with +magic monsters or +rares and 10 quantity on it is way more likely to give you higher level maps than running a rare map with a whole bunch of annoying mods and 75+ quantity.

I quite like it now, can run some easy magic maps to get more maps and then run some rare maps for the challenge. I still think there should be a bit more correlation between difficulty and reward but tt's certainly a thousand times better than pre 9.12o - just about to run my first 66 whereas between the map nerf and 9.12o I never even saw a level 63 map.
Last edited by Randall#0850 on Oct 5, 2012, 6:29:50 AM
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orava wrote:
Now there is enought map drops, actually too much. I have done alot maps few days, and my stash tab is soon full of them (60-62 maps).

Problem right now is: You get too much 60-62 maps


[] you know there is a trader recipe for maps
offline
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cronus wrote:
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orava wrote:
Now there is enought map drops, actually too much. I have done alot maps few days, and my stash tab is soon full of them (60-62 maps).

Problem right now is: You get too much 60-62 maps


[] you know there is a trader recipe for maps


Really? Where could i find that information?
I think all known recipes are in the thread at the bottom of the stickies in this very forum - The Exiled Sale Recipe Book or somesuch.

Petrov.
Last edited by mrpetrov#7089 on Oct 5, 2012, 7:50:27 AM
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teek wrote:
should the accessibility of difficult endgame really be solely defined by RNG?

maybe the sample size isn't very large at the moment especially with a new race going, but for every 1 person saying they're getting map drops there's another 10 to quickly speak up and voice that they aren't having any luck.

as for me, i'm still not able to progress at all in maps yesterday/today, i went from being stocked up with at least 10 maps and today i was forced to purchase maps from people in trade.

just got out of a 50% quantity temporal chains + monster move/attack/cast speed and didn't get one map from it

so what exactly should we be doing to maps in order to actually progress? dumping all of our currency+chisels on low maps to try to get high quantity mods?



i think i'm just going to continue sitting on my 64+ level maps as every other high level player is because from the ~10 60 maps i've done with rolling as much quant as possible, i haven't been able to progress past 62s



This problem will go away completely once the trading system is up and running. As you can buy the maps needed from the website integration.
"That's how you die properly, Sailor Boy.."
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Dashtun wrote:
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SL4Y3R wrote:


Welcome to the real endgame issue. Choose: items or modding maps. You can only pick one.


or spend money and you can have both


What in the world are you talking about? If you're talking about stash pages, you obviously have never tried to craft your own armour. Otherwise you would know you can't do both.
maybe you cant have both...i can,its just a matter of good item managment thanks to poe
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
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jawsofhana wrote:
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teek wrote:
should the accessibility of difficult endgame really be solely defined by RNG?

maybe the sample size isn't very large at the moment especially with a new race going, but for every 1 person saying they're getting map drops there's another 10 to quickly speak up and voice that they aren't having any luck.

as for me, i'm still not able to progress at all in maps yesterday/today, i went from being stocked up with at least 10 maps and today i was forced to purchase maps from people in trade.

just got out of a 50% quantity temporal chains + monster move/attack/cast speed and didn't get one map from it

so what exactly should we be doing to maps in order to actually progress? dumping all of our currency+chisels on low maps to try to get high quantity mods?



i think i'm just going to continue sitting on my 64+ level maps as every other high level player is because from the ~10 60 maps i've done with rolling as much quant as possible, i haven't been able to progress past 62s



This problem will go away completely once the trading system is up and running. As you can buy the maps needed from the website integration.


but that doesnt solve the problem of end game content tied to rng,you shouldnt be forced to grind 15 lvl lower areas just to get to higher lvl areas - or better to say,its very discouraging - imagine that to get from ruthless to merciless you would have to wait for special portal drop,its just not very well thought out idea
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever

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