Crafting? Don't be silly, just buy the item.

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oldmanriver wrote:
I really, really, REALLY want to craft my own gear. I wish eternal's would have a drop rate similar to gcp's to make this a little more realistic, but sadly crafting my own gear just doesn't make sense for the foreseeable future.


This sums up my feelings perfectly. I REALLY want to craft my own stuff. But I have no where the amount of goods I need. I play self-found so my stuff is limited. I'm a level 77 Marauder and still haven't found a Divine or Exalted. How exactly can I craft?

And it does play a HUGE role in how far I can get in this game. I had a 4L piece up until level 50 or so, but I kept hitting the wall and nearly stopped playing. I was lucky to get a 5L and what a difference! It was a game changer. Now I'm at 77 in the same spot.

In D2 I couldn't get any of the top runes either... but they weren't really necessary to craft great gear. There were lots of options around them. And at the very least you could upgrade mid-level runes to higher ones.

Anyway, it's frustrating and to me, the biggest drawback in this great game.
Last edited by Baroque#3136 on Aug 13, 2013, 11:24:20 AM
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Skullchukka wrote:


I had a vaal regalia with 760 ES, 40 int, 44 lightning res. 4L 5S. It still had 2 exalt slots free. However after burning 6~EX worth currency on it, I ended up with a piece of item that was 1) worse then the version that I have 2) did not allow me to progress anymore since my build didn't work. Surely, after 600+ jewellers and 500+ fusings, I would get a 5L - I thought.

The 4L5S was not worth the eternal obviously. If I had a 5L6S and attempted a 6L (god forbid), I may have used an eternal.

So you see, If I wanted to craft myself a 5L armor from scratch like suggested in the thread, I would have to make a new vaal with 760 ES, int, and a high res roll, or something that comes really close to it. And that is hard. That may require TONS of currency. And If I don't get a similar armor to work on, why would I start investing jewellers / fusings on a piece that is inferior to mine stat-wise?

Edit: This seems more fitting to my original post, I will include it there as well.


The thing is, if GGG just ups the orb drop rates, nothing will change. In fact, trading might become even more viable since everything but the (near)BiS items would become really cheap. Trading will always be better than crafting.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
I never craft anything, ever. At best I will use a few chromatics / jewellers / fusions on leveling gear if needed. Save your currency then buy the gear in trade chat / forums once you reach mapping level. Don't ever bother pissing away your currency on even getting something like a 4 link. It's utterly hopeless. Just keep piling up that currency, very profitable in the long run.
vaal or no balls
Last edited by QueenTakesKnight#2764 on Aug 13, 2013, 11:24:41 AM
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Okugi wrote:
Crafting in this game is like a middle class American going to vegas with his life savings and walking straight to the 100$ slot machines. Could he win it big? Sure. But what do you think will REALLY happen? He looses all his money within 10 mins. He doesn't have millions of dollars to throw away like the rich people those slots are DESIGNED for.

Simply put, crafting in this game is designed only for the super rich. If you want a god tier item, you must be rich enough to play those slots for hours on end. If you're not, just play the quarter machines, AKA using only fusings to get a 4link on the helm,glove,boots and maybe a couple chaos every now and then on a 5link weapon/armor you bought.


So much truth here. Crafting IS gambling in this game, and to gamble properly you need bankroll management or you will suffer.
Deutscher Chat: /global 4745
I'm four months into this game. About half of the currency I found I used for crafting, the other half for trading and buying stuff.

On a very regular basis I have crafted stuff I needed / could use very well. It works better for low level characters. Compared to D3 this is amazing. In D3 I spend most of my fortune on crafting in the first months (I liked the concept) and that literally gained me 0 items that were usefull for my own character. Amazing how some developer 'approved' that crafting system before shipping the product.

Regarding the openingspost: I think that the goal of the poster was a very risky one to achieve with crafting. Very difficult and dependent on loads of luck.
Regarding the mechanics: I think it is just perfect. Crafting 6 link good items should be epic, not garantueed. Somehow people shout 'epic' all the time but forget what epic actually means. The current mechanics implementation is epic and should stay that way imo.
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GoedeWiet wrote:
I'm four months into this game. About half of the currency I found I used for crafting, the other half for trading and buying stuff.

On a very regular basis I have crafted stuff I needed / could use very well. It works better for low level characters. Compared to D3 this is amazing. In D3 I spend most of my fortune on crafting in the first months (I liked the concept) and that literally gained me 0 items that were usefull for my own character. Amazing how some developer 'approved' that crafting system before shipping the product.

Regarding the openingspost: I think that the goal of the poster was a very risky one to achieve with crafting. Very difficult and dependent on loads of luck.
Regarding the mechanics: I think it is just perfect. Crafting 6 link good items should be epic, not garantueed. Somehow people shout 'epic' all the time but forget what epic actually means. The current mechanics implementation is epic and should stay that way imo.


2. Surpassing the usual or ordinary, particularly in scope or size: "A vast musical panorama . . . it requires an epic musical understanding to do it justice" (Tim Page).
3. Heroic and impressive in quality: "Here in the courtroom . . . there was more of that epic atmosphere, the extra amperage of a special moment" (Scott Turow).
'

It is epic in the RNG sense alright, I give you that. But wouldn't it be better if it actually required epic work to begin with?
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It is epic in the RNG sense alright, I give you that. But wouldn't it be better if it actually required epic work to begin with?


+1
Last edited by Norphade#3193 on Aug 13, 2013, 2:51:24 PM
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fm1081 wrote:
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It is epic in the RNG sense alright, I give you that. But wouldn't it be better if it actually required epic work to begin with?


+1


The time and effort required to get the currency to roll the perfect item you wish is the "epic work"

If you are not crafting for an end game piece that you will never replace just buy, but if you are looking for an item worth mirroring your best bet is to either mirror someone else's or to craft your own (which can be quite daunting)

But once you have that item, you feel accomplished because at that point you will have the best if not one of the best items in the game and it is your choice if you want to be able to let people mirror it or not.

If you can somehow buy mirrorable items at a price under 80 exalts then by all means go for it.

Crafting is meant as a long term investment for a significant gear upgrade in my opinion and not just for any random item to be amazing.

I agree the 6s and 6l are a bit ridiculous since the price to do so range between 10-15 exalts normally. But if that could be skewed slightly towards 8 exalts then it will be much better long term (talking about combined cost).

Either you get lucky with drops, or you try your luck at crafting. It is the same as any ARPG and the weights to do so especially with currency drops the way they stand (i found 30 fusings yesterday in a 5 hour session, not including a few chaos and scouring... and can average 1/2 an exalt worth of pure currency in a casual day not on a pure MF character either) for the linking and socketing of items is pretty fair.

You don't need 6l items to function with a character... hell you don't need more than 12k dps to do maps effectively (according to a lot of HC melee players i've talked to).


TLDR: Crafting is mostly for end game with high input requirements to get what you are looking for to never replace. Otherwise just buy shit or lottery the cost to 6l/6s items to weigh things in your favor.
IGN: Srslyagain
PM me bins on items I bid on if you have one.
Last edited by Shodokan123#2691 on Aug 13, 2013, 3:35:10 PM
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Shodokan123 wrote:
"
fm1081 wrote:
"
It is epic in the RNG sense alright, I give you that. But wouldn't it be better if it actually required epic work to begin with?


+1


The time and effort required to get the currency to roll the perfect item you wish is the "epic work"

If you are not crafting for an end game piece that you will never replace just buy, but if you are looking for an item worth mirroring your best bet is to either mirror someone else's or to craft your own (which can be quite daunting)

But once you have that item, you feel accomplished because at that point you will have the best if not one of the best items in the game and it is your choice if you want to be able to let people mirror it or not.

If you can somehow buy mirrorable items at a price under 80 exalts then by all means go for it.

Crafting is meant as a long term investment for a significant gear upgrade in my opinion and not just for any random item to be amazing.

I agree the 6s and 6l are a bit ridiculous since the price to do so range between 10-15 exalts normally. But if that could be skewed slightly towards 8 exalts then it will be much better long term (talking about combined cost).

Either you get lucky with drops, or you try your luck at crafting. It is the same as any ARPG and the weights to do so especially with currency drops the way they stand (i found 30 fusings yesterday in a 5 hour session, not including a few chaos and scouring... and can average 1/2 an exalt worth of pure currency in a casual day not on a pure MF character either) for the linking and socketing of items is pretty fair.

You don't need 6l items to function with a character... hell you don't need more than 12k dps to do maps effectively (according to a lot of HC melee players i've talked to).


TLDR: Crafting is mostly for end game with high input requirements to get what you are looking for to never replace. Otherwise just buy shit or lottery the cost to 6l/6s items to weigh things in your favor.


As long as you are able to get a 6L on your first try, epic work is not a requirement, it is merely a possible consquence. If it was changed to so taht you need to invest at least 500 fusings to be able to even have a chance to get 6L, I would agree with you.
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Last edited by mazul#2568 on Aug 13, 2013, 3:39:00 PM
Pretty much as mazul wrote.

If a player somehow manages to get a good 6l, he will be able to progress a LOT faster than those others who dont. Progressing and able to get alts->jewls->fuses expoencially faster.
That's why when someone comes and tells he has 10 or 100 or 1000 6ls it really means very little to me.

Not by true merit or effort, just dumb random luck.
Point is, some are on top gear, while others the game simply keeps stuck on 2nd gear.

I wish there was a rewarding feeling about crafting, hard to get, but that if I ever got a 6l, I could get satistation because I made an consistent and undeniable effort to get it and not because I spent either X or XXXX jewls/fuses on it.

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