Why I will NOT buy a supporter pack or buy from the shop
" Actually, I have only been put on probation twice. The first time for telling some idiots how and why they are idiots. The second time for posting a picture making fun of a dead bad guy. The only one of us trolling here is YOU. I do love how you must stalk every post I make and state your opinion. It makes me feel good to know that your jimmies are so rustled by what I say. Remember when I won a screenshot contest and made everyone butt-hurt? Pepperidge Farm remembers.
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" Lol, you say its that they don't want to do any of the things that fix it. What are these things? Please tell us oh god of removing internet delays and improving prediction software? You then state diablo 3, the game that for ME, was impossible to play. Try playing a combo based witch(sorc, can't remember name), using the crit to reduce cd, I couldn't spam any of my skills because although I was attacking and it was off cd then, D3 had terrible lag based on the fact that I don't live in the US, and so when I pressed '1' the server would wait until it rcvd it to do anything, and then send the information back to my client before my client showed anythnig. D3 used a DIFFERENT technique of dealing with inherent internet delays, which resulted in the game feeling super unresponsive and delayed, meaning I could click one direction, then the other, then the other, and the game would not start moving until I finished clicking and run on auto pilot. Please stop trying to use a game that doesn't use the same system of prediction but instead uses the other style of "nothing can happen until all mighty server says so". Use something with a similar system, the one I think of readily from a long time playing it in the past is the HL2 engine games. These things use predictions for where the enemy is. Its usually pretty good. People played official competitions in it just fine. But sometimes, SOMETIMES, you would shoot someone, you would see blood all over their head (blood being client side not server side), but they wouldn't actually have been hit, because the prediction software was WRONG. Stupid arguments are stupid. GGG are improving their system. There is a possible solution, no word if they are implementing scrotie's possible solution, but other than that suggestion there has been NO one else who has offered a potential solution. Only stupid posts like the above saying "fix it, its easy, no I won't tell you how cause I don't actually know, but I am a computer genius and know its easy" |
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" Other countless games manage to do this, even smaller and with less budget ones. There is no other modern (or even not modern) game on this planet that have so much problems with desync. And GGG knows at least couple of easy fixes for desync - they just dont want to use them 'because no - uor game mechanics are so pro that we cant change them lolololo'. So blah..blah...blah...yada...yada...yada.. hes right and you are delusional fanboy. 'internet delays'... lol its not 1995. PS. And D3 is perfectly playable and responsive - compared to this game each other HnS is. |
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" Once more, you say "THERE ARE TONS OF FIXES BUT I DON"T KNOW THEM. GGG SHOULD FIX THIS" Congratulations on not learning how to read. Secondly, countless other games USE A DIFFERENT MODEL to deal with internet delays. Comparing with D3 is irrelevant, it has a different model for dealing with delay. And D3 is perfectly playable and responsive to you maybe, to me it is not. I can tell you 100% it was not that easy to play because of this huge delay most of the time, and it caused me to die plenty when doing inferno just because I was trying to freeze something, it was off cd, but nope, no freeze. This does NOT happen to me in PoE, so for that, its immeasurably better. This is because the client starts your action straight away (what you see), while simultaneously telling the server. This means that there is inherent desync, but at the same time things run smoother, so when you click, you attack, rather than clicking and nothing happening until server respondes. I prefer this method, I feel it works well. Yes, desync can be improved, but your post is just plain stupid. And yes, there are other modern games which have problem with desync. The difference is there are not many server-only based HnS games with large number of mobs who use this method. This makes PoE feel amazingly more responsive but at the same time means there is a downside of the chance of client predictino errors. FPS games have been using prediction software for a long time, its the primary method of them working, and this does provide teh same situations, but because there aren't as many moving entities, there is less prediction required, so there is LESS chance of the client predicting incorrect. IT STILL OCCURS THOUGH. Please, either provide an example of how to improve it, or else shut up and go away. What you are doing is not feedback anymore, its being stupid. "Its easy to fix, they just don't want to do it. Oh, I won't tell you how because I don't know, but trust me, I am an expert and it is easy to fix. No I won't say how I reached this conclusion with any actual facts, just that I feel it doesn't exist elsewhere as a problem (false) and I feel in my dreams that GGG said "We hate the game so we refuse to improve it in any way"" |
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Oh, also, internet delays, this refers to time taken for light to travel down a cable.
Inherently, for going from Aus/NZ -> US it is about a 200ms delay, regardless of internet speeds. Going from US -> EU is about a 50-200 delay depending on location. Going from AU/NZ -> EU is about a 300-400 delay, again depending on location. So this is a forced delay taht will always exist. Good job saying "this has been fixed, internet is now instant everywhere, lol" |
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You are a true stark !
Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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" Oh my walking wikipedia. Youre adorable. :) And i dont care (and 99% of players too) about wall of text with technical explanations ( iread manifesto and its pile of shitty excuses and lies aka 'other games have this too'. Desync is here for YEARS and its not fixed - fact. They can easily fix it by removing some mechanics from the game or changing them - fact. They dont want to do this becasue 'Chance to Hit' calculated not 100% by player skill but by rmg generator is so pro and hardcore and add tons of depth to the game - fact. There is no massive desync prblems in 99,9% of online games (no matter 'HnS with lot of monsters' or not) - fact. You are a fanboy with too big ego that thinks nobody knows what ping is and you must explain how internet work - fact. More wall of text plz lol. Srsly... im following this game since Closed Beta starts and im sick of reading exacly the same lame excuses and brainwashed post like yours again and again. Start using your brain - internet, pings and all that shit have nothing to do with desync in this game - its only GGG fault that it exist (bad design decisions) and its only their fault that is no fixed/eliminated yet (delaying ad infinitum changes to this bad decisions). Maybe they need to spend even more resources not on network programmers that will rewrite their shitty netcode and prediction soft from 1980 but on flashy microtransactions creators. It helps, im sure. EOT. Last edited by KarraKurri#7943 on Jul 31, 2013, 8:29:25 PM
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" Good job A: Not reading, B: Not understanding, C: being too stupid to understand, D: Not actually offering any solutions and once more saying "they could fix it easily, but I don't know how" |
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Its best to just ignore Kurri. He's a sad sad little troll.
leave him be |
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" Sorry dad, was just having fun playing with the troll by poking it and then laughing |
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