Why I will NOT buy a supporter pack or buy from the shop

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KarraKurri wrote:


Truth hurts yea? Im amazed how brainwashed ppl like you and wolf are. All i write is true - deal with it. No matter how much wall of text with lies and excuses you or holy chris will produce.


You are usually pretty full of shit and far from the truth bro... no offence.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Desync - PoE players favorite buzzword.
ॐ "Metal Gear!?!?!?" ॐ
Onslaught: FixinToDie + Awnslot
It's also great to blame every damn death on desync. So much better than admitting that it might've been ones own fault. :D

Not saying there is no desync, though.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Well, this thread has definitely revealed who the blind fanboys are...
Remember when I won a screenshot contest and made everyone butt-hurt? Pepperidge Farm remembers.
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Fluffhead wrote:
Desync - PoE players favorite buzzword.


Will be my new sign!( one day )

Edit : 3 months later => or not.
Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890
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Last edited by Inexium#6388 on Nov 3, 2013, 11:39:02 AM
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Tsoukalos wrote:
Well, this thread has definitely revealed who the blind fanboys are...


The ironic thing is, theres so much room for improvement with GGG, and even with their sync setup.

But the problem is, people in this thread don't even udnerstand desync. The argument it doesn't exist anywhere else is stupid. And also misunderstands why it exists in this game compared with D3.

Its simple, rather than have huge delays, they let the client show what it would assume will happen. This means if client gets it wrong, you get out of sync. Most of the time you then get resynced without any effect, but sometimes you get quite out of sync and "rubberband"

This happens in other games, indeed I have rubberbanded in games which don't use this model, because my client was so delayed it got out of sync too. The difference is its easier to get out of sync in this game because of circumstances.

They COULD remove desync, by removing all collision, stuns, freezes, and walls. But then it wouldn't nearly be as good a game because it would be lacking a lot of the effects.

That being said, I believe they could improve the way the server sends its data to the client (Scrotie's suggestion), they could improve the prediction software (perhaps have the prediction software use what happened a pings worth of time ago, as that is what the server will be doing), they could have certain skills forceably resync (thinking of you golem rolls), they could work on collision so its not solid (not sure how to do this but I know xendran likes this idea).

But the idea it can be 'fixed' is just plain misunderstanding everything about both how the internet works and how the model currently works.


NO ONE is arguing the system is perfect. Everyone has issues with desync from time to time. Some have less than others depending on how they play, their ping, their skill usage, etc. But MANY have intelligence enough to know that while it can be improved, it isn't a case of 'fixing'.
Tehy're doing what they can to improve desync without sacrificing core game mechanics.
"You can't bash someone else's shitty taste in music when you listen to 'grindcore'" -TheWretch̢
Last edited by Fire_Kid#5541 on Aug 1, 2013, 6:27:04 PM
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Fire_Kid wrote:
Tehy're doing what they can to improve desync without sacrificing core game mechanics.

They should try the method that World of Tanks does: the entire game basicly runs on the Server so there usualy don't have to be much "synced". Tanks only move when the server sayed they can move, you don't move anything, you just give the command to the server, nothing happens before the server doesn't approve. It stil can lag of course but for example you can activate an alternative "server crosshair" that always shows you exactly where you are targeting. PoE is not WoT, I know, it was just an example, neat side effect in WoT is by the way, client-side cheating/hacking is basicly impossible.

PoE really needs better workaraounds of lag-spikes (i have alot of them) and de-syncs. GGG have talented guys, they were able to make such an great game, so a little bit of netcode optimizing shouldn't be that hard task for tehm.
Last edited by Fusion_Power#0294 on Aug 1, 2013, 8:29:08 PM
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Fusion_Power wrote:
a little bit of netcode optimizing shouldn't be that hard task for tehm.


The problem is they have one guy to work on that shit and he is also busy working on ten other things at the same time. They just need more employees with the right skills.
Remember when I won a screenshot contest and made everyone butt-hurt? Pepperidge Farm remembers.
Last edited by Wraeclastian#7390 on Aug 1, 2013, 8:48:21 PM
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Fusion_Power wrote:
"
Fire_Kid wrote:
Tehy're doing what they can to improve desync without sacrificing core game mechanics.

They should try the method that World of Tanks does: the entire game basicly runs on the Server so there usualy don't have to be much "synced". Tanks only move when the server sayed they can move, you don't move anything, you just give the command to the server, nothing happens before the server doesn't approve. It stil can lag of course but for example you can activate an alternative "server crosshair" that always shows you exactly where you are targeting. PoE is not WoT, I know, it was just an example, neat side effect in WoT is by the way, client-side cheating/hacking is basicly impossible.

PoE really needs better workaraounds of lag-spikes (i have alot of them) and de-syncs. GGG have talented guys, they were able to make such an great game, so a little bit of netcode optimizing shouldn't be that hard task for tehm.


GGG have said why they don't do this.

And its because it results in a very terrible feel of delay and unrseponsiveness. The method they use provides a very strong feeling of responsiveness, but has a side effect of potential desync.

All been explained, and I much prefer the PoE method. D3 had the other method and it was a lagfest and impossible to play with any finesse. I would die plenty just because I couldn't use my skills, while the client is going "Hmm, not sure if you can use stealth yet", followed by "Oh, now you can use it, let me just tell the serve you want to" then "Oh, server said sorry, you were too slow and died"

So yeah, I'm sticking behind GGG for method

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