Shock NEEDS to be changed

The problem is, GGG didn't nerf Catalyze and Static blows for mobs, just for players.
IGN: LessBow
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Schn1tt3r wrote:
The problem is, GGG didn't nerf Catalyze and Static blows for mobs, just for players.


+1

And Add light dmg mod on maps can shock you insta fast... +3 times and welcome to no exp/life.
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Brigs wrote:
Died instantly again today during 3-hour TA race at Normal ledge by Kuduku, the False God. Instant triple shock stack is the culprit as usual. I even had a bit of lightning res.

Now that I have a better understanding of how shock works(whether or not you are shocked is based on whether the lightning damage surpasses a specific threshold) I agree with Nurvus that changing shock to 6 stacks of 20% would slow shock stacking enough to allow for a timely response. The possibility of being instantly killed would be significantly lower.
For a detailed example, read on:

As it is now(3 stacks of 40%):
Triple shock stacks occur because a crit is 150% the damage of a normal hit. If that breaks the threshold, the second attack, let's say it's not a crit, would do 100%+40%= 140% damage. That's almost as much as the crit, and is also likely to break the threshold, thus applying a second stack. The third stack, again not critting, would deal 180% damage, breaking the threshold yet again, adding a third stack. If you are even alive at this point, a fourth attack deals 220% damage, 70% more that the initial crit. If this all happens in an instant(4 sparks for instance) you take 150(crit)+140+180+220= 690% damage. Let's say you died at 600%

Changing shock from 3 stacks of 40% to 6 stacks of 20% would mean you could likely absorb the second spark(so long as it wasn't a crit) of 120% damage without exceeding the shock threshold. It would take two subsequent lightning damage crits to reach the point where another non-crit spark would likely exceed the shock threshold.

In this scenario, the only way to be instant-killed by 4 sparks would require the first 2 sparks to crit instead of just the first:
150(crit)+170(crit)+140+160= 620% damage.

The odds of 2 spark crits in a row is 4% x 4% = 0.16% thus reducing the odds of instant death significantly. In fact, it's about 25 times less likely.

Agreed with 6 stacks of 20% damage.
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But add 5% damage per shock stack for static blows notable passive, as shock stack players wont complain too much. And please remove 10% chance to shock enemy on hit with lightning damage from static blows, as damage increase per stack would be enough for damage threshold. Also for shock nerf sake, reduce chance to shock enemy with lightning damage on same cluster node from 10% to 5%.
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Numbers after both mod to reduce damage per shock stack and static blows tweak:
normal: 100%/120%/140%/160%/180%/200%/220%
static blows: 100%/125%/150%/175%/200%/225%/250%
Last edited by PHRandom#0174 on Aug 5, 2013, 4:14:18 PM
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PHRandom wrote:
Agreed with 6 stacks of 20% damage.
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But add 5% damage per shock stack for static blows notable passive, as shock stack players wont complain too much. And please remove 10% chance to shock enemy on hit with lightning damage from static blows, as damage increase per stack would be enough for damage threshold. Also for shock nerf sake, reduce chance to shock enemy with lightning damage on same cluster node from 10% to 5%.
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Numbers after both mod to reduce damage per shock stack and static blows tweak:
normal: 100%/120%/140%/160%/180%/200%/220%
static blows: 100%/125%/150%/175%/200%/225%/250%

That's not a bad suggestion for "static blows" and "chance to shock" passive. It would nerf my incinerate shock build quite a bit though =(
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs#4164 on Aug 5, 2013, 5:01:40 PM
Bump on it! Bump. Bump. Bump on it!
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
in addition to that stack change, i also believe that shock should apply at most 1 stack per cast of a skill to a single target (like how power charge on crit gem gives 1 charge at most per crit).
studying for GGG's C++ technical exam...
Last edited by ログよし#2777 on Aug 6, 2013, 3:58:22 PM
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TheEnforcer wrote:
in addition to that stack change, i also believe that shock should apply at most 1 stack per cast of a skill to a single target (like how power charge on crit gem gives 1 charge at most per crit).

Yes!

"Lightning may strike the same spot twice, but not at the same time." -Science
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs#4164 on Aug 7, 2013, 7:39:50 AM
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TheEnforcer wrote:
in addition to that stack change, i also believe that shock should apply at most 1 stack per cast of a skill to a single target (like how power charge on crit gem gives 1 charge at most per crit).
Actually, that change alone might be enough; it strikes at the heart of the problem.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
The debuffs should be balanced based on how effective they are vs. monsters, not vs. players. If one debuff is too weak or too strong monsters that use that attack can be rebalanced accordingly. Not so with players.

Although maxed Shock stacks probably the strongest elemental debuff, anyway.
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TheEnforcer wrote:
in addition to that stack change, i also believe that shock should apply at most 1 stack per cast of a skill to a single target (like how power charge on crit gem gives 1 charge at most per crit).


I agree with this where it might regard multiple chances to shock applied to the same "impact" of a spell.

I disagree with it if it means Spark suddenly can only shock a creature once despite being able to hit it with 3 projectiles.
Not only it's counter-intuitive, it's also removing one of the few advantages the spell has, considering it has 50% damage efficiency.

And your suggestion doesn't change the fact that multiple creatures hitting you ONCE each with a spell can still apply stacks ridiculously fast.

So I still think the stacks should be nerfed in effect and increased in number.
Preferrably from 3x40% to 6x20%, or even 5x25% as Scrotie suggested.
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