Shock NEEDS to be changed
The problem is, GGG didn't nerf Catalyze and Static blows for mobs, just for players.
IGN: LessBow
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" +1 And Add light dmg mod on maps can shock you insta fast... +3 times and welcome to no exp/life. |
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" Agreed with 6 stacks of 20% damage. ------- But add 5% damage per shock stack for static blows notable passive, as shock stack players wont complain too much. And please remove 10% chance to shock enemy on hit with lightning damage from static blows, as damage increase per stack would be enough for damage threshold. Also for shock nerf sake, reduce chance to shock enemy with lightning damage on same cluster node from 10% to 5%. ------- Numbers after both mod to reduce damage per shock stack and static blows tweak: normal: 100%/120%/140%/160%/180%/200%/220% static blows: 100%/125%/150%/175%/200%/225%/250% Last edited by PHRandom#0174 on Aug 5, 2013, 4:14:18 PM
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" That's not a bad suggestion for "static blows" and "chance to shock" passive. It would nerf my incinerate shock build quite a bit though =( Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689 Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768 Last edited by Brigs#4164 on Aug 5, 2013, 5:01:40 PM
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Bump on it! Bump. Bump. Bump on it!
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768 |
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in addition to that stack change, i also believe that shock should apply at most 1 stack per cast of a skill to a single target (like how power charge on crit gem gives 1 charge at most per crit).
studying for GGG's C++ technical exam... Last edited by ログよし#2777 on Aug 6, 2013, 3:58:22 PM
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" Yes! "Lightning may strike the same spot twice, but not at the same time." -Science Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689 Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768 Last edited by Brigs#4164 on Aug 7, 2013, 7:39:50 AM
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"Actually, that change alone might be enough; it strikes at the heart of the problem. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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The debuffs should be balanced based on how effective they are vs. monsters, not vs. players. If one debuff is too weak or too strong monsters that use that attack can be rebalanced accordingly. Not so with players.
Although maxed Shock stacks probably the strongest elemental debuff, anyway. |
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" I agree with this where it might regard multiple chances to shock applied to the same "impact" of a spell. I disagree with it if it means Spark suddenly can only shock a creature once despite being able to hit it with 3 projectiles. Not only it's counter-intuitive, it's also removing one of the few advantages the spell has, considering it has 50% damage efficiency. And your suggestion doesn't change the fact that multiple creatures hitting you ONCE each with a spell can still apply stacks ridiculously fast. So I still think the stacks should be nerfed in effect and increased in number. Preferrably from 3x40% to 6x20%, or even 5x25% as Scrotie suggested. Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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