Shock NEEDS to be changed

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solwitch wrote:
It's not overpowered, you have to learn to kite while shock is on. You can't face roll in this game, this has been said time after time. Chris has mentioned it...


Except kiting doesn't let you avoid everything, and 3 shock stacks(120% bonus damage) can still be applied simultaneously, killing almost any character.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
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Nurvus wrote:
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ScrotieMcB wrote:
I think instead of 3 stacks of 40% we should allow 5 stacks of 25%. Currently, the problem with both player and monster shock damage is quickly going from zero stacks to 2 or 3 in no time at all, causing massive damage; this change would make the progress more gradual, leading to more of an emphasis on building shock stacks on things that are already shocked rather than this one-shot multi-hits-at-once nonsense.


I like this idea.

Even 4 stacks of 30% is better than 3 stacks of 40%.
But I think 6 stacks of 20% is more adequate.
No, it's not fair to increase the difficulty of achieving max stack without increasing its ending power. My 5-stack bump to 125% is super minimalist.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Why does it need to be stronger? A straight up nerf would be great. No one would even stop using shock because it would still be damn good at 90% bonus damage with max stacks.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
"
ScrotieMcB wrote:
"
Nurvus wrote:
"
ScrotieMcB wrote:
I think instead of 3 stacks of 40% we should allow 5 stacks of 25%. Currently, the problem with both player and monster shock damage is quickly going from zero stacks to 2 or 3 in no time at all, causing massive damage; this change would make the progress more gradual, leading to more of an emphasis on building shock stacks on things that are already shocked rather than this one-shot multi-hits-at-once nonsense.


I like this idea.

Even 4 stacks of 30% is better than 3 stacks of 40%.
But I think 6 stacks of 20% is more adequate.
No, it's not fair to increase the difficulty of achieving max stack without increasing its ending power. My 5-stack bump to 125% is super minimalist.


I agree with your general thinking, but that would only make sense if the idea was to keep the overall power.

However, I think Shock is indeed too effective - in how it stacks so fast.
So yes, a straight change to 4 stacks of 30% or 6 stacks of 20% - imo - is fair.
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Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Jul 28, 2013, 7:34:19 PM
Bumpalishious!
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
omg! shock killed your low lvl guy with subpar gear in a race?!?!
a multiple projectiles famine race?!?!
better nerf that fast!

also, i died going afk in merciless docks when my doorbell rang, so i propose GGG
implements AI technology that allows the mobs to become aware of when a player is afk,
and stops attacking until they are sure the player is back, seated properly, and ready to
continue.



do what you want to the girl, but leave me alone.
Thanks for the sarcasm! Hey look! I can do it too!
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
"
GDSLICK wrote:
omg! shock killed your low lvl guy with subpar gear in a race?!?!
a multiple projectiles famine race?!?!


Actually, I've had a L46 Onslaught char get taken down from full to dead in less than a second due to getting triple shocked simultaneously. Ironically, it was by some skeleton archers with lightning damage on an Evasion character with Ondar's Guile and Grace, who also had ~50% lightning resist. I'm still trying to figure that one out.
Last edited by CycloneJack#6077 on Jul 30, 2013, 1:57:46 PM
I see a problem with spark projectiles vs players. Alot of the projectiles desync as everything else too. Due to their random direction, you cant prepare to dodge that at all, unlike start->target projectiles (even if desync).

edit: I bet half of wraeclast's mobs have a problem with spark projectiles too, maybe its fair in the end ^^
I am a believer of Kuduku's word, god of gods, the only TRUE GOD! KUDUKU!
Last edited by GrausamesGnu#2692 on Jul 30, 2013, 2:05:38 PM
Problem with 3 times stacks shock and uber dmg from it.
Why Ice or Fire didnt stacks and multi with every hit you do? Shock OP for now. If play add light dmg roll map, chance to 3 shocks way to easy.

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