Shock NEEDS to be changed

Still being one-shot by triple shock stack lightning attacks.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Last edited by Brigs#4164 on Sep 8, 2013, 6:43:02 PM
Build some armor or Lightning resist. If you're already dying to shock mages in normal, you'll have no chance at all in the later difficulties.
Diviner's Strongbox: An Exile's CCG
While I do have issues with shock. You were in a race. im assuming you were under leveled and under geared correct?

Taken out of race context, does your complaint still hold valid?

this depends on several things. Would you have had grounding flask? Max res? Etc
Last edited by SL4Y3R#7487 on Sep 8, 2013, 7:56:45 PM
Lightning res can only reduce the chances of getting shocked. You can still get triple-shocked by a single attack. Grounding flask doesn't work against instant death. Nothing counters insta-death.

Change the way shock works fundamentally as described in detail in this thread, and no more insta-death from a single lightning attack.

TLDR: Read the thread.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
^
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
Lightning resist doesnt reduce the chance of getting shocked. It may allows you to completely avoid it assuming your ehp is high enough. To get a status ailment, you need to either take a crit or a hit that is more than 1/12 of your life ; if those conditions arent met, you can't be shocked (unless in PvP with the chance to shock mechanic but that is another topic).
Sorry I used the wrong wording. Lightning res mitigates more lightning damage, thus reducing the likelihood of a lightning attack breaching the shock threshold(1/12th your life)
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
After all the discussion taking place here, I believe the 2 best solutions are these - as they don't involve butchering game mechanics "just because":

1 - Give shotgun effect a diminished effect on additional projectiles that hit the same target.

LMP and GMP already lower the damage of all projectiles, but that's no different from Melee Splash lowering the damage of the melee attack.

Their purpose is to help a single target skill hit multiple targets; or a multitarget skill hit even more targets.
It has nothing to do with shotgunning.

As such, if additional projectiles (from the same cast) that hit the same target deal less damage (let's say 50% less), there will be less issues with shock.
Furthermore, shotgunning is arguably a little overpowered, even if risky due to the need to be close to the enemy.
Nothing a nice Lightning Warp can't handle.

So with LMP (30% reduced damage), a 200 damage fireball hitting the same target with all 3 projectiles would:
Deal 140 (70%) with first projectile that hits each creature.
Deal 70 (70%*50%=35%) with each additional projectile (in this case, 2) that hits the same creature.

Total damage from 3 projectiles against the same creature = 280 = 140%.
This only affects projectiles from the same cast.
---
This might not be needed, however, if the 2nd option is implemented
2 - Lower Shock's damage per stack to 20% (instead of 40%), increase max stack to 6 (instead of 3), and increase Shock duration by 50%.

By lowering the effect the Shock per stack, you greatly lower its potential to apply multiple stacks in one go.

Because assuming the first hit from enemy was a crit, and applied a shock, currently, since you are now taking 40% more damage, the second hit will probably apply shock as well even if it doesn't crit, and so will the 3rd.
This means in 3 hits you took between 200% (crit) + 140% (hit) + 180% (hit) = 520% damage...
...and (all crits) 200% + 280% + 360% = 840%

With my suggestion, even if the first applies shock, the second would probably need to be a crit as well in order to apply a second stack of shock, and guaranteeing the third also applies the 3rd stack.

Furthermore, by the time you have 3 stacks, you're taking 60% more instead of 120% more, giving you more time to react.

This means in 3 hits you took between 200% (crit) + 120% (hit) + 120% (hit) = 440%.
Or, assuming they all applied shock: 200% + 120% + 140% = 460%....
...and (all crits) 200% + 240% + 280% = 720%
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Sep 11, 2013, 7:33:20 AM
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Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768

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